Re: [Flashcoders] oop question kind of...

2006-08-21 Thread Alias
gling pointers after i > > went thru so much trouble to clean up after myself... > > > > > > thanks > > > > b > > > > - Original Message - > > From: "Ramon Miguel M. Tayag" > > To: "Flashcoders mailing list" > >

Re: Re: [Flashcoders] oop question kind of...

2006-08-21 Thread John Mark Hawley
Using the same depth is fine -- it completely replaces the original clip at that depth, eh? > > From: "Johannes Nel" <[EMAIL PROTECTED]> > Date: 2006/08/21 Mon PM 02:05:56 CDT > To: "Flashcoders mailing list" > Subject: Re: [Flashcoders] oop question

Re: [Flashcoders] oop question kind of...

2006-08-21 Thread Dan Rogers
I've also found a few quirks with removeMovieClip... however most of them seem to be related to depth. I use this class whenever I remove a clip (dynamically attached or otherwise), and it seems to do the trick. /** The MovieClipRemover class is a static utility class which removes timel

Re: [Flashcoders] oop question kind of...

2006-08-21 Thread Johannes Nel
he problem i have is after calling removeMovieClip or delete is that when i > > need to re-instantiate the object...it's either corrupt or not created > > properly...i was a little upset to find so many dangling pointers after i > > went thru so much trouble to clea

Re: [Flashcoders] oop question kind of...

2006-08-21 Thread badimalik
.it's either corrupt or not created > > properly...i was a little upset to find so many dangling pointers after i > > went thru so much trouble to clean up after myself... > > > > > > thanks > > > > b > > > > - Original Me

Re: [Flashcoders] oop question kind of...

2006-08-21 Thread Alias
many dangling pointers after i went thru so much trouble to clean up after myself... thanks b - Original Message - From: "Ramon Miguel M. Tayag" <[EMAIL PROTECTED]> To: "Flashcoders mailing list" Sent: Monday, August 21, 2006 8:50 AM Subject: Re: [Flashcoders] oo

Re: [Flashcoders] oop question kind of...

2006-08-21 Thread Ian Thomas
On 8/21/06, [b) a d i <[EMAIL PROTECTED]> wrote: the problem i have is after calling removeMovieClip or delete is that when i need to re-instantiate the object...it's either corrupt or not created properly...i was a little upset to find so many dangling pointers after i went thru so much trouble

Re: [Flashcoders] oop question kind of...

2006-08-21 Thread [b) a d i
ot; Sent: Monday, August 21, 2006 8:50 AM Subject: Re: [Flashcoders] oop question kind of... > Have you tried mc.removeMovieClip() ? > > On 8/21/06, [b) a d i <[EMAIL PROTECTED]> wrote: > > Hi, > > i've noticed that just because you call delete on a movie clip or even an >

Re: [Flashcoders] oop question kind of...

2006-08-21 Thread Ramon Miguel M. Tayag
Have you tried mc.removeMovieClip() ? On 8/21/06, [b) a d i <[EMAIL PROTECTED]> wrote: Hi, i've noticed that just because you call delete on a movie clip or even an object doesn't mean that it totally goes away. Does anyone know how to destroy and object and really have it go away since there a

Re: [Flashcoders] oop question kind of...

2006-08-21 Thread Alias
AS2 uses reference counted garbage collection, so to completely delete an object, you must delete all other objects that refer to it. Calling delete on a movie clip only removes the reference to the movieclip object on the stage. HTH, Alias On 8/21/06, [b) a d i <[EMAIL PROTECTED]> wrote: Hi,

[Flashcoders] oop question kind of...

2006-08-21 Thread [b) a d i
Hi, i've noticed that just because you call delete on a movie clip or even an object doesn't mean that it totally goes away. Does anyone know how to destroy and object and really have it go away since there are no destructors in as2? thanks b ___ Flas