Sent: Tuesday, January 31, 2006 5:14 PM
To: Flashcoders mailing list
Subject: RE: [Flashcoders] LoadMovie Problem?
Well, a couple of reasons. I mean you can, it's possible, but the
reason for container clips is so you have the ability to load more than
one clip. If you load into _root, everything
rom: [EMAIL PROTECTED]
>>[mailto:[EMAIL PROTECTED] Behalf Of Dhiraj
>>Girdhar
>>Sent: Tuesday, January 31, 2006 7:06 AM
>>To: Flashcoders mailing list
>>Subject: RE: [Flashcoders] LoadMovie Problem?
>>
>>
>>Hi Jason,
>>
>> Again thank
er your questions. Hope that helps.
Jason Merrill
>>-Original Message-
>>From: [EMAIL PROTECTED]
>>[mailto:[EMAIL PROTECTED] Behalf Of Dhiraj
>>Girdhar
>>Sent: Tuesday, January 31, 2006 6:33 AM
>>To: Flashcoders mailing list
>>Subject: RE
al Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Merrill,
Jason
Sent: Tuesday, January 31, 2006 4:30 PM
To: Flashcoders mailing list
Subject: RE: [Flashcoders] LoadMovie Problem?
You also have a space in there:
"C:\\ pages.swf"
I would not recommend loading
OTECTED] On Behalf
>>Of Merrill,
>>Jason
>>Sent: dinsdag 31 januari 2006 12:00
>>To: Flashcoders mailing list
>>Subject: RE: [Flashcoders] LoadMovie Problem?
>>
>>You also have a space in there:
>>
>>"C:\\ pages.swf"
>>
>>
Use "C: pages.swf" since "\" is used to escape characters
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Merrill,
Jason
Sent: dinsdag 31 januari 2006 12:00
To: Flashcoders mailing list
Subject: RE: [Flashcoders] LoadMovie Probl
You also have a space in there:
"C:\\ pages.swf"
I would not recommend loading from c: -you can't guarantee the file will
always be there can you? Loal from a relative url instead, and don't try and
load into _root - create and empty movie clip instance, and load into that.
Jason Merrill
EMAIL PROTECTED] On Behalf Of Martin
Weiser
Sent: Tuesday, January 31, 2006 3:23 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] LoadMovie Problem?
this is complete nonsesnse, take a look to the manual,
first, not sure if loadMovie to _root is proper solution,
create new movieClip, and load
this is complete nonsesnse, take a look to the manual,
first, not sure if loadMovie to _root is proper solution,
create new movieClip, and load to it
and most important: you have to wait for the movie being loaded, which is
the hardCore and basic knowledge for every flash programmer :-)
good l
sorry! disregard my post..
On 1/23/06, Ramon Tayag <[EMAIL PROTECTED]> wrote:
> You'll need a holder of sorts:
>
> ImageHolder movieclip that holds all the info including the ImageMC
> which actually displays the picture
>
> On 1/23/06, Robert Sandie <[EMAIL PROTECTED]> wrote:
> > Having a problem
Pressed SEND too soon and caught an oops!!
it should be :
//
public function overlay(){
holder_mc=createEmptyMovieClip("holder_mc",1);
}
//
> Not sure the setup but the vars are getting wiped away for sure so its
> some kinda scoping issue.Loading the movieclip into "this" should wipe
> th
Not sure the setup but the vars are getting wiped away for sure so its
some kinda scoping issue.Loading the movieclip into "this" should wipe the
variables out. Loading them into an emptymovieclip, shouldn't.
class ui.overlay extends EventClip{
// not sure what eventClip is but whatever..
p
You'll need a holder of sorts:
ImageHolder movieclip that holds all the info including the ImageMC
which actually displays the picture
On 1/23/06, Robert Sandie <[EMAIL PROTECTED]> wrote:
> Having a problem loading in an image within an AS2 class and LoadMovie with
> jpegs. It loads the image per
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