RE: [Flashcoders] Signals in Robotlegs

2011-07-25 Thread Merrill, Jason
He's probably using Signals differently, and doing more dependency injection 
with them than I currently am.  He's the pro.  On my end, I have found the 
opposite to be true, since most of the time when you create a Signal, unlike 
custom events, you don't have to create any classes.  If you have to inject a 
signal, sure, you create a class for that, but the same would be true of custom 
events (and in fact every custom event would have to have an associated class 
in every situation, unlike Signals), and creating a Signal class is simpler 
because you don't have to add any boilerplate code like you do for custom 
events. To me, Signals (simply declared as a public property, or with an 
associated class than extends Signal) are simpler and more elegant to handle 
than custom events.

Overall, I would far prefer to use Signals over Events in a Robotlegs project 
(that said, I'm only on my third Robotlegs project now).

Jason Merrill
Instructional Technology Architect
Bank of America  Global Learning





___

From: David Wilcox [mailto:dwgoldfi...@gmail.com]
Sent: Sunday, July 24, 2011 1:27 AM
To: Merrill, Jason
Subject: Re: [Flashcoders] Signals in Robotlegs

Thanks for the advice. I had also asked the same question on the Robotlegs 
Forums, but Flashcoders gave a faster response. I did eventually get a response 
from Joel Hooks, and he linked a conversation here:

https://m.google.com/app/plus/mp/451/#~loop:backv=notificationsaid=z13cf5ub5n3vfn4cw23wv3abfu2aed0d3type=1fr=1view=activity

in which he said signals have a significant cognitive overhead in larger 
projects because of all the extra classes he has to create, but either way I'll 
take what you've said into account when I apply changes to my app.

Thanks again,
Dave Wilcox
On 21 July 2011 23:26, Merrill, Jason 
jason.merr...@bankofamerica.commailto:jason.merr...@bankofamerica.com wrote:
I just use Joel Hook's stuff.  I wouldn't know if Lindquist's methods are 
better, but Hooks classes work just dandy.  I use any of the Signals-specific 
stuff for Robotlegs like SignalMediator instead of Mediator, SignalCommand 
instead of Command (though in general, you can just use Command) and 
SignalContext instead of Context, and I set the signalCommandMap.mapSignalClass 
method inside of SignalContext to map Signals in my SignalContext.

From there, everything works as you would expect for Signals and Robotlegs.

 Jason Merrill
 Instructional Technology Architect
 Bank of America  Global Learning





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-Original Message-
From: 
flashcoders-boun...@chattyfig.figleaf.commailto:flashcoders-boun...@chattyfig.figleaf.com
 
[mailto:flashcoders-boun...@chattyfig.figleaf.commailto:flashcoders-boun...@chattyfig.figleaf.com]
 On Behalf Of David Wilcox
Sent: Wednesday, July 20, 2011 11:35 PM
To: flashcoders@chattyfig.figleaf.commailto:flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Signals in Robotlegs

What's the best way to add signals to robotlegs?

Those of you coding in Robotlegs are probably familiar with signals being used 
as a replacement for events. I'm looking to replace events in my app for 
signals but there seem to be two methods of implementing them.

The first has been demonstrated by John Lindquist here:
http://johnlindquist.com/2010/01/21/as3-signals-tutorial/ . He uses signal 
methods like 'suphero.punch(string)' to get this done.

The other method uses Joel Hook's CommandSignal and SignalContext (github
here: https://github.com/joelhooks/signals-extensions-CommandSignal ). This can 
be coupled with Stray's SignalMediator ( 
https://github.com/Stray/robotlegs-utilities-SignalMediator ) and instead of 
using signal methods like John, it involves creating a single signal for a 
given command. This would probably involve creating many more classes than the 
first method.

This is what I understand of the two methods. Does anybody know why I would 
want to do one over the other? And if they do would they have any advice on how 
best to implement it (particularly with the CommandSignals and how to best deal 
with so many classes floating around)?
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RE: [Flashcoders] Signals in Robotlegs

2011-07-21 Thread Merrill, Jason
I just use Joel Hook's stuff.  I wouldn't know if Lindquist's methods are 
better, but Hooks classes work just dandy.  I use any of the Signals-specific 
stuff for Robotlegs like SignalMediator instead of Mediator, SignalCommand 
instead of Command (though in general, you can just use Command) and 
SignalContext instead of Context, and I set the signalCommandMap.mapSignalClass 
method inside of SignalContext to map Signals in my SignalContext.

From there, everything works as you would expect for Signals and Robotlegs.  

 Jason Merrill
 Instructional Technology Architect
 Bank of America  Global Learning 





___

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com 
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of David Wilcox
Sent: Wednesday, July 20, 2011 11:35 PM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Signals in Robotlegs

What's the best way to add signals to robotlegs?

Those of you coding in Robotlegs are probably familiar with signals being used 
as a replacement for events. I'm looking to replace events in my app for 
signals but there seem to be two methods of implementing them.

The first has been demonstrated by John Lindquist here:
http://johnlindquist.com/2010/01/21/as3-signals-tutorial/ . He uses signal 
methods like 'suphero.punch(string)' to get this done.

The other method uses Joel Hook's CommandSignal and SignalContext (github
here: https://github.com/joelhooks/signals-extensions-CommandSignal ). This can 
be coupled with Stray's SignalMediator ( 
https://github.com/Stray/robotlegs-utilities-SignalMediator ) and instead of 
using signal methods like John, it involves creating a single signal for a 
given command. This would probably involve creating many more classes than the 
first method.

This is what I understand of the two methods. Does anybody know why I would 
want to do one over the other? And if they do would they have any advice on how 
best to implement it (particularly with the CommandSignals and how to best deal 
with so many classes floating around)?
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