Hey Muzak, thanks for all the comments. Your suggestions make sense.
Just a small thing:
(...)
The first one I looked at: docked icons
http://tweener.googlecode.com/svn/trunk/examples/docked_icons_as2_flash8.zip
The swf in the zip file doesn't work for some reason. I had to compile the fla.
>
> Just as a small addendum, and to make things a bit more clear:
>
> I agree documentation is a must. The current Tweener documentation sucks.
> It's being rewritten so it can be a real
> downloadable+IDE documentation; using the wiki for documentation was a
> mistake I realized later. The htm
Muzak
Sent: Wednesday, July 18, 2007 3:15 PM
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] AS 2.0 Tweening libraries
As I mentioned earlier, I use Animation Package:
http://www.alex-uhlmann.de/flash/animationpackage/
Not saying it's perfect or *the best*..
And here's
The new Tweener seems to be a better implementation (now uses Classes and no longer uses MovieClip.prototype, etc..), but I haven't
tried it out yet.
Proper documentation seems to be missing however:
http://code.google.com/p/tweener/wiki/Documentation
Not even half of the methods are documented.
Muzak
- Original Message -
From: "Jesse Graupmann" <[EMAIL PROTECTED]>
To:
Sent: Wednesday, July 18, 2007 10:13 PM
Subject: RE: [Flashcoders] AS 2.0 Tweening libraries
> #import "mc_tween2.as"
>
> I've used Zeh's MC Tween hundreds of times. Pro
#import "mc_tween2.as"
I've used Zeh's MC Tween hundreds of times. Probably because I started out
with Ladislav Zigo's engine and it solved all the callback issues. Sure,
putting it in an AS 2.0 project takes a little trick, but toss in a Delegate
or two for a callback and you have a sequencer!
W
s.com
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jack
Doyle
Sent: Wednesday, July 18, 2007 12:05 PM
To: flashcoders@chattyfig.figleaf.com
Subject: RE: [Flashcoders] AS 2.0 Tweening libraries
To each his own. I've got nothing against Fuse specifically (or
To each his own. I've got nothing against Fuse specifically (or any other
tweening engine), but TweenLite might be worth looking at because:
1) It's only about 2K
2) I haven't been able to find a faster tweening engine
3) It's got AS2 and AS3 flavors
4) It has a big brother, TweenFilterLite (5K
Hello Cedric,
So, coming off the enterFrame() tween discussion, a lot of people
mentioned various tweening libraries. I still use Fuse, which
has proven extremely capable for my purposes; are there any
pressing flaws in Fuse, or benefits in the other packages, that
might convince me to change?
Almost getting offtopic, but
Tweener is one tough tweening engine!! thanks zeh ;)
Now, I want to add GlowFilter, .. filters support to Tweener. I saw
that BlurFilter is implemented, but not the others.
I will try to dig it a little further when I have time, but do you
have any recommendations
So, coming off the enterFrame() tween discussion, a lot of people
mentioned various tweening libraries. I still use Fuse, which has
proven extremely capable for my purposes; are there any pressing
flaws in Fuse, or benefits in the other packages, that might convince
me to change?
The ultimate a
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