Re: [Flashcoders] using Bitmap for hitArea

2009-06-23 Thread Andrew Sinning
Thanks Leandro.  I took an initial look at this, but got scared off by 
the fact that this is going to make mouseUp/Down/Enter/Leave and click 
detection really complicated, much more complicated than anything I've 
ever had to deal with before.  There will be follow-up questions, but 
first I need to start a new thread.


Leandro Ferreira wrote:

BitmapData.hitTest:
http://livedocs.adobe.com/flash/9.0/main/wwhelp/wwhimpl/common/html/wwhelp.htm?context=LiveDocs_Parts&file=1410.html


  Leandro Ferreira


On Mon, Jun 22, 2009 at 19:21, Andrew Sinning wrote:

  

If I draw a circle using the Graphics and Shape classes, and then add the
shape to a sprite, I can use the sprite for the hitArea of another sprite
and it works just fine.  Everything within the circle is a hit, everything
outside of it is a miss.

However, if I create a sprite containing a Bitmap drawn from this same
circle and try to use this sprite for the hitArea, the entire rectangle
becomes the hit area.  I've played around with different alpha-levels, using
white and black, and using the opaqueBackground setting.  Nothing seems to
work.  Am i missing  something or is this a known limitation?

I'm using AS3 under Flash CS3.

Thanks!
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Re: [Flashcoders] using Bitmap for hitArea

2009-06-22 Thread Leandro Ferreira
BitmapData.hitTest:
http://livedocs.adobe.com/flash/9.0/main/wwhelp/wwhimpl/common/html/wwhelp.htm?context=LiveDocs_Parts&file=1410.html


  Leandro Ferreira


On Mon, Jun 22, 2009 at 19:21, Andrew Sinning wrote:

> If I draw a circle using the Graphics and Shape classes, and then add the
> shape to a sprite, I can use the sprite for the hitArea of another sprite
> and it works just fine.  Everything within the circle is a hit, everything
> outside of it is a miss.
>
> However, if I create a sprite containing a Bitmap drawn from this same
> circle and try to use this sprite for the hitArea, the entire rectangle
> becomes the hit area.  I've played around with different alpha-levels, using
> white and black, and using the opaqueBackground setting.  Nothing seems to
> work.  Am i missing  something or is this a known limitation?
>
> I'm using AS3 under Flash CS3.
>
> Thanks!
> ___
> Flashcoders mailing list
> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
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[Flashcoders] using Bitmap for hitArea

2009-06-22 Thread Andrew Sinning
If I draw a circle using the Graphics and Shape classes, and then add 
the shape to a sprite, I can use the sprite for the hitArea of another 
sprite and it works just fine.  Everything within the circle is a hit, 
everything outside of it is a miss.


However, if I create a sprite containing a Bitmap drawn from this same 
circle and try to use this sprite for the hitArea, the entire rectangle 
becomes the hit area.  I've played around with different alpha-levels, 
using white and black, and using the opaqueBackground setting.  Nothing 
seems to work.  Am i missing  something or is this a known limitation?


I'm using AS3 under Flash CS3.

Thanks!
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