Re: [Flashcoders] audio pause/resume problem

2009-10-06 Thread Rodrigo Augusto Guerra

hi steven,
this makes me feel much better thanks.
sitll, it sucks that this got up to FP9, looks like it's fixed in FP10.

thanks,
rodrigo.
- Original Message - 
From: Steven Sacks flash...@stevensacks.net
To: Rodrigo Augusto Guerra rodr...@alumni.org.br; Flash Coders List 
flashcoders@chattyfig.figleaf.com

Sent: Thursday, September 24, 2009 9:56 PM
Subject: Re: [Flashcoders] audio pause/resume problem



http://www.stevensacks.net/2008/08/07/bug-with-sound-channel-position-and-mp3s-less-than-128kbps


On Sep 23, 2009, at 6:19 AM, Rodrigo Augusto Guerra wrote:


c'mom guys...no one knows?  i'm in a dead end here
i can't guarantee that everybody will have FP 10 to avoid this
:)

- Original Message - From: Rodrigo Augusto Guerra 
rodr...@alumni.org.br


To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Tuesday, September 22, 2009 6:56 PM
Subject: [Flashcoders] audio pause/resume problem


hi coders!

I have a system that it's a dialog between 2 people (one the  computer 
the other is the user) the computer start talking ( it's 1  mp3 file 
loaded with all the computer speech) when it's the user  turn I have an 
action to pause the mp3 (well it stores the current  audio position and 
stops the audio) and then when he finish  recording his speech it start 
playing from where it was. (passing  the audio position to the audio 
object)




The problem is that when it resumes the mp3, it doesn't start from  where 
it stopped, it goes forward. no logic at all
well it's working on FP version (WIN 10,0,2,54) but not in FP WIN 
9.0.124.0.


I really would like some light on this as I don't know where to look 
anymore and I don't want to believe that it's a FP9 problem.




I isolated and reproduced the error here:
(i putted the text so you can follow the jumps.)
http://www.alumni.org.br/tmp/rodrigo/som.html

any help will be appreciated.
thanks coders!



this is the code:

audioObj = new Sound();
audioObj.loadSound(http://www.alumni.org.br/elearning/cursos/LetsTravel/Audio/audio16.mp3 
, false);



//qdo carregar audio comeca e atulzia o status
audioObj.onLoad = function(success:Boolean) {

aaa.text = loaded
if (success) {
audioObj.start();

//nao carregou audio
} else {
aaa.text = not loaded
}

}


btstop.onRelease = function(){
_root.flag1=true
_global.soundPosition2 = Math.round(audioObj.position/1000);
audioObj.stop();
_root.aa.text = _global.soundPosition2
}

btplay.onRelease = function(){
if(_root.flag1){
audioObj.start(_global.soundPosition2);
_root.flag1=false;
_root.bb.text =  Math.round(audioObj.position/1000);
}else{
audioObj.start();
}

}
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Re: [Flashcoders] audio pause/resume problem

2009-09-24 Thread Steven Sacks

http://www.stevensacks.net/2008/08/07/bug-with-sound-channel-position-and-mp3s-less-than-128kbps


On Sep 23, 2009, at 6:19 AM, Rodrigo Augusto Guerra wrote:


c'mom guys...no one knows?  i'm in a dead end here
i can't guarantee that everybody will have FP 10 to avoid this
:)

- Original Message - From: Rodrigo Augusto Guerra rodr...@alumni.org.br 


To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Tuesday, September 22, 2009 6:56 PM
Subject: [Flashcoders] audio pause/resume problem


hi coders!

I have a system that it's a dialog between 2 people (one the  
computer the other is the user) the computer start talking ( it's 1  
mp3 file loaded with all the computer speech) when it's the user  
turn I have an action to pause the mp3 (well it stores the current  
audio position and stops the audio) and then when he finish  
recording his speech it start playing from where it was. (passing  
the audio position to the audio object)




The problem is that when it resumes the mp3, it doesn't start from  
where it stopped, it goes forward. no logic at all
well it's working on FP version (WIN 10,0,2,54) but not in FP WIN  
9.0.124.0.


I really would like some light on this as I don't know where to look  
anymore and I don't want to believe that it's a FP9 problem.




I isolated and reproduced the error here:
(i putted the text so you can follow the jumps.)
http://www.alumni.org.br/tmp/rodrigo/som.html

any help will be appreciated.
thanks coders!



this is the code:

audioObj = new Sound();
audioObj.loadSound(http://www.alumni.org.br/elearning/cursos/LetsTravel/Audio/audio16.mp3 
, false);



//qdo carregar audio comeca e atulzia o status
audioObj.onLoad = function(success:Boolean) {

aaa.text = loaded
if (success) {
audioObj.start();

//nao carregou audio
} else {
aaa.text = not loaded
}

}


btstop.onRelease = function(){
_root.flag1=true
_global.soundPosition2 = Math.round(audioObj.position/1000);
audioObj.stop();
_root.aa.text = _global.soundPosition2
}

btplay.onRelease = function(){
if(_root.flag1){
audioObj.start(_global.soundPosition2);
_root.flag1=false;
_root.bb.text =  Math.round(audioObj.position/1000);
}else{
audioObj.start();
}

}
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RE: [Flashcoders] audio pause/resume problem

2009-09-23 Thread Merrill, Jason
There were some bad bugs with audio in FP9.x which were fixed in FP10.
I don't know if this was one of them, but one of the bugs was that audio
would keep playing in a loaded .swf and wouldn't unload even if the .swf
was unloaded.  I don't know if this is related or not, but thought I
would throw it out there.  The fact that it works fine for you in FP10
but not FP9 is suspicious.

// btstop.onRelease = function(){

And you're using AS2?  Hmmm... I would at least consider doing this in
AS3 if possible.

Jason Merrill 

Bank of  America   Global Learning 
Learning  Performance Soluions

Monthly meetings on making the most of the Adobe Flash Platform -
presented by bank associates, Adobe engineers, and outside experts in
the borader multimedia community - join the Bank of America Flash
Platform Community  (note: this is for Bank of America employees only)


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Re: [Flashcoders] audio pause/resume problem

2009-09-23 Thread Rodrigo Augusto Guerra

c'mom guys...no one knows?  i'm in a dead end here
i can't guarantee that everybody will have FP 10 to avoid this
:)

- Original Message - 
From: Rodrigo Augusto Guerra rodr...@alumni.org.br

To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Tuesday, September 22, 2009 6:56 PM
Subject: [Flashcoders] audio pause/resume problem


hi coders!

I have a system that it's a dialog between 2 people (one the computer the 
other is the user) the computer start talking ( it's 1 mp3 file loaded with 
all the computer speech) when it's the user turn I have an action to pause 
the mp3 (well it stores the current audio position and stops the audio) and 
then when he finish recording his speech it start playing from where it was. 
(passing the audio position to the audio object)




The problem is that when it resumes the mp3, it doesn't start from where it 
stopped, it goes forward. no logic at all

well it's working on FP version (WIN 10,0,2,54) but not in FP WIN 9.0.124.0.

I really would like some light on this as I don't know where to look anymore 
and I don't want to believe that it's a FP9 problem.




I isolated and reproduced the error here:
(i putted the text so you can follow the jumps.)
http://www.alumni.org.br/tmp/rodrigo/som.html

any help will be appreciated.
thanks coders!



this is the code:

audioObj = new Sound();
audioObj.loadSound(http://www.alumni.org.br/elearning/cursos/LetsTravel/Audio/audio16.mp3;, 
false);



//qdo carregar audio comeca e atulzia o status
audioObj.onLoad = function(success:Boolean) {

aaa.text = loaded
if (success) {
 audioObj.start();

//nao carregou audio
} else {
 aaa.text = not loaded
}

}


btstop.onRelease = function(){
_root.flag1=true
_global.soundPosition2 = Math.round(audioObj.position/1000);
audioObj.stop();
_root.aa.text = _global.soundPosition2
}

btplay.onRelease = function(){
if(_root.flag1){
 audioObj.start(_global.soundPosition2);
 _root.flag1=false;
 _root.bb.text =  Math.round(audioObj.position/1000);
}else{
 audioObj.start();
}

}
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RE: [Flashcoders] audio pause/resume problem

2009-09-23 Thread Merrill, Jason
 also if I do it in as3 and the user has FP9 I believe that the bug
will persist.

You're probably right, but it's getting increasingly difficult for those
of us that have moved on to AS3 to speak the language of AS2 and help
you troubleshoot. I also think AS3 as a lot of nice programming features
that will help you troubleshoot as well.  If you're deploying to FP9 or
10 anyway, I would recommend you take the plunge and learn AS3.  


Jason Merrill 

Bank of  America   Global Learning 
Learning  Performance Soluions

Monthly meetings on making the most of the Adobe Flash Platform -
presented by bank associates, Adobe engineers, and outside experts in
the borader multimedia community - join the Bank of America Flash
Platform Community  (note: this is for Bank of America employees only)



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Re: [Flashcoders] audio pause/resume problem

2009-09-23 Thread Rodrigo Augusto Guerra

hi jason

I'll search a little more, but know that FP 9 has some audio bugs makes me 
feel better some way, also if I do it in as3 and the user has FP9 I believe 
that the bug will persist.


thanks,
rodrigo.

- Original Message - 
From: Merrill, Jason jason.merr...@bankofamerica.com
To: Rodrigo Augusto Guerra rodr...@alumni.org.br; Flash Coders List 
flashcoders@chattyfig.figleaf.com

Sent: Wednesday, September 23, 2009 10:26 AM
Subject: RE: [Flashcoders] audio pause/resume problem



There were some bad bugs with audio in FP9.x which were fixed in FP10.
I don't know if this was one of them, but one of the bugs was that audio
would keep playing in a loaded .swf and wouldn't unload even if the .swf
was unloaded.  I don't know if this is related or not, but thought I
would throw it out there.  The fact that it works fine for you in FP10
but not FP9 is suspicious.

// btstop.onRelease = function(){

And you're using AS2?  Hmmm... I would at least consider doing this in
AS3 if possible.

Jason Merrill

Bank of  America   Global Learning
Learning  Performance Soluions

Monthly meetings on making the most of the Adobe Flash Platform -
presented by bank associates, Adobe engineers, and outside experts in
the borader multimedia community - join the Bank of America Flash
Platform Community  (note: this is for Bank of America employees only)






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Re: [Flashcoders] audio pause/resume problem

2009-09-23 Thread Rodrigo Augusto Guerra

you´re correct, jason.

I'll move on to AS3 as soon as I can and the new features it's really  a 
catch to move too.


thank you.

- Original Message - 
From: Merrill, Jason jason.merr...@bankofamerica.com
To: Rodrigo Augusto Guerra rodr...@alumni.org.br; Flash Coders List 
flashcoders@chattyfig.figleaf.com

Sent: Wednesday, September 23, 2009 11:11 AM
Subject: RE: [Flashcoders] audio pause/resume problem



also if I do it in as3 and the user has FP9 I believe that the bug

will persist.

You're probably right, but it's getting increasingly difficult for those
of us that have moved on to AS3 to speak the language of AS2 and help
you troubleshoot. I also think AS3 as a lot of nice programming features
that will help you troubleshoot as well.  If you're deploying to FP9 or
10 anyway, I would recommend you take the plunge and learn AS3.


Jason Merrill

Bank of  America   Global Learning
Learning  Performance Soluions

Monthly meetings on making the most of the Adobe Flash Platform -
presented by bank associates, Adobe engineers, and outside experts in
the borader multimedia community - join the Bank of America Flash
Platform Community  (note: this is for Bank of America employees only)







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