How do you draw on the canvas?
What you should do is to add draw commands on a list, the loop this list and
draw on the canvas.
When a user presses undo, you remove the last command from the list and
redraw
On Wed, Feb 18, 2009 at 10:36 AM, appuatchi wrote:
> Hello every1,
> Im working in a
Hello every1,
Im working in a project which deals with an application to be
developed in FLEX. There is a canvas on which im able to draw on it.
Now, I should implement an UNDO function which can UNDO the previous
drawings. I tried in many ways but was in vain. Can anyone help me out
with thi
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