;
> > From: flexcoders@yahoogroups.com [mailto:
> flexcoders@yahoogroups.com ] On
> > Behalf Of Eric Cooper
> > Sent: Tuesday, April 15, 2008 1:47 PM
> > To: flexcoders@yahoogroups.com
> > Subject: [flexcoders] Re: graphics object seems to degrade performance
>
; Sent: Tuesday, April 15, 2008 1:47 PM
> To: flexcoders@yahoogroups.com
> Subject: [flexcoders] Re: graphics object seems to degrade performance
>
>
>
> Thanks. Yes, that one got me when I first started -- and took me a few
> days to realize what
> was happening.
>
&
John,
This is helpful. I am not dealing with complex polygons. Rather, I am dealing
with triangles and quadrilaterals. I am calling
out to a C++ server that includes code that helps maintain constraints within
and between my polygons (e.g.,
perpendicular, concentric, congruence, etc.). This mea
Thanks, Troy.
I am using alpha currently, and think that I will be able to use various matrix
manipulations when I get there. I
am drawing to a Canvas. I think that I will be exploring bitmap caching
shortly. But if it starts looking like I will
need to manage my own dirty rectangles then I wi
day, April 15, 2008 1:47 PM
To: flexcoders@yahoogroups.com
Subject: [flexcoders] Re: graphics object seems to degrade performance
Thanks. Yes, that one got me when I first started -- and took me a few
days to realize what
was happening.
Btw, is there any way to inspect the graphics object to see
Thank, Tom. Perhaps I should have started by extending DisplayObject. At this
point, that
would be a bit of a slog. I may end up resorting to that, but would like to try
other
avenues first.
--- In flexcoders@yahoogroups.com, Tom Chiverton <[EMAIL PROTECTED]> wrote:
>
> On Tuesday 15 Apr 2008,
Thanks. Yes, that one got me when I first started -- and took me a few days to
realize what
was happening.
Btw, is there any way to inspect the graphics object to see the drawing
commands that it has?
--- In flexcoders@yahoogroups.com, "Alex Harui" <[EMAIL PROTECTED]> wrote:
>
> Also make sur
: [flexcoders] Re: graphics object seems to degrade performance
I am experiencing performance issues similar to those described in this
thread. By way of
background, I am working on a geometry tool that allows the user to
create points, line
segments, circles and polygons, to move then about and to
On Apr 15, 2008, at 12:23 AM, Eric Cooper wrote:
I am wondering, though, if I would get this for "free" if I used
DisplayObject and the built-
in drag events. I am also wondering, if I am saving that much in
terms of memory and
speed, by "rolling my own" as it were.
My personal choice was
> I am wondering, though, if I would get this for "free" if I used
> DisplayObject and the built-
> in drag events. I am also wondering, if I am saving that much in terms of
> memory and
> speed, by "rolling my own" as it were.
If you make each draggable item (each shape) its own DisplayObject
On Tuesday 15 Apr 2008, Eric Cooper wrote:
> I am wondering, though, if I would get this for "free" if I used
> DisplayObject and the built- in drag events. I am also wondering, if I am
> saving that much in terms of memory and speed, by "rolling my own" as it
> were.
I would definetaly use Adobe'
I am experiencing performance issues similar to those described in this thread.
By way of
background, I am working on a geometry tool that allows the user to create
points, line
segments, circles and polygons, to move then about and to create constraints
between
them. I am new to ActionScript
bitmapdata.
From: flexcoders@yahoogroups.com [mailto:[EMAIL PROTECTED] On
Behalf Of Troy Gilbert
Sent: Friday, March 28, 2008 10:36 AM
To: flexcoders@yahoogroups.com
Subject: Re: [flexcoders] Re: graphics object seems to degrade
performance
> Are you suggesti
> Are you suggesting I choose a point in time, for instance, when 500
> vectors are drawn, then convert them, encode as png file, overlay as
> another child image, clear the graphics object and let user continue
> scribbling on newly cleared graphics object?.
Reading through this thread remind
Thanks Alex,
Are you suggesting I choose a point in time, for instance, when 500
vectors are drawn, then convert them, encode as png file, overlay as
another child image, clear the graphics object and let user continue
scribbling on newly cleared graphics object?.
I was planning on doing somet
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