loader.addListener(this);
loader.loadImage( "some_image.jpg", image_mc );
regards,
Muzak
- Original Message - From: "Karl DeSaulniers"
To: "Flash Coders List"
Sent: Tuesday, March 24, 2009 9:19 PM
Subject: Re: [Flashcoders] do we still have to check to see if
nLoadInit");
trace("- target: " + target);
}
var loader:ImageLoader = new ImageLoader();
loader.addListener(this);
loader.loadImage( "some_image.jpg", image_mc );
regards,
Muzak
- Original Message - From: "Karl DeSaulniers" >
To: "Flash Coders List&q
loader.addListener(this);
loader.loadImage( "some_image.jpg", image_mc );
regards,
Muzak
- Original Message -
From: "Karl DeSaulniers"
To: "Flash Coders List"
Sent: Tuesday, March 24, 2009 9:19 PM
Subject: Re: [Flashcoders] do we still have to check to see
evisser.com/download/ImageLoader.as
regards,
Muzak
- Original Message - From: "Karl DeSaulniers" >
To: "Flash Coders List"
Sent: Tuesday, March 24, 2009 5:50 PM
Subject: Re: [Flashcoders] do we still have to check to see if
loaded > 10bytes?
I have an issue wi
s"
To: "Flash Coders List"
Sent: Tuesday, March 24, 2009 5:50 PM
Subject: Re: [Flashcoders] do we still have to check to see if loaded > 10bytes?
I have an issue with dynamic content not triggering my code when its
complete.
I am trying to call the progress from a external cla
Yes indeed. I had my mind on onProgress. Doh!
Doing too much AS2 perhaps..
Paul
- Original Message -
From: "Muzak"
To: "Flash Coders List"
Sent: Tuesday, March 24, 2009 4:41 PM
Subject: Re: [Flashcoders] do we still have to check to see if loaded >
10bytes
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