Calling:
isDebugSWF = new Error().getStackTrace().search(/:[0-9]+]$/m) -1;
was preventing my swf from loading in the release version of the Flash
Player (worked fine in the debug version). I had this code in the
constructor of one of my classes. thanks
On Mon, May 10, 2010 at 12:26 PM, Alex
Shouldn't the playerglobal.swc tell me if I'm using api's that require 10.1
when I set the required Flash Player version to 10.0.0 in the Flex Compiler
project options?
On some machines we can load our site and in others it is stalling about a
quarter of the way through the second preloader
On some machines our app appears to only load when using the debug player:
Does not finish loading:
Manufacturer: Adobe Windows
Flash Player: WIN 10,1,53,38
Flash Player Debugger: false
Operating System: Windows XP
Language: en
CPU Architecture: x86
Browser: Mozilla/5.0 (Windows; U; Windows NT
Sounds like there is an exception being thrown when running in the release
player. The release player just eats exceptions and stops running code until
the next frame. If code that would run later sets up code to run in the next
frame, then that code won’t run.
There could be a timing
No, 10.1 is not required, but if you setup your SWF to require 10.1 APIs your
SWF may not run on 10.0.
On 5/8/10 11:36 PM, dorkiedorkfromdorkt...@gmail.com
dorkiedorkfromdorkt...@gmail.com wrote:
I'm using Flash Player 10,0,45,2 and the project is not loading
completely. Does Flex 4 SDK
How would I be able to determine that? Is TLF one of them?
On Sun, May 9, 2010 at 2:16 AM, Alex Harui aha...@adobe.com wrote:
No, 10.1 is not required, but if you setup your SWF to require 10.1 APIs
your SWF may not run on 10.0.
On 5/8/10 11:36 PM, dorkiedorkfromdorkt...@gmail.com
Are you using the official Flex 4 release build or some nightly build?
TLF and the Flex SWCs should have no requirements on 10.1. They will use 10.1
APIs if they exist though. But if your code is trying to do 10.1 things like
recycle textlines or set up a global error handler you could run
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