Hi,
by far the easiest way, if you don't have the original source and don't want
to decompile the original movie is doing something like this:
1. create a new movie with same size as the old movie
2. put this on frame one of the timeline:
import [new version of old class goes here];
var
That's exactly what I was looking for Hans. Thanks so much.
I didn't mention that this is AS2, but it is and it looks like you're
assuming that, too.
Will using loadMovie without specifying a target cause myOldSwf.swf to
become _root, or will it become a child of _root?
Will myOldSwf.swf
Hi Andrew,
both are possible, either loading it in a child, or replacing root
completely. Look into loadmovie and loadmovienum.
With respect to the flashvars, no clue, you'll have to try, but if not, I
think:
loadMovieNum (oldswf.swf?+[replace by string with original flashvars], 0);
will do the
A few days ago I made a post with the subject unexpected result with
linked classes in embedded swf. The lesson I learned from this is that
an object is only imported into a movie player once, regardless of how
many swfs it occurs in.
Well, I'm dealing with a situation where I forgot to back
4 matches
Mail list logo