Here is the working example, without gotoAndStop etc. DO NOT USE
onLoadComplete, use onLoadInit
System.security.allowDomain (google.com);
function onLoadStart( target:MovieClip ):Void {
trace ( load start)
}
function onLoadError( target:MovieClip, errorCode:String ):Void {
trace(
Ok, well apparantly all it takes is finally giving in and asking for help to
get me to figure it out. Always seems to happen that way. O well, the way
I fixed it was by adding a gotoAndPlay(1); into the onLoadComplete event.
It seems as though even though it was loaded, it hadnt started playing
Hi Jamie,
you have to use MovieClipLoader.onLoadInit(). The onLoadComplete event only
tell you that external content had been finished loading, but not yet
initialised.
Oleg
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