Re: RE : [Flashcoders] External Imaging Nightmares

2006-02-16 Thread Oleg Filipchuk
Here is the working example, without gotoAndStop etc. DO NOT USE onLoadComplete, use onLoadInit System.security.allowDomain (google.com); function onLoadStart( target:MovieClip ):Void { trace ( load start) } function onLoadError( target:MovieClip, errorCode:String ):Void { trace(

Re: RE : [Flashcoders] External Imaging Nightmares

2006-02-15 Thread Jamie Alpers
Ok, well apparantly all it takes is finally giving in and asking for help to get me to figure it out. Always seems to happen that way. O well, the way I fixed it was by adding a gotoAndPlay(1); into the onLoadComplete event. It seems as though even though it was loaded, it hadnt started playing

Re: [Flashcoders] External Imaging Nightmares

2006-02-15 Thread Oleg Filipchuk
Hi Jamie, you have to use MovieClipLoader.onLoadInit(). The onLoadComplete event only tell you that external content had been finished loading, but not yet initialised. Oleg ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or