I think it is very good news, but I dont think its good news if you expect
to be doing stuff with flex.
http://whydoeseverythingsuck.com/2009/10/adobe-announces-flash-can-build-iphone.html
In summary, given that there has been no mention of flex in the
announcement, and the focus in the
Hi All,
Flex on iPhone is potentially possible via Slider on the future. See more on
Slider at
http://labs.adobe.com/technologies/flex/mobile/
http://labs.adobe.com/technologies/flex/mobile/
The pages on Labs have all the info we can share? But the faqs are pretty big.
Matt
Sent from my
To: flexcoders@yahoogroups.com
Subject: [flexcoders] Re: Hot news! Adobe Opens iPhone to Flash Developers
I'm very curious as to how this applies to Flex. The article didn't mention
that, but like you said, maybe someone from Adobe will add something to the
discussion and stop keeping us in suspense
Hmm... it looks like it's safe to say this:
http://labs.adobe.com/technologies/flex/mobile/
Gordon Smith
Adobe Flex SDK Team
From: Gordon Smith
Sent: Monday, October 05, 2009 1:54 PM
To: flexcoders@yahoogroups.com
Subject: RE: [flexcoders] Re: Hot news! Adobe Opens iPhone to Flash Developers
Sounds a lot like a compiled version of an AIR app.
I couldn't find any reference to Flex support for this... did you guys
see anything?
oneworld95 wrote:
You're welcome. My boss owns an iPhone and wants everything we build
to run on it. So I've been hunting high and low for any way to
Well... bad news for first generation ipod owners...
I have an 8 gig version of the first gen ipod touch and have upgraded
the OS to be version 3.1.1. I just downloaded the free demo apps and
Trading Stuff and That Roach Game will not install. Red Hood
installs but just kind of sits there and
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