Re: [Flashcoders] mx.utils.ClassFinder.findClass problem

2006-02-05 Thread Jim Kremens
ClassFinder is basically that, but not using eval.  You're right, it's
the same.  You can just use your own, as I do.  I only mentioned
ClassFinder because it was referenced in the thread.

Jim Kremens

On 2/5/06, Tyler Wright <[EMAIL PROTECTED]> wrote:
> > Then you can use classfinder to instantiate them dynamically.
>
>
> I've never seen an mx.utils.ClassFinder ... is it part of the vs. 2
> component set they shipped with MX'04 ?
>
> All packages and classes are defined on the _global scope.  Vs. 2 componets'
> EventDispatcher, if included in your swf, can be accessed via
> _global.mx.events.EventDispatcher.  Seems funny to have a whole ClassFinder
> when all you need is
>
> var newClass:Function = eval("_global." + classPath);
>
> which is probably what ClassFinder is anyway.  It's like the MM remoting
> componets, a dozen classes to replace the handful of lines of conveniently
> undocumented code.  This has nothing to do with this thread, but here's a
> freebe for anyone wanting to know how to roll their own remoting.
>
> var nc:NetConnection = new NetConnection();
> nc.onStatus = function() { ... };// catch the errors
> nc.onResult = function() { ... };// receive the results
> nc.connect("http://uri.com/gateway.script";);
> if (username != undefined && password != undefined) {
> nc.addHeader("Credentials", false, {userid:username,
> password:password});
> }
> // send command to server
> nc.call("ClassName.methodName", nc, param1, param2);
>
> it's pretty simple by itself without the complexities of all the proxies
> making it simple.
>
> uh, that was a bit of a digression.
>
> Tyler
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>


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Re: [Flashcoders] mx.utils.ClassFinder.findClass problem

2006-02-04 Thread Tyler Wright
> Then you can use classfinder to instantiate them dynamically.


I've never seen an mx.utils.ClassFinder ... is it part of the vs. 2
component set they shipped with MX'04 ?

All packages and classes are defined on the _global scope.  Vs. 2 componets'
EventDispatcher, if included in your swf, can be accessed via
_global.mx.events.EventDispatcher.  Seems funny to have a whole ClassFinder
when all you need is

var newClass:Function = eval("_global." + classPath);

which is probably what ClassFinder is anyway.  It's like the MM remoting
componets, a dozen classes to replace the handful of lines of conveniently
undocumented code.  This has nothing to do with this thread, but here's a
freebe for anyone wanting to know how to roll their own remoting.

var nc:NetConnection = new NetConnection();
nc.onStatus = function() { ... };// catch the errors
nc.onResult = function() { ... };// receive the results
nc.connect("http://uri.com/gateway.script";);
if (username != undefined && password != undefined) {
nc.addHeader("Credentials", false, {userid:username,
password:password});
}
// send command to server
nc.call("ClassName.methodName", nc, param1, param2);

it's pretty simple by itself without the complexities of all the proxies
making it simple.

uh, that was a bit of a digression.

Tyler
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Re: [Flashcoders] mx.utils.ClassFinder.findClass problem

2006-02-03 Thread Jim Kremens
For your classes to be present in the swf, you don't need to import or
instantiate them.  Just type their fully qualified name somewhere:

public function defineDependencies() {

  com.myClassPath.foo;
  com.otherClassPath.bar;

}

Then you can use classfinder to instantiate them dynamically.

Jim Kremens

On 4 Feb 2006 04:35:30 -, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
> If the classes are present in the main movie that is "injected" with the 
> classes compiled by flash, any symbols in loaded movies that have a symbol 
> name that matches a class that uses object.register gets the behavior 
> attached when its loaded, I actually found this by accident and its worked 
> out very well.
>
> I don't use shared libraries, I have an lib folder that all my project can 
> access, even in a team of several flash developers we have found having the 
> code available in a src folder works better for us than a swf.
>
> Grant.
>
> - Original Message -
> From: Cedric Muller [EMAIL PROTECTED]
> To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
> Sent: 2/3/06 3:26 AM
> Subject: Re: [Flashcoders] mx.utils.ClassFinder.findClass problem
>
> > grant, how do you make your classes as shared libraries (for example
> > making fx.swf provide the rest of the app with all the available
> > classes for transitions, tweens, ...) ?
> > I always wondered how mtasc would handle such (I don't have time to
> > dig that part...)
> >
> > cedric
> >
> >
> > > Yes, that's true, but then someone without MTASC cannot compile (it
> > > will not work), so if my customer will want sources and want to
> > > compile it, it will be problem :)
> > >
> > > On 3 Feb 2006 06:40:47 -, [EMAIL PROTECTED]
> > >  wrote:
> > >> I do something similar in my arp extensions to force "command"
> > >> classes defined in an xml document to be loaded at runtime.  I use
> > >> the -pack feature of mtasc that forces classes from a package into
> > >> your swf.
> > >>
> > >> so if you wanted force all the classes in com.bluetube.command
> > >> into your swf you would pass
> > >> -pack com\bluetube\command to mtasc.
> > >>
> > >> I hate having to put a dummy constructor or fluff in the code to
> > >> make it work, I prefer the mtasc approach.
> > >>
> > >> Grant.
> > >>
> > >> - Original Message -
> > >> From: Cdric_Muller [EMAIL PROTECTED]
> > >> To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
> > >> Sent: 2/2/06 7:18 AM
> > >> Subject: Re: [Flashcoders] mx.utils.ClassFinder.findClass problem
> > >>
> > >>> but please, remember that this is a Flash Hack with a lot of whack
> > >>> and crack :)
> > >>> you're welcome!
> > >>> cedric
> > >>>
> > >>>> This works Cedric, thank you very much :)
> > >>>> All of you
> > >>>>
> > >>>> On 2/2/06, Cédric Muller  wrote:
> > >>>>> in your .as file (main class, or classesManger,...) you can simply
> > >>>>> put references to the classes you will/should use ...
> > >>>>>
> > >>>>> I did it once the following way:
> > >>>>>
> > >>>>> /**
> > >>>>> *   setPackagesToImport
> > >>>>> *   fake method, never gets called. just here for 'import' +
> > >>>>> reference
> > >>>>> purposes
> > >>>>> *
> > >>>>> */
> > >>>>>
> > >>>>> private function setPackagesToImport ():Void {
> > >>>>> sk.sowhat.linuxPlayer. ScreenEffects;
> > >>>>> sk.sowhat.linuxPlayer.ScreenVideo;
> > >>>>> sk.sowhat.linuxPlayer.Screen;
> > >>>>> sk.sowhat.linuxPlayer.HelperFunctions;
> > >>>>> // and so on ...
> > >>>>> }
> > >>>>>
> > >>>>> with such, you assure yourself that Flash will include the
> > >>>>> classes . not very official, nor clean, but really worked
> > >>>>> for me
> > >>>>> (as I had to reference the classes paths through xml)
> > >>>>> cedric
> > >>>>>
>

Re: [Flashcoders] mx.utils.ClassFinder.findClass problem

2006-02-03 Thread grant
If the classes are present in the main movie that is "injected" with the 
classes compiled by flash, any symbols in loaded movies that have a symbol name 
that matches a class that uses object.register gets the behavior attached when 
its loaded, I actually found this by accident and its worked out very well.

I don't use shared libraries, I have an lib folder that all my project can 
access, even in a team of several flash developers we have found having the 
code available in a src folder works better for us than a swf.

Grant.

- Original Message -
From: Cedric Muller [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: 2/3/06 3:26 AM
Subject: Re: [Flashcoders] mx.utils.ClassFinder.findClass problem

> grant, how do you make your classes as shared libraries (for example  
> making fx.swf provide the rest of the app with all the available  
> classes for transitions, tweens, ...) ?
> I always wondered how mtasc would handle such (I don't have time to  
> dig that part...)
> 
> cedric
> 
> 
> > Yes, that's true, but then someone without MTASC cannot compile (it
> > will not work), so if my customer will want sources and want to
> > compile it, it will be problem :)
> >
> > On 3 Feb 2006 06:40:47 -, [EMAIL PROTECTED]  
> >  wrote:
> >> I do something similar in my arp extensions to force "command"  
> >> classes defined in an xml document to be loaded at runtime.  I use  
> >> the -pack feature of mtasc that forces classes from a package into  
> >> your swf.
> >>
> >> so if you wanted force all the classes in com.bluetube.command  
> >> into your swf you would pass
> >> -pack com\bluetube\command to mtasc.
> >>
> >> I hate having to put a dummy constructor or fluff in the code to  
> >> make it work, I prefer the mtasc approach.
> >>
> >> Grant.
> >>
> >> ----- Original Message -
> >> From: Cdric_Muller [EMAIL PROTECTED]
> >> To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
> >> Sent: 2/2/06 7:18 AM
> >> Subject: Re: [Flashcoders] mx.utils.ClassFinder.findClass problem
> >>
> >>> but please, remember that this is a Flash Hack with a lot of whack
> >>> and crack :)
> >>> you're welcome!
> >>> cedric
> >>>
> >>>> This works Cedric, thank you very much :)
> >>>> All of you
> >>>>
> >>>> On 2/2/06, Cédric Muller  wrote:
> >>>>> in your .as file (main class, or classesManger,...) you can simply
> >>>>> put references to the classes you will/should use ...
> >>>>>
> >>>>> I did it once the following way:
> >>>>>
> >>>>> /**
> >>>>> *   setPackagesToImport
> >>>>> *   fake method, never gets called. just here for 'import' +
> >>>>> reference
> >>>>> purposes
> >>>>> *
> >>>>> */
> >>>>>
> >>>>> private function setPackagesToImport ():Void {
> >>>>> sk.sowhat.linuxPlayer. ScreenEffects;
> >>>>> sk.sowhat.linuxPlayer.ScreenVideo;
> >>>>> sk.sowhat.linuxPlayer.Screen;
> >>>>> sk.sowhat.linuxPlayer.HelperFunctions;
> >>>>> // and so on ...
> >>>>> }
> >>>>>
> >>>>> with such, you assure yourself that Flash will include the
> >>>>> classes . not very official, nor clean, but really worked  
> >>>>> for me
> >>>>> (as I had to reference the classes paths through xml)
> >>>>> cedric
> >>>>>
> >>>>>> Yes it works
> >>>>>> var dummyVar:Function=sk.sowhat.linuxPlayer.play4dogs.Test; (with
> >>>>>> no import)
> >>>>>>
> >>>>>> this is not problem
> >>>>>>
> >>>>>> but i create instance dynamicly, i got string in XML
> >>>>>> "sk.sowhat.linuxPlayer.play4dogs.Test"
> >>>>>> and i need create instance, but application doesnt know which
> >>>>>> classes
> >>>>>> will be instantiated, so i cannot create instance of all possible
> >>>>>> class in initialize phase of application
> >>>>>>
> >>>>>>
> >&

Re: [Flashcoders] mx.utils.ClassFinder.findClass problem

2006-02-03 Thread grant
If my customer requires source code I give them mtasc, ant and a document on 
how to run it.

Grant.

- Original Message -
From: franto [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: 2/3/06 2:57 AM
Subject: Re: [Flashcoders] mx.utils.ClassFinder.findClass problem

> Yes, that's true, but then someone without MTASC cannot compile (it
> will not work), so if my customer will want sources and want to
> compile it, it will be problem :)
> 
> On 3 Feb 2006 06:40:47 -, [EMAIL PROTECTED]  wrote:
> > I do something similar in my arp extensions to force "command" classes 
> > defined in an xml document to be loaded at runtime.  I use the -pack 
> > feature of mtasc that forces classes from a package into your swf.
> >
> > so if you wanted force all the classes in com.bluetube.command into your 
> > swf you would pass
> > -pack com\bluetube\command to mtasc.
> >
> > I hate having to put a dummy constructor or fluff in the code to make it 
> > work, I prefer the mtasc approach.
> >
> > Grant.
> >
> > - Original Message -
> > From: Cdric_Muller [EMAIL PROTECTED]
> > To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
> > Sent: 2/2/06 7:18 AM
> > Subject: Re: [Flashcoders] mx.utils.ClassFinder.findClass problem
> >
> > > but please, remember that this is a Flash Hack with a lot of whack
> > > and crack :)
> > > you're welcome!
> > > cedric
> > >
> > > > This works Cedric, thank you very much :)
> > > > All of you
> > > >
> > > > On 2/2/06, Cédric Muller  wrote:
> > > >> in your .as file (main class, or classesManger,...) you can simply
> > > >> put references to the classes you will/should use ...
> > > >>
> > > >> I did it once the following way:
> > > >>
> > > >> /**
> > > >> *   setPackagesToImport
> > > >> *   fake method, never gets called. just here for 'import' +
> > > >> reference
> > > >> purposes
> > > >> *
> > > >> */
> > > >>
> > > >> private function setPackagesToImport ():Void {
> > > >> sk.sowhat.linuxPlayer. ScreenEffects;
> > > >> sk.sowhat.linuxPlayer.ScreenVideo;
> > > >> sk.sowhat.linuxPlayer.Screen;
> > > >> sk.sowhat.linuxPlayer.HelperFunctions;
> > > >> // and so on ...
> > > >> }
> > > >>
> > > >> with such, you assure yourself that Flash will include the
> > > >> classes . not very official, nor clean, but really worked for me
> > > >> (as I had to reference the classes paths through xml)
> > > >> cedric
> > > >>
> > > >>> Yes it works
> > > >>> var dummyVar:Function=sk.sowhat.linuxPlayer.play4dogs.Test; (with
> > > >>> no import)
> > > >>>
> > > >>> this is not problem
> > > >>>
> > > >>> but i create instance dynamicly, i got string in XML
> > > >>> "sk.sowhat.linuxPlayer.play4dogs.Test"
> > > >>> and i need create instance, but application doesnt know which
> > > >>> classes
> > > >>> will be instantiated, so i cannot create instance of all possible
> > > >>> class in initialize phase of application
> > > >>>
> > > >>>
> > > >>>
> > > >>> On 2/2/06, franto  wrote:
> > > >>>> but Ian, why it find other classes, i dont instantiate any of
> > > >>>> class,
> > > >>>> that code you can see in email is everything, and it has found 15
> > > >>>> classes, but 3 doesnt find
> > > >>>>
> > > >>>> Classes found: 15
> > > >>>> Classes not found: 3
> > > >>>>
> > > >>>> Why?
> > > >>>>
> > > >>>> On 2/2/06, Ian Thomas  wrote:
> > > >>>>> Hi Franto,
> > > >>>>>
> > > >>>>> As far as I understand it, 'import' isn't enough to get a class
> > > >>>>> compiled
> > > >>>>> into your .swf.
> > > >>>>>
> > > >>>>> The line:
> > > >&

Re: [Flashcoders] mx.utils.ClassFinder.findClass problem

2006-02-03 Thread Cedric Muller


grant, how do you make your classes as shared libraries (for example  
making fx.swf provide the rest of the app with all the available  
classes for transitions, tweens, ...) ?
I always wondered how mtasc would handle such (I don't have time to  
dig that part...)


cedric



Yes, that's true, but then someone without MTASC cannot compile (it
will not work), so if my customer will want sources and want to
compile it, it will be problem :)

On 3 Feb 2006 06:40:47 -, [EMAIL PROTECTED]  
<[EMAIL PROTECTED]> wrote:
I do something similar in my arp extensions to force "command"  
classes defined in an xml document to be loaded at runtime.  I use  
the -pack feature of mtasc that forces classes from a package into  
your swf.


so if you wanted force all the classes in com.bluetube.command  
into your swf you would pass

-pack com\bluetube\command to mtasc.

I hate having to put a dummy constructor or fluff in the code to  
make it work, I prefer the mtasc approach.


Grant.

- Original Message -
From: Cdric_Muller [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: 2/2/06 7:18 AM
Subject: Re: [Flashcoders] mx.utils.ClassFinder.findClass problem


but please, remember that this is a Flash Hack with a lot of whack
and crack :)
you're welcome!
cedric


This works Cedric, thank you very much :)
All of you

On 2/2/06, Cédric Muller  wrote:

in your .as file (main class, or classesManger,...) you can simply
put references to the classes you will/should use ...

I did it once the following way:

/**
*   setPackagesToImport
*   fake method, never gets called. just here for 'import' +
reference
purposes
*
*/

private function setPackagesToImport ():Void {
sk.sowhat.linuxPlayer. ScreenEffects;
sk.sowhat.linuxPlayer.ScreenVideo;
sk.sowhat.linuxPlayer.Screen;
sk.sowhat.linuxPlayer.HelperFunctions;
// and so on ...
}

with such, you assure yourself that Flash will include the
classes . not very official, nor clean, but really worked  
for me

(as I had to reference the classes paths through xml)
cedric


Yes it works
var dummyVar:Function=sk.sowhat.linuxPlayer.play4dogs.Test; (with
no import)

this is not problem

but i create instance dynamicly, i got string in XML
"sk.sowhat.linuxPlayer.play4dogs.Test"
and i need create instance, but application doesnt know which
classes
will be instantiated, so i cannot create instance of all possible
class in initialize phase of application



On 2/2/06, franto  wrote:

but Ian, why it find other classes, i dont instantiate any of
class,
that code you can see in email is everything, and it has  
found 15

classes, but 3 doesnt find

Classes found: 15
Classes not found: 3

Why?

On 2/2/06, Ian Thomas  wrote:

Hi Franto,

As far as I understand it, 'import' isn't enough to get a class
compiled
into your .swf.

The line:
import sk.sowhat.linuxPlayer.play4dogs.Test;
just tells the compiler that any mention of the word Test in  
your

code will
refer to that class.

If the class isn't compiled into the SWF, ClassFinder won't  
find

it. You
actually need to access  or instantiate the class somewhere in
the code to
make Flash include it. From memory I think just referring to  
the

class
constructor is enough e.g.

import sk.sowhat.linuxPlayer.play4dogs.Test;

var dummyVar:Function=sk.sowhat.linuxPlayer.play4dogs.Test; //
somewhere
later in the code

I also have a vague memory that you might be able to force  
MTASC

to include
classes, but not being a user of MTASC (yet!) I'm not  
certain on

that one.

HTH,
  Ian

P.S.
You may just get away with
import sk.sowhat.linuxPlayer.play4dogs.Test;

sk.sowhat.linuxPlayer.play4dogs.Test; // refers to the
constructor, so Flash
includes the code

I seem to remember reading that somewhere... although
syntactically it's
odd.

On 2/2/06, franto  wrote:


Can someone explain me this?
Im using mx.utils.ClassFinder.findClass to find class and make
instance
from it
but some classes it cant find, it's not just problem of
"mx.utils.ClassFinder.findClass" im using another way to  
create

dynamic class (as I wrote yesterday to the list)
but same classes are not found e.g

sk.sowhat.linuxPlayer.play4dogs.Test

but when I create instance in this way

new sk.sowhat.linuxPlayer.play4dogs.Test()

it is created!!! Can someone tell me why? I try all I know,  
add

imports and such but nothing
help me. Im stuck on this for 8 hours now :( and i have to  
find

solution

Please help :)

Maybe you can try it on your own projects, if it will find  
your

classes

Thank you




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--
 
---

--

Re: [Flashcoders] mx.utils.ClassFinder.findClass problem

2006-02-03 Thread franto
Yes, that's true, but then someone without MTASC cannot compile (it
will not work), so if my customer will want sources and want to
compile it, it will be problem :)

On 3 Feb 2006 06:40:47 -, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
> I do something similar in my arp extensions to force "command" classes 
> defined in an xml document to be loaded at runtime.  I use the -pack feature 
> of mtasc that forces classes from a package into your swf.
>
> so if you wanted force all the classes in com.bluetube.command into your swf 
> you would pass
> -pack com\bluetube\command to mtasc.
>
> I hate having to put a dummy constructor or fluff in the code to make it 
> work, I prefer the mtasc approach.
>
> Grant.
>
> - Original Message -
> From: Cdric_Muller [EMAIL PROTECTED]
> To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
> Sent: 2/2/06 7:18 AM
> Subject: Re: [Flashcoders] mx.utils.ClassFinder.findClass problem
>
> > but please, remember that this is a Flash Hack with a lot of whack
> > and crack :)
> > you're welcome!
> > cedric
> >
> > > This works Cedric, thank you very much :)
> > > All of you
> > >
> > > On 2/2/06, Cédric Muller  wrote:
> > >> in your .as file (main class, or classesManger,...) you can simply
> > >> put references to the classes you will/should use ...
> > >>
> > >> I did it once the following way:
> > >>
> > >> /**
> > >> *   setPackagesToImport
> > >> *   fake method, never gets called. just here for 'import' +
> > >> reference
> > >> purposes
> > >> *
> > >> */
> > >>
> > >> private function setPackagesToImport ():Void {
> > >> sk.sowhat.linuxPlayer. ScreenEffects;
> > >> sk.sowhat.linuxPlayer.ScreenVideo;
> > >> sk.sowhat.linuxPlayer.Screen;
> > >> sk.sowhat.linuxPlayer.HelperFunctions;
> > >> // and so on ...
> > >> }
> > >>
> > >> with such, you assure yourself that Flash will include the
> > >> classes . not very official, nor clean, but really worked for me
> > >> (as I had to reference the classes paths through xml)
> > >> cedric
> > >>
> > >>> Yes it works
> > >>> var dummyVar:Function=sk.sowhat.linuxPlayer.play4dogs.Test; (with
> > >>> no import)
> > >>>
> > >>> this is not problem
> > >>>
> > >>> but i create instance dynamicly, i got string in XML
> > >>> "sk.sowhat.linuxPlayer.play4dogs.Test"
> > >>> and i need create instance, but application doesnt know which
> > >>> classes
> > >>> will be instantiated, so i cannot create instance of all possible
> > >>> class in initialize phase of application
> > >>>
> > >>>
> > >>>
> > >>> On 2/2/06, franto  wrote:
> > >>>> but Ian, why it find other classes, i dont instantiate any of
> > >>>> class,
> > >>>> that code you can see in email is everything, and it has found 15
> > >>>> classes, but 3 doesnt find
> > >>>>
> > >>>> Classes found: 15
> > >>>> Classes not found: 3
> > >>>>
> > >>>> Why?
> > >>>>
> > >>>> On 2/2/06, Ian Thomas  wrote:
> > >>>>> Hi Franto,
> > >>>>>
> > >>>>> As far as I understand it, 'import' isn't enough to get a class
> > >>>>> compiled
> > >>>>> into your .swf.
> > >>>>>
> > >>>>> The line:
> > >>>>> import sk.sowhat.linuxPlayer.play4dogs.Test;
> > >>>>> just tells the compiler that any mention of the word Test in your
> > >>>>> code will
> > >>>>> refer to that class.
> > >>>>>
> > >>>>> If the class isn't compiled into the SWF, ClassFinder won't find
> > >>>>> it. You
> > >>>>> actually need to access  or instantiate the class somewhere in
> > >>>>> the code to
> > >>>>> make Flash include it. From memory I think just referring to the
> > >>>>> class
> > >>>>> constructor is enough e.g.
> > >

Re: [Flashcoders] mx.utils.ClassFinder.findClass problem

2006-02-02 Thread grant
I do something similar in my arp extensions to force "command" classes defined 
in an xml document to be loaded at runtime.  I use the -pack feature of mtasc 
that forces classes from a package into your swf.

so if you wanted force all the classes in com.bluetube.command into your swf 
you would pass 
-pack com\bluetube\command to mtasc.

I hate having to put a dummy constructor or fluff in the code to make it work, 
I prefer the mtasc approach.

Grant.

- Original Message -
From: Cdric_Muller [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: 2/2/06 7:18 AM
Subject: Re: [Flashcoders] mx.utils.ClassFinder.findClass problem

> but please, remember that this is a Flash Hack with a lot of whack  
> and crack :)
> you're welcome!
> cedric
> 
> > This works Cedric, thank you very much :)
> > All of you
> >
> > On 2/2/06, Cédric Muller  wrote:
> >> in your .as file (main class, or classesManger,...) you can simply
> >> put references to the classes you will/should use ...
> >>
> >> I did it once the following way:
> >>
> >> /**
> >> *   setPackagesToImport
> >> *   fake method, never gets called. just here for 'import' +  
> >> reference
> >> purposes
> >> *
> >> */
> >>
> >> private function setPackagesToImport ():Void {
> >> sk.sowhat.linuxPlayer. ScreenEffects;
> >> sk.sowhat.linuxPlayer.ScreenVideo;
> >> sk.sowhat.linuxPlayer.Screen;
> >> sk.sowhat.linuxPlayer.HelperFunctions;
> >> // and so on ...
> >> }
> >>
> >> with such, you assure yourself that Flash will include the
> >> classes . not very official, nor clean, but really worked for me
> >> (as I had to reference the classes paths through xml)
> >> cedric
> >>
> >>> Yes it works
> >>> var dummyVar:Function=sk.sowhat.linuxPlayer.play4dogs.Test; (with
> >>> no import)
> >>>
> >>> this is not problem
> >>>
> >>> but i create instance dynamicly, i got string in XML
> >>> "sk.sowhat.linuxPlayer.play4dogs.Test"
> >>> and i need create instance, but application doesnt know which  
> >>> classes
> >>> will be instantiated, so i cannot create instance of all possible
> >>> class in initialize phase of application
> >>>
> >>>
> >>>
> >>> On 2/2/06, franto  wrote:
> >>>> but Ian, why it find other classes, i dont instantiate any of  
> >>>> class,
> >>>> that code you can see in email is everything, and it has found 15
> >>>> classes, but 3 doesnt find
> >>>>
> >>>> Classes found: 15
> >>>> Classes not found: 3
> >>>>
> >>>> Why?
> >>>>
> >>>> On 2/2/06, Ian Thomas  wrote:
> >>>>> Hi Franto,
> >>>>>
> >>>>> As far as I understand it, 'import' isn't enough to get a class
> >>>>> compiled
> >>>>> into your .swf.
> >>>>>
> >>>>> The line:
> >>>>> import sk.sowhat.linuxPlayer.play4dogs.Test;
> >>>>> just tells the compiler that any mention of the word Test in your
> >>>>> code will
> >>>>> refer to that class.
> >>>>>
> >>>>> If the class isn't compiled into the SWF, ClassFinder won't find
> >>>>> it. You
> >>>>> actually need to access  or instantiate the class somewhere in
> >>>>> the code to
> >>>>> make Flash include it. From memory I think just referring to the
> >>>>> class
> >>>>> constructor is enough e.g.
> >>>>>
> >>>>> import sk.sowhat.linuxPlayer.play4dogs.Test;
> >>>>>
> >>>>> var dummyVar:Function=sk.sowhat.linuxPlayer.play4dogs.Test; //
> >>>>> somewhere
> >>>>> later in the code
> >>>>>
> >>>>> I also have a vague memory that you might be able to force MTASC
> >>>>> to include
> >>>>> classes, but not being a user of MTASC (yet!) I'm not certain on
> >>>>> that one.
> >>>>>
> >>>>> HTH,
> >>>>>   Ian
> >>>>>
> >&

Re: [Flashcoders] mx.utils.ClassFinder.findClass problem

2006-02-02 Thread Cédric Muller
but please, remember that this is a Flash Hack with a lot of whack  
and crack :)

you're welcome!
cedric


This works Cedric, thank you very much :)
All of you

On 2/2/06, Cédric Muller <[EMAIL PROTECTED]> wrote:

in your .as file (main class, or classesManger,...) you can simply
put references to the classes you will/should use ...

I did it once the following way:

/**
*   setPackagesToImport
*   fake method, never gets called. just here for 'import' +  
reference

purposes
*
*/

private function setPackagesToImport ():Void {
sk.sowhat.linuxPlayer. ScreenEffects;
sk.sowhat.linuxPlayer.ScreenVideo;
sk.sowhat.linuxPlayer.Screen;
sk.sowhat.linuxPlayer.HelperFunctions;
// and so on ...
}

with such, you assure yourself that Flash will include the
classes . not very official, nor clean, but really worked for me
(as I had to reference the classes paths through xml)
cedric


Yes it works
var dummyVar:Function=sk.sowhat.linuxPlayer.play4dogs.Test; (with
no import)

this is not problem

but i create instance dynamicly, i got string in XML
"sk.sowhat.linuxPlayer.play4dogs.Test"
and i need create instance, but application doesnt know which  
classes

will be instantiated, so i cannot create instance of all possible
class in initialize phase of application



On 2/2/06, franto <[EMAIL PROTECTED]> wrote:
but Ian, why it find other classes, i dont instantiate any of  
class,

that code you can see in email is everything, and it has found 15
classes, but 3 doesnt find

Classes found: 15
Classes not found: 3

Why?

On 2/2/06, Ian Thomas <[EMAIL PROTECTED]> wrote:

Hi Franto,

As far as I understand it, 'import' isn't enough to get a class
compiled
into your .swf.

The line:
import sk.sowhat.linuxPlayer.play4dogs.Test;
just tells the compiler that any mention of the word Test in your
code will
refer to that class.

If the class isn't compiled into the SWF, ClassFinder won't find
it. You
actually need to access  or instantiate the class somewhere in
the code to
make Flash include it. From memory I think just referring to the
class
constructor is enough e.g.

import sk.sowhat.linuxPlayer.play4dogs.Test;

var dummyVar:Function=sk.sowhat.linuxPlayer.play4dogs.Test; //
somewhere
later in the code

I also have a vague memory that you might be able to force MTASC
to include
classes, but not being a user of MTASC (yet!) I'm not certain on
that one.

HTH,
  Ian

P.S.
You may just get away with
import sk.sowhat.linuxPlayer.play4dogs.Test;

sk.sowhat.linuxPlayer.play4dogs.Test; // refers to the
constructor, so Flash
includes the code

I seem to remember reading that somewhere... although
syntactically it's
odd.

On 2/2/06, franto <[EMAIL PROTECTED]> wrote:


Can someone explain me this?
Im using mx.utils.ClassFinder.findClass to find class and make
instance
from it
but some classes it cant find, it's not just problem of
"mx.utils.ClassFinder.findClass" im using another way to create
dynamic class (as I wrote yesterday to the list)
but same classes are not found e.g

sk.sowhat.linuxPlayer.play4dogs.Test

but when I create instance in this way

new sk.sowhat.linuxPlayer.play4dogs.Test()

it is created!!! Can someone tell me why? I try all I know, add
imports and such but nothing
help me. Im stuck on this for 8 hours now :( and i have to find
solution

Please help :)

Maybe you can try it on your own projects, if it will find your
classes

Thank you




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--- 
--
--- 
--

---
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Re: [Flashcoders] mx.utils.ClassFinder.findClass problem

2006-02-02 Thread franto
This works Cedric, thank you very much :)
All of you

On 2/2/06, Cédric Muller <[EMAIL PROTECTED]> wrote:
> in your .as file (main class, or classesManger,...) you can simply
> put references to the classes you will/should use ...
>
> I did it once the following way:
>
> /**
> *   setPackagesToImport
> *   fake method, never gets called. just here for 'import' + reference
> purposes
> *
> */
>
> private function setPackagesToImport ():Void {
> sk.sowhat.linuxPlayer. ScreenEffects;
> sk.sowhat.linuxPlayer.ScreenVideo;
> sk.sowhat.linuxPlayer.Screen;
> sk.sowhat.linuxPlayer.HelperFunctions;
> // and so on ...
> }
>
> with such, you assure yourself that Flash will include the
> classes . not very official, nor clean, but really worked for me
> (as I had to reference the classes paths through xml)
> cedric
>
> > Yes it works
> > var dummyVar:Function=sk.sowhat.linuxPlayer.play4dogs.Test; (with
> > no import)
> >
> > this is not problem
> >
> > but i create instance dynamicly, i got string in XML
> > "sk.sowhat.linuxPlayer.play4dogs.Test"
> > and i need create instance, but application doesnt know which classes
> > will be instantiated, so i cannot create instance of all possible
> > class in initialize phase of application
> >
> >
> >
> > On 2/2/06, franto <[EMAIL PROTECTED]> wrote:
> >> but Ian, why it find other classes, i dont instantiate any of class,
> >> that code you can see in email is everything, and it has found 15
> >> classes, but 3 doesnt find
> >>
> >> Classes found: 15
> >> Classes not found: 3
> >>
> >> Why?
> >>
> >> On 2/2/06, Ian Thomas <[EMAIL PROTECTED]> wrote:
> >>> Hi Franto,
> >>>
> >>> As far as I understand it, 'import' isn't enough to get a class
> >>> compiled
> >>> into your .swf.
> >>>
> >>> The line:
> >>> import sk.sowhat.linuxPlayer.play4dogs.Test;
> >>> just tells the compiler that any mention of the word Test in your
> >>> code will
> >>> refer to that class.
> >>>
> >>> If the class isn't compiled into the SWF, ClassFinder won't find
> >>> it. You
> >>> actually need to access  or instantiate the class somewhere in
> >>> the code to
> >>> make Flash include it. From memory I think just referring to the
> >>> class
> >>> constructor is enough e.g.
> >>>
> >>> import sk.sowhat.linuxPlayer.play4dogs.Test;
> >>>
> >>> var dummyVar:Function=sk.sowhat.linuxPlayer.play4dogs.Test; //
> >>> somewhere
> >>> later in the code
> >>>
> >>> I also have a vague memory that you might be able to force MTASC
> >>> to include
> >>> classes, but not being a user of MTASC (yet!) I'm not certain on
> >>> that one.
> >>>
> >>> HTH,
> >>>   Ian
> >>>
> >>> P.S.
> >>> You may just get away with
> >>> import sk.sowhat.linuxPlayer.play4dogs.Test;
> >>>
> >>> sk.sowhat.linuxPlayer.play4dogs.Test; // refers to the
> >>> constructor, so Flash
> >>> includes the code
> >>>
> >>> I seem to remember reading that somewhere... although
> >>> syntactically it's
> >>> odd.
> >>>
> >>> On 2/2/06, franto <[EMAIL PROTECTED]> wrote:
> 
>  Can someone explain me this?
>  Im using mx.utils.ClassFinder.findClass to find class and make
>  instance
>  from it
>  but some classes it cant find, it's not just problem of
>  "mx.utils.ClassFinder.findClass" im using another way to create
>  dynamic class (as I wrote yesterday to the list)
>  but same classes are not found e.g
> 
>  sk.sowhat.linuxPlayer.play4dogs.Test
> 
>  but when I create instance in this way
> 
>  new sk.sowhat.linuxPlayer.play4dogs.Test()
> 
>  it is created!!! Can someone tell me why? I try all I know, add
>  imports and such but nothing
>  help me. Im stuck on this for 8 hours now :( and i have to find
>  solution
> 
>  Please help :)
> 
>  Maybe you can try it on your own projects, if it will find your
>  classes
> 
>  Thank you
> 
> 
> 
> >>> ___
> >>> Flashcoders mailing list
> >>> Flashcoders@chattyfig.figleaf.com
> >>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >>>
> >>
> >>
> >> --
> >> -
> >> -
> >> ---
> >> Franto
> >>
> >> http://blog.franto.com
> >> http://www.flashcoders.sk
> >>
> >
> >
> > --
> > --
> > --
> > -
> > Franto
> >
> > http://blog.franto.com
> > http://www.flashcoders.sk
> > ___
> > Flashcoders mailing list
> > Flashcoders@chattyfig.figleaf.com
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
> ___
> Flashcoders mailing list
> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.c

Re: [Flashcoders] mx.utils.ClassFinder.findClass problem

2006-02-02 Thread Cédric Muller
in your .as file (main class, or classesManger,...) you can simply  
put references to the classes you will/should use ...


I did it once the following way:

/**
*   setPackagesToImport
*	fake method, never gets called. just here for 'import' + reference  
purposes

*
*/

private function setPackagesToImport ():Void {
sk.sowhat.linuxPlayer. ScreenEffects;
sk.sowhat.linuxPlayer.ScreenVideo;
sk.sowhat.linuxPlayer.Screen;
sk.sowhat.linuxPlayer.HelperFunctions;
// and so on ...
}

with such, you assure yourself that Flash will include the  
classes . not very official, nor clean, but really worked for me  
(as I had to reference the classes paths through xml)

cedric


Yes it works
var dummyVar:Function=sk.sowhat.linuxPlayer.play4dogs.Test; (with  
no import)


this is not problem

but i create instance dynamicly, i got string in XML
"sk.sowhat.linuxPlayer.play4dogs.Test"
and i need create instance, but application doesnt know which classes
will be instantiated, so i cannot create instance of all possible
class in initialize phase of application



On 2/2/06, franto <[EMAIL PROTECTED]> wrote:

but Ian, why it find other classes, i dont instantiate any of class,
that code you can see in email is everything, and it has found 15
classes, but 3 doesnt find

Classes found: 15
Classes not found: 3

Why?

On 2/2/06, Ian Thomas <[EMAIL PROTECTED]> wrote:

Hi Franto,

As far as I understand it, 'import' isn't enough to get a class  
compiled

into your .swf.

The line:
import sk.sowhat.linuxPlayer.play4dogs.Test;
just tells the compiler that any mention of the word Test in your  
code will

refer to that class.

If the class isn't compiled into the SWF, ClassFinder won't find  
it. You
actually need to access  or instantiate the class somewhere in  
the code to
make Flash include it. From memory I think just referring to the  
class

constructor is enough e.g.

import sk.sowhat.linuxPlayer.play4dogs.Test;

var dummyVar:Function=sk.sowhat.linuxPlayer.play4dogs.Test; //  
somewhere

later in the code

I also have a vague memory that you might be able to force MTASC  
to include
classes, but not being a user of MTASC (yet!) I'm not certain on  
that one.


HTH,
  Ian

P.S.
You may just get away with
import sk.sowhat.linuxPlayer.play4dogs.Test;

sk.sowhat.linuxPlayer.play4dogs.Test; // refers to the  
constructor, so Flash

includes the code

I seem to remember reading that somewhere... although  
syntactically it's

odd.

On 2/2/06, franto <[EMAIL PROTECTED]> wrote:


Can someone explain me this?
Im using mx.utils.ClassFinder.findClass to find class and make  
instance

from it
but some classes it cant find, it's not just problem of
"mx.utils.ClassFinder.findClass" im using another way to create
dynamic class (as I wrote yesterday to the list)
but same classes are not found e.g

sk.sowhat.linuxPlayer.play4dogs.Test

but when I create instance in this way

new sk.sowhat.linuxPlayer.play4dogs.Test()

it is created!!! Can someone tell me why? I try all I know, add
imports and such but nothing
help me. Im stuck on this for 8 hours now :( and i have to find  
solution


Please help :)

Maybe you can try it on your own projects, if it will find your  
classes


Thank you




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- 
---

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http://blog.franto.com
http://www.flashcoders.sk




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Re: [Flashcoders] mx.utils.ClassFinder.findClass problem

2006-02-02 Thread franto
yes,

new class[sk.sowhat.linuxPlayer.play4dogs.ScreenManager]: undefined
new class[sk.sowhat.linuxPlayer.play4horses.ScreenSingle]: undefined
new class[sk.sowhat.linuxPlayer.Screen]: undefined
Classes found: 15
Classes not found: 3

I try to look into that classes, but i dont find nothing strange


On 2/2/06, Cédric Muller <[EMAIL PROTECTED]> wrote:
> do you know which ones weren't found (the 3 classes) ?
>
> > but Ian, why it find other classes, i dont instantiate any of class,
> > that code you can see in email is everything, and it has found 15
> > classes, but 3 doesnt find
> >
> > Classes found: 15
> > Classes not found: 3
> >
> > Why?
> >
> > On 2/2/06, Ian Thomas <[EMAIL PROTECTED]> wrote:
> >> Hi Franto,
> >>
> >> As far as I understand it, 'import' isn't enough to get a class
> >> compiled
> >> into your .swf.
> >>
> >> The line:
> >> import sk.sowhat.linuxPlayer.play4dogs.Test;
> >> just tells the compiler that any mention of the word Test in your
> >> code will
> >> refer to that class.
> >>
> >> If the class isn't compiled into the SWF, ClassFinder won't find
> >> it. You
> >> actually need to access  or instantiate the class somewhere in the
> >> code to
> >> make Flash include it. From memory I think just referring to the
> >> class
> >> constructor is enough e.g.
> >>
> >> import sk.sowhat.linuxPlayer.play4dogs.Test;
> >>
> >> var dummyVar:Function=sk.sowhat.linuxPlayer.play4dogs.Test; //
> >> somewhere
> >> later in the code
> >>
> >> I also have a vague memory that you might be able to force MTASC
> >> to include
> >> classes, but not being a user of MTASC (yet!) I'm not certain on
> >> that one.
> >>
> >> HTH,
> >>   Ian
> >>
> >> P.S.
> >> You may just get away with
> >> import sk.sowhat.linuxPlayer.play4dogs.Test;
> >>
> >> sk.sowhat.linuxPlayer.play4dogs.Test; // refers to the
> >> constructor, so Flash
> >> includes the code
> >>
> >> I seem to remember reading that somewhere... although
> >> syntactically it's
> >> odd.
> >>
> >> On 2/2/06, franto <[EMAIL PROTECTED]> wrote:
> >>>
> >>> Can someone explain me this?
> >>> Im using mx.utils.ClassFinder.findClass to find class and make
> >>> instance
> >>> from it
> >>> but some classes it cant find, it's not just problem of
> >>> "mx.utils.ClassFinder.findClass" im using another way to create
> >>> dynamic class (as I wrote yesterday to the list)
> >>> but same classes are not found e.g
> >>>
> >>> sk.sowhat.linuxPlayer.play4dogs.Test
> >>>
> >>> but when I create instance in this way
> >>>
> >>> new sk.sowhat.linuxPlayer.play4dogs.Test()
> >>>
> >>> it is created!!! Can someone tell me why? I try all I know, add
> >>> imports and such but nothing
> >>> help me. Im stuck on this for 8 hours now :( and i have to find
> >>> solution
> >>>
> >>> Please help :)
> >>>
> >>> Maybe you can try it on your own projects, if it will find your
> >>> classes
> >>>
> >>> Thank you
> >>>
> >>>
> >>>
> >> ___
> >> Flashcoders mailing list
> >> Flashcoders@chattyfig.figleaf.com
> >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >>
> >
> >
> > --
> > --
> > --
> > -
> > Franto
> >
> > http://blog.franto.com
> > http://www.flashcoders.sk
> > ___
> > Flashcoders mailing list
> > Flashcoders@chattyfig.figleaf.com
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
> ___
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> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>


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Re: [Flashcoders] mx.utils.ClassFinder.findClass problem

2006-02-02 Thread Cédric Muller

do you know which ones weren't found (the 3 classes) ?


but Ian, why it find other classes, i dont instantiate any of class,
that code you can see in email is everything, and it has found 15
classes, but 3 doesnt find

Classes found: 15
Classes not found: 3

Why?

On 2/2/06, Ian Thomas <[EMAIL PROTECTED]> wrote:

Hi Franto,

As far as I understand it, 'import' isn't enough to get a class  
compiled

into your .swf.

The line:
import sk.sowhat.linuxPlayer.play4dogs.Test;
just tells the compiler that any mention of the word Test in your  
code will

refer to that class.

If the class isn't compiled into the SWF, ClassFinder won't find  
it. You
actually need to access  or instantiate the class somewhere in the  
code to
make Flash include it. From memory I think just referring to the  
class

constructor is enough e.g.

import sk.sowhat.linuxPlayer.play4dogs.Test;

var dummyVar:Function=sk.sowhat.linuxPlayer.play4dogs.Test; //  
somewhere

later in the code

I also have a vague memory that you might be able to force MTASC  
to include
classes, but not being a user of MTASC (yet!) I'm not certain on  
that one.


HTH,
  Ian

P.S.
You may just get away with
import sk.sowhat.linuxPlayer.play4dogs.Test;

sk.sowhat.linuxPlayer.play4dogs.Test; // refers to the  
constructor, so Flash

includes the code

I seem to remember reading that somewhere... although  
syntactically it's

odd.

On 2/2/06, franto <[EMAIL PROTECTED]> wrote:


Can someone explain me this?
Im using mx.utils.ClassFinder.findClass to find class and make  
instance

from it
but some classes it cant find, it's not just problem of
"mx.utils.ClassFinder.findClass" im using another way to create
dynamic class (as I wrote yesterday to the list)
but same classes are not found e.g

sk.sowhat.linuxPlayer.play4dogs.Test

but when I create instance in this way

new sk.sowhat.linuxPlayer.play4dogs.Test()

it is created!!! Can someone tell me why? I try all I know, add
imports and such but nothing
help me. Im stuck on this for 8 hours now :( and i have to find  
solution


Please help :)

Maybe you can try it on your own projects, if it will find your  
classes


Thank you




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Re: [Flashcoders] mx.utils.ClassFinder.findClass problem

2006-02-02 Thread franto
Yes it works
var dummyVar:Function=sk.sowhat.linuxPlayer.play4dogs.Test; (with no import)

this is not problem

but i create instance dynamicly, i got string in XML 
"sk.sowhat.linuxPlayer.play4dogs.Test"
and i need create instance, but application doesnt know which classes
will be instantiated, so i cannot create instance of all possible
class in initialize phase of application



On 2/2/06, franto <[EMAIL PROTECTED]> wrote:
> but Ian, why it find other classes, i dont instantiate any of class,
> that code you can see in email is everything, and it has found 15
> classes, but 3 doesnt find
>
> Classes found: 15
> Classes not found: 3
>
> Why?
>
> On 2/2/06, Ian Thomas <[EMAIL PROTECTED]> wrote:
> > Hi Franto,
> >
> > As far as I understand it, 'import' isn't enough to get a class compiled
> > into your .swf.
> >
> > The line:
> > import sk.sowhat.linuxPlayer.play4dogs.Test;
> > just tells the compiler that any mention of the word Test in your code will
> > refer to that class.
> >
> > If the class isn't compiled into the SWF, ClassFinder won't find it. You
> > actually need to access  or instantiate the class somewhere in the code to
> > make Flash include it. From memory I think just referring to the class
> > constructor is enough e.g.
> >
> > import sk.sowhat.linuxPlayer.play4dogs.Test;
> >
> > var dummyVar:Function=sk.sowhat.linuxPlayer.play4dogs.Test; // somewhere
> > later in the code
> >
> > I also have a vague memory that you might be able to force MTASC to include
> > classes, but not being a user of MTASC (yet!) I'm not certain on that one.
> >
> > HTH,
> >   Ian
> >
> > P.S.
> > You may just get away with
> > import sk.sowhat.linuxPlayer.play4dogs.Test;
> >
> > sk.sowhat.linuxPlayer.play4dogs.Test; // refers to the constructor, so Flash
> > includes the code
> >
> > I seem to remember reading that somewhere... although syntactically it's
> > odd.
> >
> > On 2/2/06, franto <[EMAIL PROTECTED]> wrote:
> > >
> > > Can someone explain me this?
> > > Im using mx.utils.ClassFinder.findClass to find class and make instance
> > > from it
> > > but some classes it cant find, it's not just problem of
> > > "mx.utils.ClassFinder.findClass" im using another way to create
> > > dynamic class (as I wrote yesterday to the list)
> > > but same classes are not found e.g
> > >
> > > sk.sowhat.linuxPlayer.play4dogs.Test
> > >
> > > but when I create instance in this way
> > >
> > > new sk.sowhat.linuxPlayer.play4dogs.Test()
> > >
> > > it is created!!! Can someone tell me why? I try all I know, add
> > > imports and such but nothing
> > > help me. Im stuck on this for 8 hours now :( and i have to find solution
> > >
> > > Please help :)
> > >
> > > Maybe you can try it on your own projects, if it will find your classes
> > >
> > > Thank you
> > >
> > >
> > >
> > ___
> > Flashcoders mailing list
> > Flashcoders@chattyfig.figleaf.com
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
>
>
> --
> -
> Franto
>
> http://blog.franto.com
> http://www.flashcoders.sk
>


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Re: [Flashcoders] mx.utils.ClassFinder.findClass problem

2006-02-02 Thread franto
but Ian, why it find other classes, i dont instantiate any of class,
that code you can see in email is everything, and it has found 15
classes, but 3 doesnt find

Classes found: 15
Classes not found: 3

Why?

On 2/2/06, Ian Thomas <[EMAIL PROTECTED]> wrote:
> Hi Franto,
>
> As far as I understand it, 'import' isn't enough to get a class compiled
> into your .swf.
>
> The line:
> import sk.sowhat.linuxPlayer.play4dogs.Test;
> just tells the compiler that any mention of the word Test in your code will
> refer to that class.
>
> If the class isn't compiled into the SWF, ClassFinder won't find it. You
> actually need to access  or instantiate the class somewhere in the code to
> make Flash include it. From memory I think just referring to the class
> constructor is enough e.g.
>
> import sk.sowhat.linuxPlayer.play4dogs.Test;
>
> var dummyVar:Function=sk.sowhat.linuxPlayer.play4dogs.Test; // somewhere
> later in the code
>
> I also have a vague memory that you might be able to force MTASC to include
> classes, but not being a user of MTASC (yet!) I'm not certain on that one.
>
> HTH,
>   Ian
>
> P.S.
> You may just get away with
> import sk.sowhat.linuxPlayer.play4dogs.Test;
>
> sk.sowhat.linuxPlayer.play4dogs.Test; // refers to the constructor, so Flash
> includes the code
>
> I seem to remember reading that somewhere... although syntactically it's
> odd.
>
> On 2/2/06, franto <[EMAIL PROTECTED]> wrote:
> >
> > Can someone explain me this?
> > Im using mx.utils.ClassFinder.findClass to find class and make instance
> > from it
> > but some classes it cant find, it's not just problem of
> > "mx.utils.ClassFinder.findClass" im using another way to create
> > dynamic class (as I wrote yesterday to the list)
> > but same classes are not found e.g
> >
> > sk.sowhat.linuxPlayer.play4dogs.Test
> >
> > but when I create instance in this way
> >
> > new sk.sowhat.linuxPlayer.play4dogs.Test()
> >
> > it is created!!! Can someone tell me why? I try all I know, add
> > imports and such but nothing
> > help me. Im stuck on this for 8 hours now :( and i have to find solution
> >
> > Please help :)
> >
> > Maybe you can try it on your own projects, if it will find your classes
> >
> > Thank you
> >
> >
> >
> ___
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> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>


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Re: [Flashcoders] mx.utils.ClassFinder.findClass problem

2006-02-02 Thread Martin Wood

or just

import com.whatever.Foo;
var foo:Foo;

no need for the :Function, or the assignment.

martin


Ian Thomas wrote:

Whoops - I'm being dim. These will work just as well:

import sk.sowhat.linuxPlayer.play4dogs.Test;
var dummyVar:Function=Test;

or

var dummyVar:Function=sk.sowhat.linuxPlayer.play4dogs.Test; (with no import)

Ian

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Re: [Flashcoders] mx.utils.ClassFinder.findClass problem

2006-02-02 Thread Ian Thomas
Whoops - I'm being dim. These will work just as well:

import sk.sowhat.linuxPlayer.play4dogs.Test;
var dummyVar:Function=Test;

or

var dummyVar:Function=sk.sowhat.linuxPlayer.play4dogs.Test; (with no import)

Ian

On 2/2/06, Ian Thomas <[EMAIL PROTECTED]> wrote:
>
> Hi Franto,
>
> As far as I understand it, 'import' isn't enough to get a class compiled
> into your .swf.
>
> The line:
> import sk.sowhat.linuxPlayer.play4dogs.Test;
> just tells the compiler that any mention of the word Test in your code
> will refer to that class.
>
> If the class isn't compiled into the SWF, ClassFinder won't find it. You
> actually need to access  or instantiate the class somewhere in the code to
> make Flash include it. From memory I think just referring to the class
> constructor is enough e.g.
>
> import sk.sowhat.linuxPlayer.play4dogs.Test;
>
> var dummyVar:Function=sk.sowhat.linuxPlayer.play4dogs.Test; // somewhere
> later in the code
>
> I also have a vague memory that you might be able to force MTASC to
> include classes, but not being a user of MTASC (yet!) I'm not certain on
> that one.
>
> HTH,
>   Ian
>
> P.S.
> You may just get away with
> import sk.sowhat.linuxPlayer.play4dogs.Test;
>
> sk.sowhat.linuxPlayer.play4dogs.Test; // refers to the constructor, so
> Flash includes the code
>
> I seem to remember reading that somewhere... although syntactically it's
> odd.
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Re: [Flashcoders] mx.utils.ClassFinder.findClass problem

2006-02-02 Thread Cédric Muller
because you call it directly  new sk.whatever.linux.AClass()  
calls the class directly, as you specify the path, it doesn't need to  
import it before ... another way would be to:


import sk.whatever.linux.AClass;
var myAClass = new AClass();

would work too ...

now regarding your idea, if you push *direct* references (not with  
"sk.classes") to the class in the 'c' Array, you should find that it  
works too ...


var c=[];
c.push(sk.sowhat.linuxPlayer.Application);
c.push(sk.sowhat.linuxPlayer.HelperFunctions);

???
cedric




Can someone explain me this?
Im using mx.utils.ClassFinder.findClass to find class and make  
instance from it

but some classes it cant find, it's not just problem of
"mx.utils.ClassFinder.findClass" im using another way to create
dynamic class (as I wrote yesterday to the list)
but same classes are not found e.g

sk.sowhat.linuxPlayer.play4dogs.Test

but when I create instance in this way

new sk.sowhat.linuxPlayer.play4dogs.Test()

it is created!!! Can someone tell me why? I try all I know, add
imports and such but nothing
help me. Im stuck on this for 8 hours now :( and i have to find  
solution


Please help :)

Maybe you can try it on your own projects, if it will find your  
classes


Thank you



import sk.sowhat.linuxPlayer.Application;
import sk.sowhat.linuxPlayer.play4horses.*;
import sk.sowhat.linuxPlayer.Screen;


var c = []
c.push("sk.sowhat.linuxPlayer.Application")
c.push("sk.sowhat.linuxPlayer.HelperFunctions")
c.push("sk.sowhat.linuxPlayer.Screen")
c.push("com.franto.ria.screen.Screen")
c.push("sk.sowhat.linuxPlayer.ScreenEffects")
c.push("sk.sowhat.linuxPlayer.ScreenInfoBanner")
c.push("sk.sowhat.linuxPlayer.ScreenVideo")

c.push("sk.sowhat.linuxPlayer.play4horses.Application")
c.push("sk.sowhat.linuxPlayer.play4horses.ScreenInfoBanner")
c.push("sk.sowhat.linuxPlayer.play4horses.ScreenSingle")
c.push("sk.sowhat.linuxPlayer.play4horses.ScreenAds")
c.push("sk.sowhat.linuxPlayer.play4horses.ScreenMultiBets")
c.push("sk.sowhat.linuxPlayer.play4horses.ScreenManager")

c.push("sk.sowhat.linuxPlayer.play4dogs.Application")
c.push("sk.sowhat.linuxPlayer.play4dogs.Test")
c.push("sk.sowhat.linuxPlayer.play4dogs.ScreenInfoBanner")
c.push("sk.sowhat.linuxPlayer.play4dogs.ScreenManager")

new sk.sowhat.linuxPlayer.play4dogs.Test();

for (var i in c)
{
screenClass = c[i];
var newClass:Function = mx.utils.ClassFinder.findClass(screenClass);
if (newClass == undefined)
{
trace("new class["+screenClass+"]: " + newClass);
}
}



Franto

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http://www.flashcoders.sk
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Re: [Flashcoders] mx.utils.ClassFinder.findClass problem

2006-02-02 Thread Ian Thomas
Hi Franto,

As far as I understand it, 'import' isn't enough to get a class compiled
into your .swf.

The line:
import sk.sowhat.linuxPlayer.play4dogs.Test;
just tells the compiler that any mention of the word Test in your code will
refer to that class.

If the class isn't compiled into the SWF, ClassFinder won't find it. You
actually need to access  or instantiate the class somewhere in the code to
make Flash include it. From memory I think just referring to the class
constructor is enough e.g.

import sk.sowhat.linuxPlayer.play4dogs.Test;

var dummyVar:Function=sk.sowhat.linuxPlayer.play4dogs.Test; // somewhere
later in the code

I also have a vague memory that you might be able to force MTASC to include
classes, but not being a user of MTASC (yet!) I'm not certain on that one.

HTH,
  Ian

P.S.
You may just get away with
import sk.sowhat.linuxPlayer.play4dogs.Test;

sk.sowhat.linuxPlayer.play4dogs.Test; // refers to the constructor, so Flash
includes the code

I seem to remember reading that somewhere... although syntactically it's
odd.

On 2/2/06, franto <[EMAIL PROTECTED]> wrote:
>
> Can someone explain me this?
> Im using mx.utils.ClassFinder.findClass to find class and make instance
> from it
> but some classes it cant find, it's not just problem of
> "mx.utils.ClassFinder.findClass" im using another way to create
> dynamic class (as I wrote yesterday to the list)
> but same classes are not found e.g
>
> sk.sowhat.linuxPlayer.play4dogs.Test
>
> but when I create instance in this way
>
> new sk.sowhat.linuxPlayer.play4dogs.Test()
>
> it is created!!! Can someone tell me why? I try all I know, add
> imports and such but nothing
> help me. Im stuck on this for 8 hours now :( and i have to find solution
>
> Please help :)
>
> Maybe you can try it on your own projects, if it will find your classes
>
> Thank you
>
>
>
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[Flashcoders] mx.utils.ClassFinder.findClass problem

2006-02-02 Thread franto
Can someone explain me this?
Im using mx.utils.ClassFinder.findClass to find class and make instance from it
but some classes it cant find, it's not just problem of
"mx.utils.ClassFinder.findClass" im using another way to create
dynamic class (as I wrote yesterday to the list)
but same classes are not found e.g

sk.sowhat.linuxPlayer.play4dogs.Test

but when I create instance in this way

new sk.sowhat.linuxPlayer.play4dogs.Test()

it is created!!! Can someone tell me why? I try all I know, add
imports and such but nothing
help me. Im stuck on this for 8 hours now :( and i have to find solution

Please help :)

Maybe you can try it on your own projects, if it will find your classes

Thank you



import sk.sowhat.linuxPlayer.Application;
import sk.sowhat.linuxPlayer.play4horses.*;
import sk.sowhat.linuxPlayer.Screen;


var c = []
c.push("sk.sowhat.linuxPlayer.Application")
c.push("sk.sowhat.linuxPlayer.HelperFunctions")
c.push("sk.sowhat.linuxPlayer.Screen")
c.push("com.franto.ria.screen.Screen")
c.push("sk.sowhat.linuxPlayer.ScreenEffects")
c.push("sk.sowhat.linuxPlayer.ScreenInfoBanner")
c.push("sk.sowhat.linuxPlayer.ScreenVideo")

c.push("sk.sowhat.linuxPlayer.play4horses.Application")
c.push("sk.sowhat.linuxPlayer.play4horses.ScreenInfoBanner")
c.push("sk.sowhat.linuxPlayer.play4horses.ScreenSingle")
c.push("sk.sowhat.linuxPlayer.play4horses.ScreenAds")
c.push("sk.sowhat.linuxPlayer.play4horses.ScreenMultiBets")
c.push("sk.sowhat.linuxPlayer.play4horses.ScreenManager")

c.push("sk.sowhat.linuxPlayer.play4dogs.Application")
c.push("sk.sowhat.linuxPlayer.play4dogs.Test")
c.push("sk.sowhat.linuxPlayer.play4dogs.ScreenInfoBanner")
c.push("sk.sowhat.linuxPlayer.play4dogs.ScreenManager")

new sk.sowhat.linuxPlayer.play4dogs.Test();

for (var i in c)
{
screenClass = c[i];
var newClass:Function = mx.utils.ClassFinder.findClass(screenClass);
if (newClass == undefined)
{
trace("new class["+screenClass+"]: " + newClass);
}
}



Franto

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