Yes it's bizarre that there isn't an out-of-box solution for this. I came
across the same problem a while ago. The solution I came across was to check
if the play head is not moving while the movie is supposed to be still
playing (that is, not paused or stopped).
For this you need to set a
How are you creating the FLVs to begin with? From what I can gather,
the NetStream.Play.Stop issue seems to be related to how people
create their FLV files. For example, I recently created a bunch of
FLVs via export from After Effects (using On2 VP6 codec), and the
stop event works just
Hi,
if I remember correctly, when using a streaming server, and a buffer of for
example 10 seconds, the NetStream.Play.Stop would trigger just fine 10
SECONDS BEFORE the actual end of the flv:)
So you end up waiting for an empty buffer after the stop event etc etc
greetz
JC
On 9/6/06, Dan
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