If you are developing for flash player 9 you can do the following:
1. Convert your image to a png or jpg using:
http://weblogs.macromedia.com/cantrell/archives/2006/08/actionscript_pn.cfm
2. Send the image to your server which will write it to a temporary
directory on the server
3. Use
: [Flashcoders] saving image locally
If you are developing for flash player 9 you can do the following:
1. Convert your image to a png or jpg using:
http://weblogs.macromedia.com/cantrell/archives/2006/08/actionscript_pn.cfm
2. Send the image to your server which will write it to a temporary
ah, corelib has been move to google code:
http://code.google.com/p/as3corelib/
- Original Message -
From: EECOLOR [EMAIL PROTECTED]
To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Saturday, February 23, 2008 12:45 PM
Subject: Re: [Flashcoders] saving image locally
Hi everyone,
I have a bitmapData object that is storing some image info. I want the
user to be able to save it locally as a jpeg/bitmap/etc. Is there a way
to do this? This is a web application, running through a browser. Anyone
know if this is even possible? I tried storing it locally as a
Yes, basically you need to send the bits up to a server side script as
POST data. Instead of having your server side script save it to the
server, you'd have the server side script pop up a Save as: dialog -
which you could then use the dialog to save the file.
The details are a bit tricky
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