in is a coding framework at the moment but I want to be able to
load assets inside swf's in the same way.
Jim
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Pranav
Sent: 13 December 2005 04:28
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Linkage
We use a vaguely similar method for theming our applications. These are very
simple apps which have (as standard) navigation buttons, minimize buttons,
settings, help dialogs, exit dialogs etc. All the dialog items, happily, are
_above_ (in display depth) the functionality of the main app. So all
: [Flashcoders] Linkage nightmares
We use a vaguely similar method for theming our applications. These are
very
simple apps which have (as standard) navigation buttons, minimize
buttons,
settings, help dialogs, exit dialogs etc. All the dialog items, happily,
are
_above_ (in display depth
Hi Jim,
No, not loadMovieNum - just loadMovie.
This is horribly simplified - but let's just say that our 'container'
movie takes care of loading, and has two layers:
_appLayer=createEmptyMovieClip(app,getNextHighestDepth());
Flash Player cannot support multiple libraries, the moment you try to
attach jimsclip_mc, Player looks for it in the library of base swf (
not in child swf). Hence it dosent get attached...
make sense?
Pranav
Jim Tann wrote:
Hello all, new to the list.
My problem seems to have been
You might want to look into using shared libraries - try the docs
for a detailed how-to.
-K
On 12/12/05, Jim Tann [EMAIL PROTECTED] wrote:
Hello all, new to the list.
My problem seems to have been raised a couple of times but I haven't
found an answer so sorry if this is old news or if
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