Re: [Flashcoders] Estimating the time required for a project

2007-06-27 Thread James Deakin
Thanks for the once again for the advice. It has already proved useful. Kind regards James On 6/19/07, Hans Wichman [EMAIL PROTECTED] wrote: Hi, i think i'd recommend 'code complete', 'the mythical manmonth', 'software project survival guide', but that's just based on personal preference,

Re: [Flashcoders] Estimating the time required for a project

2007-06-19 Thread James Deakin
Thanks for taking the time to respond Hans. I actually record how long things take already. I think you are right though perhaps the hard part is having the arguments to hand to support why it will take a while. Which books would you recommend? Where I work there is another employee who is

Re: [Flashcoders] Estimating the time required for a project

2007-06-19 Thread Hans Wichman
Hi, i think i'd recommend 'code complete', 'the mythical manmonth', 'software project survival guide', but that's just based on personal preference, picking up some books about agile development methodologies could be a good idea too. To be honest, I know the ideas in there, and read papers

[Flashcoders] Estimating the time required for a project

2007-06-16 Thread James Deakin
I'm looking to improve the accuracy of the estimations of time required which I give to my project managers. Does anyone have any good advice? Please note that I am far from a newbie as I have been programming actionScript ever since it first came out (with that nasty slash syntax). This is one

Re: [Flashcoders] Estimating the time required for a project

2007-06-16 Thread Hans Wichman
Hi, well one advice is to start recording your current measures and check afterwards how close you were. Record things you forget that made your estimates go wrong, records the factor realhours vs estimate. Assume that when you think you know everything, you only know about 40% of whats going to