rty compilers are reported to be ridiculously faster than the IDE.
>
>
>
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf
> > Of Nathan Derksen
> > Sent: Wednesday, January 11, 2006 8:09 AM
> > To: Flashcoders ma
ect: Re: [Flashcoders] reducing build times
>
> In the Flash IDE, you can convert movie clips in the library into
> compiled clips. Select your movie clips, right click, and select
> Convert to Compiled Clip. This will pre-compile these movie clips,
> and their linkage IDs (if any
In the Flash IDE, you can convert movie clips in the library into
compiled clips. Select your movie clips, right click, and select
Convert to Compiled Clip. This will pre-compile these movie clips,
and their linkage IDs (if any) will also remain intact. I've done
this in the past with movie
If you are looking for blisteringly fast build times MTASC is your answer -
but depending how familiar you are with eclipse and setting up the
environment it can be a bit of an obstacle.
I just started using FlashDevelop (IDE) last week and it is absolutely
*fantastic* - MTASC comes bundled and it
Thanks Mark, I'll look into it.
Uri
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mark
Winterhalder
Sent: Monday, January 09, 2006 2:50 AM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] reducing build times
> Could anyone suggest
> Could anyone suggest a way to have the symbols' graphic vector data compiled
> once, so that i can later change their AS2 class code without compiling the
> vector data for them over and over again?
have you had a look at mtasc yet?
http://osflash.org/mtasc
with mtasc you can compile your code
i'm trying to reduce build (publish) times for a project i'm working on. I
have many vector symbols that have AS2 classes assigned to them. Since i'm
working with complex vector symbols, it takes flash quite a while to publish
the swf of the movie each time.
Could anyone suggest a way to have the
7 matches
Mail list logo