Re: [Flashcoders] massive problems with cs5 not compiling/ corrupt fla/xfl files...

2010-12-20 Thread tom rhodes
yeah i think the probs started from power going off and on on friday
afternoon.

nothing i can do?


On 20 December 2010 14:21, ZaoNews zaon...@bol.com.br wrote:

 Here we had to remake after power outage...

 2010/12/20 tom rhodes tom.rho...@gmail.com:
  Hi,
 
  i'm getting really close to a deadline and a very big project fla went
  corrupt on saturday, i googled the issues with cs5 and rolled back a
 version
  or two in svn and then saved only as xfl but today i made a few changes
 to
  the xfl to export a new swc with assets to use with the flashdevelop
 project
  and it won't export at all, it won't save to a diff version and crashes
 on
  opening...
 
  more googling hasn't got me anywhere, has anyone resolved these issues?
 i've
  updated flash to 11.0.2 on saturday when i first started havign probs.
  really desperately need some help here as it's getting far to close to
  launch time to be remaking assets only to arrive at the same situation...
 
  thanks in advance,
 
  tom.
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Re: [Flashcoders] massive problems with cs5 not compiling/ corrupt fla/xfl files...

2010-12-20 Thread Paul Andrews

On 20/12/2010 13:30, Mendelsohn, Michael wrote:

I've been going through the exact same horrible situation, and I feel your 
pain, Tom.

My issue seems to have worked itself out as of late.  For some insight, check my thread 
swf not compiling, originating on December 10th.

Ultimately, I kept recreating the fla file.  Converting it to an xfl file 
didn't do anything to help.  It wasn't an issue with the as files, the issue is 
in the fla file.  Fortunately, I don't have very many library items in my fla, 
so I could fairly easily recreate the file.

Good luck.
- Michael M.

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It might be an idea to create a new fla, then copy items from the 
library. It may be that you can do it in stages to try and find out if 
any are corrupted in stages.


Paul
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Re: [Flashcoders] massive problems with cs5 not compiling/ corrupt fla/xfl files...

2010-12-20 Thread ZaoNews
Sorry, I don´t know

2010/12/20 tom rhodes tom.rho...@gmail.com:
 yeah i think the probs started from power going off and on on friday
 afternoon.

 nothing i can do?


 On 20 December 2010 14:21, ZaoNews zaon...@bol.com.br wrote:

 Here we had to remake after power outage...

 2010/12/20 tom rhodes tom.rho...@gmail.com:
  Hi,
 
  i'm getting really close to a deadline and a very big project fla went
  corrupt on saturday, i googled the issues with cs5 and rolled back a
 version
  or two in svn and then saved only as xfl but today i made a few changes
 to
  the xfl to export a new swc with assets to use with the flashdevelop
 project
  and it won't export at all, it won't save to a diff version and crashes
 on
  opening...
 
  more googling hasn't got me anywhere, has anyone resolved these issues?
 i've
  updated flash to 11.0.2 on saturday when i first started havign probs.
  really desperately need some help here as it's getting far to close to
  launch time to be remaking assets only to arrive at the same situation...
 
  thanks in advance,
 
  tom.
  ___
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  Flashcoders@chattyfig.figleaf.com
  http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 



 --
 Atenciosamente,
 Isaías J. Campos

 www.zaonamidia.com
 www.flickr.com/zaonamidia

 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

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-- 
Atenciosamente,
Isaías J. Campos

www.zaonamidia.com
www.flickr.com/zaonamidia

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RE: [Flashcoders] massive problems with cs5 not compiling/ corrupt fla/xfl files...

2010-12-20 Thread Mendelsohn, Michael
I've been going through the exact same horrible situation, and I feel your 
pain, Tom.

My issue seems to have worked itself out as of late.  For some insight, check 
my thread swf not compiling, originating on December 10th.

Ultimately, I kept recreating the fla file.  Converting it to an xfl file 
didn't do anything to help.  It wasn't an issue with the as files, the issue is 
in the fla file.  Fortunately, I don't have very many library items in my fla, 
so I could fairly easily recreate the file.

Good luck.
- Michael M.

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Re: [Flashcoders] massive problems with cs5 not compiling/ corrupt fla/xfl files...

2010-12-20 Thread ZaoNews
Here we had to remake after power outage...

2010/12/20 tom rhodes tom.rho...@gmail.com:
 Hi,

 i'm getting really close to a deadline and a very big project fla went
 corrupt on saturday, i googled the issues with cs5 and rolled back a version
 or two in svn and then saved only as xfl but today i made a few changes to
 the xfl to export a new swc with assets to use with the flashdevelop project
 and it won't export at all, it won't save to a diff version and crashes on
 opening...

 more googling hasn't got me anywhere, has anyone resolved these issues? i've
 updated flash to 11.0.2 on saturday when i first started havign probs.
 really desperately need some help here as it's getting far to close to
 launch time to be remaking assets only to arrive at the same situation...

 thanks in advance,

 tom.
 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders




-- 
Atenciosamente,
Isaías J. Campos

www.zaonamidia.com
www.flickr.com/zaonamidia

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Re: [Flashcoders] massive problems with cs5 not compiling/ corrupt fla/xfl files...

2010-12-20 Thread tom rhodes
no code in the fla at all, nearly 1000 library items, i recreated a fla on
sat to create a xfl file which worked for a whole day

now when trying to copy library items from old versions from my svn or newer
elements from the file which won't compile flash just crashes. this project
is very big and starting from scratch just isn't an option...


On 20 December 2010 15:08, ZaoNews zaon...@bol.com.br wrote:

 Sorry, I don´t know

 2010/12/20 tom rhodes tom.rho...@gmail.com:
  yeah i think the probs started from power going off and on on friday
  afternoon.
 
  nothing i can do?
 
 
  On 20 December 2010 14:21, ZaoNews zaon...@bol.com.br wrote:
 
  Here we had to remake after power outage...
 
  2010/12/20 tom rhodes tom.rho...@gmail.com:
   Hi,
  
   i'm getting really close to a deadline and a very big project fla went
   corrupt on saturday, i googled the issues with cs5 and rolled back a
  version
   or two in svn and then saved only as xfl but today i made a few
 changes
  to
   the xfl to export a new swc with assets to use with the flashdevelop
  project
   and it won't export at all, it won't save to a diff version and
 crashes
  on
   opening...
  
   more googling hasn't got me anywhere, has anyone resolved these
 issues?
  i've
   updated flash to 11.0.2 on saturday when i first started havign probs.
   really desperately need some help here as it's getting far to close to
   launch time to be remaking assets only to arrive at the same
 situation...
  
   thanks in advance,
  
   tom.
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  --
  Atenciosamente,
  Isaías J. Campos
 
  www.zaonamidia.com
  www.flickr.com/zaonamidia
 
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 --
 Atenciosamente,
 Isaías J. Campos

 www.zaonamidia.com
 www.flickr.com/zaonamidia

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Re: [Flashcoders] massive problems with cs5 not compiling/ corrupt fla/xfl files...

2010-12-20 Thread tom rhodes
i'll give it a go! sounds similar to what i did on sat to make it work for a
day...

On 20 December 2010 17:06, Mendelsohn, Michael 
michael.mendels...@fmglobal.com wrote:

 One thing I tried which seemed to work, temporarily anyway, was to save the
 xfl file from the seemingly corrupt fla file, then open the xfl file and
 save it as the same name as the fla file.  Just make sure to save a copy of
 that original fla file.  Then it seems like you're saving a new fla spawned
 out of pure xml code.  I had been thinking that the corruption came from
 something in the artwork.  But if it's resaved by means of describing the
 vectors in the art, that could solve it.

 Worth a try,
 - MM


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RE: [Flashcoders] massive problems with cs5 not compiling/ corrupt fla/xfl files...

2010-12-20 Thread Mendelsohn, Michael
One thing I tried which seemed to work, temporarily anyway, was to save the xfl 
file from the seemingly corrupt fla file, then open the xfl file and save it as 
the same name as the fla file.  Just make sure to save a copy of that original 
fla file.  Then it seems like you're saving a new fla spawned out of pure xml 
code.  I had been thinking that the corruption came from something in the 
artwork.  But if it's resaved by means of describing the vectors in the art, 
that could solve it.

Worth a try,
- MM


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