It doesn't seem that skinning is something that Adobe considered would need to
be done in a skin class, for an item renderer. But, you can apply a skin class
to them if desired. At each level: GroupBase, Group, DataRenderer, and finally
ItemRenderer, you get additional functionality; and conse
Thanks for the tip...
If I bumped up to GroupBase, does that mean I can use Spark skinning as well
or is this not related?
On 6 September 2011 16:31, turbo_vb wrote:
> **
>
>
> You might try bumping up from UIComponent to GroupBase and set
> mouseEnabledWhereTransparent = true;
>
> -TH
>
>
brilliant, this worked:
this.graphics.beginFill(0xFF, 0); // zero = alpha off.
Thanks!
On 6 September 2011 15:54, Alex Harui wrote:
> **
>
>
> Something has to draw onto every pixel, otherwise the mouse hit passes
> through to underneath. You can set the alpha to 0 and it will still
You might try bumping up from UIComponent to GroupBase and set
mouseEnabledWhereTransparent = true;
-TH
--- In flexcoders@yahoogroups.com, Alex Harui wrote:
>
> Something has to draw onto every pixel, otherwise the mouse hit passes
> through to underneath. You can set the alpha to 0 and it wi
Something has to draw onto every pixel, otherwise the mouse hit passes through
to underneath. You can set the alpha to 0 and it will still work. You can
also set background=true and pick a backgroundColor on the TextField and not
have to draw the fill.
On 9/6/11 2:18 AM, "Nick Middleweek" w
OK, well I've settled with the white background for now...
On 5 September 2011 11:36, Nick Middleweek wrote:
> Hi,
>
> We're using Flex 4 and have an Item Renderer that extends UIComponent.
>
> We're adding a TextField that's added in createChildren().
>
> In the Constructor(), I'm adding th
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