Re: [flexcoders] Re: Dynamically creating a text object

2007-02-27 Thread Matt Wicks
I have a (possibly) related isssue : creating a component which then creates a seres of Overlays on top of itself - one of which is a series of text objects - -- the base component that I am addingChild' to is a Sprite - adding multiple shapes or sprites works fine but when I add Text

[flexcoders] Re: Dynamically creating a text object

2007-02-26 Thread Tim
You should be able to do something like this: var myText:Text = new Text(); myText.text = Hello World; myText.x = 220; myText.y = 140; mainCanvas.addChild(myText); If you're just wanting to draw a shape, you should use Sprite rather than Canvas. Canvas is a container and is intended to layout

Re: [flexcoders] Re: Dynamically creating a text object

2007-02-26 Thread leds usop
Actually Tim, he already mentioned in a previous post that more than just to add a circle, he wanted to add a circle.. and rotate it to vertical. i have already suggested adding the text child directly to the canvas (main or child.. shouldnt really matter). However, i think what makes the text not

Re: [flexcoders] Re: Dynamically creating a text object

2007-02-26 Thread leds usop
sorry typo :p ...more than just to add a circle, he wanted to add text.. --- leds usop [EMAIL PROTECTED] wrote: Actually Tim, he already mentioned in a previous post that more than just to add a circle, he wanted to add a circle.. and rotate it to vertical. i have already suggested adding

[flexcoders] Re: Dynamically creating a text object

2007-02-26 Thread Tim
You are correct - it needs to be an embedded font to render when rotated. Unfortunately, also, the rotation of the text is about the top left corner and the class does not correctly report its dimensions when rotated. I posted a RotableText class to the Flex 2 General Discussion forum a couple of