it at runtime from an
external source seems to allow larger files. No scaling is going on.
-Greg
- Original Message
From: Daniel Freiman [EMAIL PROTECTED]
To: flexcoders@yahoogroups.com
Sent: Friday, November 2, 2007 7:10:25 AM
Subject: Re: [flexcoders] Maximum Image Width able
On Nov 2, 2007, at 3:11 AM, greggiacovelli wrote:
Hi,
I have been trying to figure out a way around this for a few weeks. It
seems there is an undocumented limit of around 8192 px wide images
that can be rendered inside of the flash player. Is this an
undocumented limitation or is there a way
On Nov 2, 2007, at 12:30 PM, Greg Giacovelli wrote:
So what it seems is going on is that it renders the image, clips
it, and then displays the visible region and applies a mask over
the rest. However the render fails so the rest of the steps are
just wasted cycles. I have a fix to just
Hi,
I have been trying to figure out a way around this for a few weeks. It
seems there is an undocumented limit of around 8192 px wide images
that can be rendered inside of the flash player. Is this an
undocumented limitation or is there a way to get around it?
Basically the player just renders
The 8191px limit has been confirmed. The 2880 limit is on instantiating
BitmapData objects, but the player allows for the existence of BitmapData
objects larger than 2880. So if you can get the player to create a
BitmapData object for you that is larger than 2880 then you're in the clear.
I'm
Sent: Friday, November 2, 2007 11:02:00 AM
Subject: Re: [flexcoders] Maximum Image Width able to be displayed
On Nov 2, 2007, at 12:30 PM, Greg Giacovelli wrote:
So what it seems is going on is that it renders the image, clips it, and then
displays the visible
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