gling pointers after i
> > went thru so much trouble to clean up after myself...
> >
> >
> > thanks
> >
> > b
> >
> > - Original Message -
> > From: "Ramon Miguel M. Tayag"
> > To: "Flashcoders mailing list"
> >
Using the same depth is fine -- it completely replaces the original clip at
that depth, eh?
>
> From: "Johannes Nel" <[EMAIL PROTECTED]>
> Date: 2006/08/21 Mon PM 02:05:56 CDT
> To: "Flashcoders mailing list"
> Subject: Re: [Flashcoders] oop question
I've also found a few quirks with removeMovieClip... however most of
them seem to be related to depth. I use this class whenever I remove
a clip (dynamically attached or otherwise), and it seems to do the
trick.
/**
The MovieClipRemover class is a static utility class which removes
timel
he problem i have is after calling removeMovieClip or delete is that
when i
> > need to re-instantiate the object...it's either corrupt or not created
> > properly...i was a little upset to find so many dangling pointers
after i
> > went thru so much trouble to clea
.it's either corrupt or not created
> > properly...i was a little upset to find so many dangling pointers after i
> > went thru so much trouble to clean up after myself...
> >
> >
> > thanks
> >
> > b
> >
> > - Original Me
many dangling pointers after i
went thru so much trouble to clean up after myself...
thanks
b
- Original Message -
From: "Ramon Miguel M. Tayag" <[EMAIL PROTECTED]>
To: "Flashcoders mailing list"
Sent: Monday, August 21, 2006 8:50 AM
Subject: Re: [Flashcoders] oo
On 8/21/06, [b) a d i <[EMAIL PROTECTED]> wrote:
the problem i have is after calling removeMovieClip or delete is that when i
need to re-instantiate the object...it's either corrupt or not created
properly...i was a little upset to find so many dangling pointers after i
went thru so much trouble
ot;
Sent: Monday, August 21, 2006 8:50 AM
Subject: Re: [Flashcoders] oop question kind of...
> Have you tried mc.removeMovieClip() ?
>
> On 8/21/06, [b) a d i <[EMAIL PROTECTED]> wrote:
> > Hi,
> > i've noticed that just because you call delete on a movie clip or even
an
>
Have you tried mc.removeMovieClip() ?
On 8/21/06, [b) a d i <[EMAIL PROTECTED]> wrote:
Hi,
i've noticed that just because you call delete on a movie clip or even an
object doesn't mean that it totally goes away. Does anyone know how to
destroy and object and really have it go away since there a
AS2 uses reference counted garbage collection, so to completely delete
an object, you must delete all other objects that refer to it. Calling
delete on a movie clip only removes the reference to the movieclip
object on the stage.
HTH,
Alias
On 8/21/06, [b) a d i <[EMAIL PROTECTED]> wrote:
Hi,
Hi,
i've noticed that just because you call delete on a movie clip or even an
object doesn't mean that it totally goes away. Does anyone know how to
destroy and object and really have it go away since there are no destructors
in as2?
thanks
b
___
Flas
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