RE: [Flashcoders] Reliable local FLV stop event

2006-09-06 Thread Karina Steffens
Yes it's bizarre that there isn't an out-of-box solution for this. I came across the same problem a while ago. The solution I came across was to check if the play head is not moving while the movie is supposed to be still playing (that is, not paused or stopped). For this you need to set a

Re: [Flashcoders] Reliable local FLV stop event

2006-09-06 Thread Dan Rogers
How are you creating the FLVs to begin with? From what I can gather, the NetStream.Play.Stop issue seems to be related to how people create their FLV files. For example, I recently created a bunch of FLVs via export from After Effects (using On2 VP6 codec), and the stop event works just

Re: [Flashcoders] Reliable local FLV stop event

2006-09-06 Thread Hans Wichman
Hi, if I remember correctly, when using a streaming server, and a buffer of for example 10 seconds, the NetStream.Play.Stop would trigger just fine 10 SECONDS BEFORE the actual end of the flv:) So you end up waiting for an empty buffer after the stop event etc etc greetz JC On 9/6/06, Dan