I didn't know you can poll in a separate thread without interrupting the GUI process I'm exploring if what I need to do is possible in Flex 2 before I actually plunge into it, so my knowledge of Flex is minimal at this point (I'm working on the backend stuff still... but looking ahead for
Last I heard the Flash player was single threaded. If that's still true, the question of synchronization is moot.SpikeOn 3/16/06, dos dedos
[EMAIL PROTECTED] wrote:
On most programming platforms, you have the event model (non-frame based events are raised and handled asynchronously), the
Last I heard the Flash player was single threaded.
If that's still true, the question of synchronization is moot.
Multiple threads have been in the player for some time now. There are multiple
threads in the flash player as follows:
Single Thread of Execution – AS Execution DisplayList
Hi TedRe: If the player was 20 times faster ... I'm sure you can build any language feature you need on top of a language that executed fast enough, but I think it's about more subtle things like the ease of programming and the elegance you can achieve out of the box ... Re: "N Threads -
] Flex 2:
thread management, synchronous methods, etc
Hi Ted
Re: If the player was 20 times faster ...
I'm sure you can build any language feature you need on top of a language that
executed fast enough, but I think it's about more subtle things like the ease
of programming and the elegance you
n. I think it will do what you need. TracyFrom: flexcoders@yahoogroups.com [mailto:flexcoders@yahoogroups.com] On Behalf Of dos dedos Sent: Thursday, March 16, 2006 2:32 PM To: flexcoders@yahoogroups.com Subject: RE: [flexcoders] Flex 2: thread management, synchronous methods, etc
On 3/17/06, dos dedos [EMAIL PROTECTED] wrote:
It would be awesome if it works for near realtime polling ... I'm not
hitting a central server when polling... the screen refresh requests go to a
local Python server running on the user's desktop.. Load is not an issue ...
The interval would
Currently network operations run in separate threads that AS Execution and
DisplayList Rendering. Only when data has been loaded, do these events cascade
into the ASExecution. Networking threads include all calls to: LoadVars, XML,
LoadMovie, LoadVariables, URLStream, Socket, XMLSocket,
dos dedos wrote:
I'm trying to find out from if it's possible to have a separate
thread that does constant polling (of new screen data), i.e. without
interrupting the AS execution thread. This way I won't have to develop
a custom push-pull protocol on top of binary socket (I would rather
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