Re: [Flashcoders] Benchmark script or CPU detection

2006-05-24 Thread elibol

You can use a frame rate detection code. There are many ways to do this
though.

Here is one reliable technique:

var lastValue:Number = new Date().valueOf();
var frameCounter:Number = 0;
var frameRate:Number = 0; //not average, just the amount of frames entered
in the last second

function onEnterFrame(){
frameCounter++;
if(new Date().valueOf() - lastValue=1000){
lastValue = new Date().valueOf();
frameRate = frameCounter;
frameCounter = 0;
trace(frameRate);
}
}

On 5/24/06, Patrick Matte [EMAIL PROTECTED] wrote:


Hi, does anybody know where i could find a script to detect a user's cpu ?

I'm currently working on an application with lots of animation which uses
a
lot of cpu power. I would like to hide those animations for the low cpu
users because the application jams...

Thanks


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RE: [Flashcoders] Benchmark script or CPU detection

2006-05-24 Thread Tom Lee
What I usually do is play an animation of moderate complexity for a hundred
frames or so, and test how long it takes that clip to complete.  Based on
the scores from a few test machines, you can figure out how long it takes
for an average machine to play the clip.  If the end user's machine takes
longer than that, you can turn off the complex animations.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Patrick
Matte
Sent: Wednesday, May 24, 2006 4:21 PM
To: Flashcoders mailing list
Subject: [Flashcoders] Benchmark script or CPU detection

Hi, does anybody know where i could find a script to detect a user's cpu ?

I'm currently working on an application with lots of animation which uses a
lot of cpu power. I would like to hide those animations for the low cpu
users because the application jams...

Thanks


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