Re: [flexcoders] Re: graphics object seems to degrade performance

2008-04-16 Thread Daniel Freiman
; > > From: flexcoders@yahoogroups.com [mailto: > flexcoders@yahoogroups.com ] On > > Behalf Of Eric Cooper > > Sent: Tuesday, April 15, 2008 1:47 PM > > To: flexcoders@yahoogroups.com > > Subject: [flexcoders] Re: graphics object seems to degrade performance >

[flexcoders] Re: graphics object seems to degrade performance

2008-04-15 Thread Eric Cooper
; Sent: Tuesday, April 15, 2008 1:47 PM > To: flexcoders@yahoogroups.com > Subject: [flexcoders] Re: graphics object seems to degrade performance > > > > Thanks. Yes, that one got me when I first started -- and took me a few > days to realize what > was happening. > &

[flexcoders] Re: graphics object seems to degrade performance

2008-04-15 Thread Eric Cooper
John, This is helpful. I am not dealing with complex polygons. Rather, I am dealing with triangles and quadrilaterals. I am calling out to a C++ server that includes code that helps maintain constraints within and between my polygons (e.g., perpendicular, concentric, congruence, etc.). This mea

[flexcoders] Re: graphics object seems to degrade performance

2008-04-15 Thread Eric Cooper
Thanks, Troy. I am using alpha currently, and think that I will be able to use various matrix manipulations when I get there. I am drawing to a Canvas. I think that I will be exploring bitmap caching shortly. But if it starts looking like I will need to manage my own dirty rectangles then I wi

RE: [flexcoders] Re: graphics object seems to degrade performance

2008-04-15 Thread Gordon Smith
day, April 15, 2008 1:47 PM To: flexcoders@yahoogroups.com Subject: [flexcoders] Re: graphics object seems to degrade performance Thanks. Yes, that one got me when I first started -- and took me a few days to realize what was happening. Btw, is there any way to inspect the graphics object to see

[flexcoders] Re: graphics object seems to degrade performance

2008-04-15 Thread Eric Cooper
Thank, Tom. Perhaps I should have started by extending DisplayObject. At this point, that would be a bit of a slog. I may end up resorting to that, but would like to try other avenues first. --- In flexcoders@yahoogroups.com, Tom Chiverton <[EMAIL PROTECTED]> wrote: > > On Tuesday 15 Apr 2008,

[flexcoders] Re: graphics object seems to degrade performance

2008-04-15 Thread Eric Cooper
Thanks. Yes, that one got me when I first started -- and took me a few days to realize what was happening. Btw, is there any way to inspect the graphics object to see the drawing commands that it has? --- In flexcoders@yahoogroups.com, "Alex Harui" <[EMAIL PROTECTED]> wrote: > > Also make sur

RE: [flexcoders] Re: graphics object seems to degrade performance

2008-04-15 Thread Alex Harui
: [flexcoders] Re: graphics object seems to degrade performance I am experiencing performance issues similar to those described in this thread. By way of background, I am working on a geometry tool that allows the user to create points, line segments, circles and polygons, to move then about and to

Re: [flexcoders] Re: graphics object seems to degrade performance

2008-04-15 Thread Jon Bradley
On Apr 15, 2008, at 12:23 AM, Eric Cooper wrote: I am wondering, though, if I would get this for "free" if I used DisplayObject and the built- in drag events. I am also wondering, if I am saving that much in terms of memory and speed, by "rolling my own" as it were. My personal choice was

Re: [flexcoders] Re: graphics object seems to degrade performance

2008-04-15 Thread Troy Gilbert
> I am wondering, though, if I would get this for "free" if I used > DisplayObject and the built- > in drag events. I am also wondering, if I am saving that much in terms of > memory and > speed, by "rolling my own" as it were. If you make each draggable item (each shape) its own DisplayObject

Re: [flexcoders] Re: graphics object seems to degrade performance

2008-04-15 Thread Tom Chiverton
On Tuesday 15 Apr 2008, Eric Cooper wrote: > I am wondering, though, if I would get this for "free" if I used > DisplayObject and the built- in drag events. I am also wondering, if I am > saving that much in terms of memory and speed, by "rolling my own" as it > were. I would definetaly use Adobe'

[flexcoders] Re: graphics object seems to degrade performance

2008-04-15 Thread Eric Cooper
I am experiencing performance issues similar to those described in this thread. By way of background, I am working on a geometry tool that allows the user to create points, line segments, circles and polygons, to move then about and to create constraints between them. I am new to ActionScript

RE: [flexcoders] Re: graphics object seems to degrade performance

2008-03-28 Thread Alex Harui
bitmapdata. From: flexcoders@yahoogroups.com [mailto:[EMAIL PROTECTED] On Behalf Of Troy Gilbert Sent: Friday, March 28, 2008 10:36 AM To: flexcoders@yahoogroups.com Subject: Re: [flexcoders] Re: graphics object seems to degrade performance > Are you suggesti

Re: [flexcoders] Re: graphics object seems to degrade performance

2008-03-28 Thread Troy Gilbert
> Are you suggesting I choose a point in time, for instance, when 500 > vectors are drawn, then convert them, encode as png file, overlay as > another child image, clear the graphics object and let user continue > scribbling on newly cleared graphics object?. Reading through this thread remind

[flexcoders] Re: graphics object seems to degrade performance

2008-03-28 Thread dannyvenier
Thanks Alex, Are you suggesting I choose a point in time, for instance, when 500 vectors are drawn, then convert them, encode as png file, overlay as another child image, clear the graphics object and let user continue scribbling on newly cleared graphics object?. I was planning on doing somet