"...no free flash player..." I don't recall ever having to pay for the
Flash player.
I can't believe I'm asking this, but what _are_ you on about?
*opens can of worms, stands back*
> Don't use it !
> Running after latest and greatest thing isn't necessarely
> a good thing. Beside, no free flash
Seriously, consider dispatching an event from the child, listened to by
the parent.
> There has to be a way to make a call to a MC's parent... isn't there?
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Put them in an array.
-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of
php_mysql_ as_ dev
Sent: Monday, 15 December 2008 9:00 a.m.
To: Flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] adding child mo
Set the parent movieclip's "mouseChildren" property to false.
-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Kurt
Dommermuth
Sent: Friday, 19 June 2009 9:27 a.m.
To: 'Flash Coders List'
Subject: [Flashcod
I have a similar issue, runtime created Textfields in a scrolling list.
If the mouse is within the bounds of the list and I use the scrollwheel
to scroll, when the text goes under the cursor it vanishes. I've tried
cache as bitmap, didn't work.
Any ideas to overcome this annoying little bit of Fla
Joel, wondering (seeing as cacheBitmap alone doesn't seem to want to
work for me) if adding a subtle filter to text might encourage it to
stay put?
I'm going to give it a try.
Barry.
-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig
Karl, a function "returns" something if you include a line "return
value" at the end of the function...
For example, if you had a function that returned a random number below
100:
function giveMeARandomNumberBelow100():Number
{
var myRandomNumberBelow100:Number = Math.random() * 100;
AFAIK ExternalInterface doesn't work in the standalone player, only in the
browser.
You should be getting error messages to that effect. You can test whether or
not it's available to use with the Boolean ExternalInterface.available property.
BH
-Original Message-
From: flashcoders-
Fwiw, you can set Actionscript cue points that trigger when your flv reaches a
frame. That wouldn't increase flv file size.
This works irrespective of keyframes in the video file. However it has less
accuracy (+/- 500ms apparently) than a metadata cue point and associated
keyframe.
var cue1:Obj
Another approach that mitigates the risk posed by the xml structure
changing (quite possible with a dynamic menu I reckon):
siteNav.section.(@name=="theirs").subsection
bjh
-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.co
You're declaring it as a public variable, so if your other class has a
relationship with your main instance you should have direct access:
yourMainInstance._sharedBoardObject;
I suspect what you're missing is a relationship with the instance of
Main.
Barry
-Original Message-
From: flas
Put this code before your parsing routine:
var atom:Namespace = new Namespace("http://www.w3.org/2005/Atom";);
var dc:Namespace = new Namespace("http://purl.org/dc/elements/1.1/";);
var flickr:Namespace = new Namespace("urn:flickr:");
var media:Namespace = new Namespace("http://search.yahoo.com/mr
OK, I'm lost.
You need a function "mcHatAndFace" so you can "call" an asset from the
library?
Does
var myHatAndFaceInstance:mcHatAndFace = new mcHatAndFace();
not work?
I suspect classes and subclasses might be beyond your level of ability
right now, may I respectfully suggest you learn a bit m
Hey Karl.
The issue you are facing is that the function on the comboListen object
(comboListen.change) steals your scope - so you don't have any access to
all the things you need: "picturesArry", "thumbHolder" etc.
So, you can either, forget creating an object to handle events and just
put your "c
Try:
public function myLeftHand(e:Event=null):void {
//
}
The myLeftHand method is being called when an event fires, so the event
must be passed in as a method parameter. "Event=null" allows the event
to be optional - so you could also call it without dispatching an event.
Whomever told
Bingo - use this. Nice Henrik.
> Use addFrameScript and you get both code in one place and the speed of
a
> framescript instead of a listener that is executed needlessly.
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This is much more complicated than you might imagine.
To export video from dynamic elements (such as your textfield) Flash has
to export the entire movie as a bitmap sequence frame by frame. Then you
stitch those bitmaps (pngs or whatever) together server side using
something like FFMPEG.
There is
Cor,
I've found it the other way - trying to find complex examples of MVC are
hard - there are heaps of overly simple ones that don't really tell me a
lot about wiring complicated applications together.
Also, I recommend you take any advice/examples objectively. There are
many ways to skin an MVC
What Tween engine are you using? The built in Adobe Tween class?
Are your tween instances declared within a class?
I used to get a lot of issues with Tweens doing random things. I
discovered that any tween instances needed to be declared as class vars
as opposed to locally scoped.
i.e., rather th
What he said - events only bubble up the display list.
EventDispatcher doesn't extend DisplayObject (rather the other way
round) - so even if your Sprite is an instance inside an EventDispatcher
it can't be on the EventDispatcher's stage (EventDispatcher doesn't have
a stage).
Instead of subclassi
If you work on a PC I can highly recommend FlashDevelop.
It comes with a really nice AS3 Preloader preset. Coupled with the Flex
compiler you're straight into "flaless" Flash.
Btw my opinion, I reckon you really need to take the plunge into AS3,
asap.
Barry.
-Original Message-
From: fla
That such a notable, respected and high quality mac developer has come
out publically against this ridiculous decision is great news.
-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Carl
Welch
Sent: Tuesday
Is there any way to show load progress with streaming video?
NetStream.bytesLoaded and NetStream.bytesTotal return 0,
NetStream.bufferLength shows merely how many seconds are left to load to
reach your previously set NetStream.bufferTime property.
I even found an undocumented "decodedFrames" prop
The best use for them is to be able to find something you've stored by
its key - as opposed to having to loop through an entire array to find
it.
Pretty damn handy, but sorting them can be complicated.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Patric
I suspect the database requires it in ISO date format. The application
layer should be able to convert a correctly formatted string to an ISO
date,
I have a class that (for better or worse) extends the Date class adding
two methods: getIsoFromDate() and getDateFromIso(). Sent to your gmail.
-
1) Are flv's affected?
2) Does it ruin Adobe media player?
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_
Can you please refrain from your personal tirade on this list?
I'm sick of your potty mouth, it's completely unprofessional and unnecessary.
If you have an axe to grind with Steven, email him directly.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of laur
As with buttons forcing the OS pointer/hand cursor, selectable
textfields should also change the standard arrow cursor into an I-beam
one?
I thought this was default behavior when the Textfield.selectable
property was set to true?
Flash went part way there with including a "useHandCursor" property
I'm trying to fix a bug in a video player.
Selecting a new video to play from a playlist, plays correctly but the
first clip's audio doesn't die.
I'm using NetStream.close(), it doesn't appear to work. It works if I
wait for the first clip to download fully, just not if I select a new
clip when t
ent: Sun 6/07/2008 6:00 a.m.
To: Flash Coders List
Subject: Re: [Flashcoders] Netstream fails to close
You have to pause() before you close().
Jason Van Cleave wrote:
> sounds like a scope issue where you have multiple netstream objects
>
> On Thu, Jul 3, 2008 at 9:54 PM, Barry Hanna
It's mentioned by plenty of people here:
http://livedocs.adobe.com/flash/mx2004/main_7_2/wwhelp/wwhimpl/common/ht
ml/wwhelp.htm?context=Flash_MX_2004&file=1594.html
here:
http://www.experts-exchange.com/Software/Photos_Graphics/Web_Graphics/Ma
cromedia_Flash/Q_23515050.html
here:
http://forum
FYI,
When I post to this list I'm openly and honestly explaining my
situation.
I would never suggest that someone with as much experience as yourself
'pulled code out of their ass'.
I have a fair bit of experience myself and it wasn't working for me.
The links I included were simply to illustrate
I agree with you to a point Steven, but speaking for myself if I may.
I used to be a "child" as you put it - to the extent that all Flash
developers/designers were back in the day. Keeping up with the code side
of things as they have developed - beyond the expectations of everyone -
has been intere
I wouldn't have thought there were too many AS3 developers still using
code within the .fla?
It's so easy to set up FlashDevelop to compile with the Flex SDK and
build every bit of your project through it. Of course you can then add
visual assets, timeline animations, skin your components etc in Fl
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