Hello allandt,
http://bezier.googlecode.com
and especially
http://bezier.ru/wp-content/uploads/2008/06/bezier.swf?demo=3
--
iv
http://www.bezier.ru
http://bezier.googlecode.com
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
If anyone else has a better way I would love to hear it.
Totally curved lines? or zig-zag with corners? or both?
Try breaking the path travelled down to points. If you can calculate
the distance between the last point and a new point made, you just need
to sum up the values.
example map/
hi guys
thanks for the response. I've come to a similar conclusion myself.
as the maps are fairly simple, i'm going to draw them in the api, saving the
total length as i go and then follow the route with a quick 'is this closer
to the point clicked than the last point i drew' check and save that
lol re-read antony's post - ignore my last question
thanks
On Wed, Aug 20, 2008 at 3:22 PM, allandt bik-elliott (thefieldcomic.com)
[EMAIL PROTECTED] wrote:
hi guys
thanks for the response. I've come to a similar conclusion myself.
as the maps are fairly simple, i'm going to draw them in
Hi
okay i read that but without the grounding in advanced calculus it meant
very little to me
do you have something that is a little easier to understand?
On Wed, Aug 20, 2008 at 3:25 PM, allandt bik-elliott (thefieldcomic.com)
[EMAIL PROTECTED] wrote:
lol re-read antony's post - ignore my
I've decided that i probably don't need to measure the curves - simply
plotting over the top of a drawing will probably be fine
a
On Wed, Aug 20, 2008 at 3:48 PM, allandt bik-elliott (thefieldcomic.com)
[EMAIL PROTECTED] wrote:
Hi
okay i read that but without the grounding in advanced
6 matches
Mail list logo