Another method is to have the server send out a generated hash code of
some sort to the client (that expires after a set time); for the
client to encrypt the score using the code and send it back.
Yet another mentioned on FlashCoders is to do the above, but send
(along with score and name) game s
> Hello everyone!
> I have a huge problem. I have made a game which also
> has a highscore feature, and I have some kid who is
> always cheating and submitting fake scores. I was
> checking this list and i have found a discussion on
> this theme from 2003. I am just interested, has
> anything chan
There was a pretty thorough discussion of this on the FlashGameCoders
list the other day - it might be worth you taking a look there.
HTH,
Ian
On 9/12/06, Almin Sehic <[EMAIL PROTECTED]> wrote:
Your sollution is good, but the other paramters dont
allow me to use it. It has to stay online.
S.
Your sollution is good, but the other paramters dont
allow me to use it. It has to stay online.
S.
--- Michael Stuhr <[EMAIL PROTECTED]> wrote:
> Almin Sehic schrieb:
> > What is the best way to
> > protect the highscore?
>
> don't put it online.
>
> micha
>
>
Almin Sehic schrieb:
What is the best way to
protect the highscore?
don't put it online.
micha
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