What if I max out at 2.0 - how would I smooth the images?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Helmut
Granda
Sent: Thursday, July 24, 2008 2:28 PM
To: Flash Coders List
Subject: Re: [Flashcoders] Resizing Images
you need the bitmap class
:[EMAIL PROTECTED] On Behalf Of Matt S.
> Sent: Thursday, July 24, 2008 1:09 PM
> To: Flash Coders List
> Subject: Re: [Flashcoders] Resizing Images
>
> On Thu, Jul 24, 2008 at 12:50 PM, Lehr, Theodore M (N-SGIS)
> <[EMAIL PROTECTED]> wrote:
> > I get an error on: var b
The class or interface 'Bitmap' could not be loaded
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Matt S.
Sent: Thursday, July 24, 2008 1:09 PM
To: Flash Coders List
Subject: Re: [Flashcoders] Resizing Images
On Thu, Jul 24, 2008 at 12:5
On Thu, Jul 24, 2008 at 12:50 PM, Lehr, Theodore M (N-SGIS)
<[EMAIL PROTECTED]> wrote:
> I get an error on: var b:Bitmap;
>
> It allows for BitmapData?
>
What error did you get?
.m
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I get an error on: var b:Bitmap;
It allows for BitmapData?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Matt S.
Sent: Tuesday, July 22, 2008 12:59 PM
To: Flash Coders List
Subject: Re: [Flashcoders] Resizing Images
smoothing. Cast the image as a
Do you even need to cast as Bitmap? can't you just do
container.forceSmoothing = true; ? Oops - that might be AS2.
On Tue, Jul 22, 2008 at 12:59 PM, Matt S. <[EMAIL PROTECTED]> wrote:
> smoothing. Cast the image as a Bitmap and apply smoothing, and you'll
> be able to resize without image degrada
smoothing. Cast the image as a Bitmap and apply smoothing, and you'll
be able to resize without image degradation.
function loadTheImage(iMG):void {
url = "uploads/"+iMG+".jpg";
var request:URLRequest = new URLRequest(url);
var loader:Loader = new Loader();
loader.l
Hi Theodore,
(I'm assuming this is AS2...)
Are these images in the library?
If so, go to Properties and make sure "Smoothing" is ticked.
If you're loading external images, there is a bug in AS2 which
stops smoothing from working properly.
There's a workaround for it detailed here:
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