create some sort of load handler
31.
this.myClip.onLoad(){
32.
// resume the load manager to load the next item
33.
this._parent.loadManager.resume();
34.
}
35.
}
-Original Message-
From: [EMAIL PROTECTED] on behalf of iashido
Sent: Tue 3/21/2006 7:16 AM
To: Flashcoders mailing list
Cc:
Subject: Re: [Flashcoders] wait or sleep
http://proto.layer51.com/d.aspx?f=454
On Mar 21, 2006, at 4:13 PM, Danny Kodicek wrote:
>
>> Using setInterval, I
yes, we did a recent benchmark for a client that requires some real power,
running the same set of arithmetic calculations this is what we discovered:
as2 finished executing the code in approximately 20 seconds
Java finished executing the code, in 3 renditions, 1422/ 1402/ 1438
milliseconds
as3
F8 has addressed some of those concerns - and AS3/FP8.5 looks to make major
improvements. Your C++ co-workers are just jealous that you're having fun :)
On 3/21/06, Mike Mountain <[EMAIL PROTECTED]> wrote:
>
> > Wouldn't it just stop the entire thread from executing any further,
> > then resume it
> Wouldn't it just stop the entire thread from executing any further,
> then resume it, leaving the state of the application
> identical to the state it was in prior to calling the wait()
> function?
Yes, but this would be very handy to free up CPU cycles to allow other
processes to execute. I
Using setInterval, I can only call a method (or funciton) same time
later. I can't continue to run from the same point, at same function.
Exist another solution for this?
Yes, put your remaining code into a separate function:
id=setInterval(function(){myRemainingCode},2000)
You can comfortab
I believe the effect of a wait() function in Flash would cause an
application to freeze/hang. Actionscript is a single threaded language, I
don't even think a wait() type function could be implemented with sufficient
practicality. Wouldn't it just stop the entire thread from executing any
further,
If you are inside a loop, and need to wait you have a big problem!
I would like a semaphore for syncronization. :-\
The Adobe/Macromedia must put this on Flash. (AS) :'( .
Danny, thanks for you help! ;-)
Rodrigo Schramm
Danny Kodicek wrote:
Using setInterval, I can only call a method
you don't need a "wait", the way you are doing its correct, except for the
order
mclip.onLoad()
{
continue();
}
mclip.loadMovie();
if you end your code right after the loadmovie it will continue on the
onLoad.
cheers
GaB.
___
Flashcoders@chattyfig.
Using setInterval, I can only call a method (or funciton) same time
later. I can't continue to run from the same point, at same function.
Exist another solution for this?
Schramm
Danny Kodicek wrote:
Hello,
is possible to make a "wait" or "sleep" (like java) to stop a code
execution and afte
http://proto.layer51.com/d.aspx?f=454
On Mar 21, 2006, at 4:13 PM, Danny Kodicek wrote:
Using setInterval, I can only call a method (or funciton) same time
later. I can't continue to run from the same point, at same function.
Exist another solution for this?
Yes, put your remaining code in
Hello,
is possible to make a "wait" or "sleep" (like java) to stop a code
execution and after n seconds return to execute?
Not directly, but you can create the same functionality with setInterval()
Danny
___
Flashcoders@chattyfig.figleaf.com
To cha
12 matches
Mail list logo