Re: [flexcoders] Anybody has worked with flex-plugin and MAVEN ..???

2010-05-20 Thread Daniel Thompson
On Tue, May 18, 2010 at 6:21 AM, Nini7016 Nini7016 
nahloulaha...@hotmail.com wrote:


 I am working with Maven in order to automatise Unit tests, I have use the
 plugin *flex-plugin* :


I recommend strongly that you check out the flexmojos project instead:

http://flexmojos.sonatype.org


Re: [flexcoders] Re: Flex developer and their hourly rate

2008-11-04 Thread Daniel Thompson
I've also heard take your yearly salary, say $100k. Determine the  
hourly rate: $100k / 2000, which results in an hourly rate of  $50.  
Now triple that to find your contracted rate. 33.3% for salary and  
healthcare (same amount taken home), 33.3% for capital (office space,  
computers, software, car) and 33.3% for taxes (you are responsible for  
more as an independent contractor).

So, if you were making $100k and decide to contract, you should charge  
$150 per hour to enjoy the same standard of living.


On Nov 4, 2008, at 11:14 AM, Tracy Spratt wrote:


 And understand, this is an independent contractor rate for billable  
 hours.



 One rule-of-thumb I have heard is that an independent hourly rate  
 should be one thousandth of what the annual salary would be for the  
 same level of developer.



 For example if an annual salary is 100K per year, then the hourly  
 rate should be $100 per hour.  I am sure 100K is not an unusual  
 salary for an experienced developer in SF.



 Tracy



 From: flexcoders@yahoogroups.com [mailto:[EMAIL PROTECTED]  
 On Behalf Of Rich Rodecker
 Sent: Tuesday, November 04, 2008 11:40 AM
 To: flexcoders@yahoogroups.com
 Subject: Re: [flexcoders] Re: Flex developer and their hourly rate



 that's how it goes...you're talking about a much different cost of  
 living than say, Arkansas.



 On Tue, Nov 4, 2008 at 6:37 AM, nathanpdaniel [EMAIL PROTECTED]  
 wrote:

 $100/hour Man, I'm gonna have to move to SF! HAHAHA :D

 --- In flexcoders@yahoogroups.com, Rich Rodecker [EMAIL PROTECTED]
 wrote:


 
  That's always a hard question, and mostly depends on a few major
 points:
  location, experience, and additional skill set. SF, and just about
 every
  major city is definitely going to get you a higher rate than say,
 Tennessee.
  How is your portfolio? If you have an impressive body of work
 that will
  also increase your value. On top of that, if your a flex developer
 that is
  highly skilled in additional areas, or have alot of experience
 building
  enterprise-level apps, that will also increase your value.
  All that being said, I don't know :) Though I'd esitmate you're
 going to be
  somewhere around $100/hr.
 
 
 

  On Mon, Nov 3, 2008 at 12:56 PM, hworke [EMAIL PROTECTED] wrote:
 
  
  
   Hi Devs,
  
   I do not have any idea about the market hourly
   rate that a Flex developer with 3 years experience
   charges in San Francisco bay area charges. Can
   someone please give me some idea?
  
   Best regards,
  
  
  
 





 





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Re: [flexcoders] Soap webservice and authentication

2008-11-04 Thread Daniel Thompson
You will need Microsoft to provide a crossdomain.xml (or proxy the  
call as others have suggested). I quickly checked and got a 404 here:

http://staging.mappoint.net/crossdomain.xml



On Nov 4, 2008, at 1:52 AM, ernoaapa wrote:

 Hi everyone!
 I'm begging for help.

 I'm trying to get data from Microsoft virtual earth web service.
 But all the time I get ioError, Error #2032: Stream Error.

 So please, PLEASE could someone just point me right direction? how to
 connect from flex? I promise to give beer if you come finland :D

 I try to use Flex Builder import wsdl tool and allso try
 mx:WebService. I'm not sure is problem in authentication because if I
 go to wsdl url by browser I get authentication prompt.

 I really hope that someone help me to get start.

 get developement account:
 https://mappoint-css.live.com/CSCV3

 wsdl:
 http://staging.mappoint.net/standard-30/mappoint.wsdl


 





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RE: [flexcoders] addChild(bitmap) problems

2007-12-16 Thread Daniel Thompson
Was this ever resolved? I seems like it's not the right behavior. If it is,
how would Jason accomplish his goal (and I know the answer isn't
FlexBitmap...) Is it off to rawChildren?



 Can anyone see the error in this setup?
  
 //drawTest.mxml file:
  
 ?xml version=1.0 encoding=utf-8?
 mx:Application xmlns:mx=http://www.adobe.com/2006/mxml 
 http://www.adobe.com/2006/mxml  layout=absolute 
 applicationComplete=init() backgroundColor=0xFF
  mx:Script
   ![CDATA[
import src.DrawBitmap;
private function init():void
{
 var spiral:DrawBitmap = new DrawBitmap(myCanvas);
}
   ]]
  /mx:Script
  mx:Canvas id=myCanvas x=10 y=10  width=774 
 height=463 borderColor=0xD4001A borderStyle=solid/ 
 /mx:Application
 
  
 // DrawBitmap.as class:
  
 package src
 {
  import mx.containers.Canvas;
  import flash.display.BitmapData;
  import flash.display.Bitmap;
  import flash.geom.Rectangle;
  
  public class DrawBitmap
  {
   private var _canvas:Canvas;
   private var _bitmap:Bitmap;
   private var _imgData:BitmapData;
   
   public function DrawBitmap(canvas:Canvas):void
   {
_canvas = canvas;
_imgData = new BitmapData(20, 20, false, 0xFF00FF00);
_imgData.fillRect(new Rectangle(5, 5, 10, 10), 0xFFFF);
_bitmap = new Bitmap(_imgData);
_canvas.addChild(_bitmap);  //Produces error
   }
   
  }
 }
  
 At runtime, I get this error in the debugger:
 TypeError: Error #1034: Type Coercion failed: cannot convert 
 flash.display::[EMAIL PROTECTED] to mx.core.IUIComponent.
 at 
 mx.core::Container/http://www.adobe.com/2006/flex/mx/internal:
 :addingChild()[C:\dev\GMC\sdk\frameworks\mx\core\Container.as:3303]
 
 Seems to appear on the last line of the DrawBitmap class when 
 I do _canvas.addChild(_bitmap).  That seems legal to me - add 
 a bitmap display object to a canvas display object.  No?  
 What am I missing?  If that's not legal, then how to add my 
 bitmap object to the canvas?
  
 Thanks,
  
 
 Jason Merrill 
 Bank of America 
 LLD GTO 
 eTools  Multimedia Research  Development 
 




RE: [flexcoders] addChild(bitmap) problems

2007-12-12 Thread Daniel Thompson
Crazy... I just opened my email client to send a similar email. The only
difference is that I want to add a FlexShape.


 -Original Message-

 Can anyone see the error in this setup?
  
 //drawTest.mxml file:
  
 ?xml version=1.0 encoding=utf-8?
 mx:Application xmlns:mx=http://www.adobe.com/2006/mxml 
 http://www.adobe.com/2006/mxml  layout=absolute 
 applicationComplete=init() backgroundColor=0xFF
  mx:Script
   ![CDATA[
import src.DrawBitmap;
private function init():void
{
 var spiral:DrawBitmap = new DrawBitmap(myCanvas);
}
   ]]
  /mx:Script
  mx:Canvas id=myCanvas x=10 y=10  width=774 
 height=463 borderColor=0xD4001A borderStyle=solid/ 
 /mx:Application
 
  
 // DrawBitmap.as class:
  
 package src
 {
  import mx.containers.Canvas;
  import flash.display.BitmapData;
  import flash.display.Bitmap;
  import flash.geom.Rectangle;
  
  public class DrawBitmap
  {
   private var _canvas:Canvas;
   private var _bitmap:Bitmap;
   private var _imgData:BitmapData;
   
   public function DrawBitmap(canvas:Canvas):void
   {
_canvas = canvas;
_imgData = new BitmapData(20, 20, false, 0xFF00FF00);
_imgData.fillRect(new Rectangle(5, 5, 10, 10), 0xFFFF);
_bitmap = new Bitmap(_imgData);
_canvas.addChild(_bitmap);  //Produces error
   }
   
  }
 }
  
 At runtime, I get this error in the debugger:
 TypeError: Error #1034: Type Coercion failed: cannot convert 
 flash.display::[EMAIL PROTECTED] to mx.core.IUIComponent.
 at 
 mx.core::Container/http://www.adobe.com/2006/flex/mx/internal:
 :addingChild()[C:\dev\GMC\sdk\frameworks\mx\core\Container.as:3303]
 
 Seems to appear on the last line of the DrawBitmap class when 
 I do _canvas.addChild(_bitmap).  That seems legal to me - add 
 a bitmap display object to a canvas display object.  No?  
 What am I missing?  If that's not legal, then how to add my 
 bitmap object to the canvas?
  
 Thanks,
  
 
 Jason Merrill 
 Bank of America 
 LLD GTO 
 eTools  Multimedia Research  Development 
 
  
 




RE: [flexcoders] addChild(bitmap) problems

2007-12-12 Thread Daniel Thompson
 Canvas.addChild() only accepts UIComponents?

No, it wants a DisplayObject.





[flexcoders] AS3-only HEAD request

2007-03-27 Thread Daniel Thompson
The HTTPService has the ability to make a HEAD request. Is there a way to do
the same in an ActionScript-only project? (I tried using a simple socket,
but I can't ensure a wide-open crossdomain policy.) 

Basically, what I need to accomplish is to determine the URL of a resource
(an MP3 or FLV) after any server redirects. This is handled transparently by
the Player (it just follows the redirects), but I need to know the final
URL.

Thanks,
-DT




RE: [flexcoders] Re: Timers Not Firing

2007-02-27 Thread Daniel Thompson
Thanks norealnamesleft. I think it's turning out to be a bug in the Flash
player. In 9r28 the timers start firing again; in 9r16 (or 9r15...), they do
not.

Thanks,
-DT


 -Original Message-
 
 I had some weird deal where I had 2 timers calling the same
 EventHandler (copy and paste mistake) and even though i stopped both
 Timers one kept going
 
 Not that this is optimal but I would try offsetting your Timers 100,
 101, 102, etc and see if that works or running one function and using
 removeEventListener (although that may throw an exception?).
 

  This time, however, the timers don't fire.




[flexcoders] Timers Not Firing

2007-02-26 Thread Daniel Thompson
So, I tried to post this over to Flashcoders, but something funky is going
on over there. I would like to try here, as it is an ActionScript 3
question, and I think the people here may be able to help. However, this is
just an ActionScript project for now (hopefully, not for long).

I posted earlier about timers going wonky when I tried to disable my
application. I was attempting to remove all the display list items and then
reinstantiate them later. I'm no longer trying to do that, but still am
having problems when I come back to this window, to get the timers to start
up again.

When I set a breakpoint in the classes' load() method, I see the timer being
instantiated and set and told to run. The first time I load the class,
everything works fine. When the user clicks the expand button and opens up
another window, the class runs an unload method which stops the timers. When
you come back to the window, I can see the very same breakpoint hit that
sets up the timers and calls start. This time, however, the timers don't
fire.

I've been working several days now trying to get around this; any and all
advice/help is greatly appreciated. I have tried creating the timers in the
constructor (I may try that again just for good measure), I've tried
resetting the timers... I've tried setInterval. Nothing is working for me.

Should I post this to Flexcoders? There is (of course) more AS3 stuff going
on over there. I'm not using Flex, though... just ActionScript 3.



public override function load():void {
  if (!_initialized) {

// I'll set a breakpoint around here and it will hit every time.
// But after unload is called, none of the timer handlers will 
// ever be invoked.

_playbackTimer = new Timer(100);
_playbackTimer.addEventListener(TimerEvent.TIMER,
playbackTimerHandler);
  
_progressTimer = new Timer(100);
_progressTimer.addEventListener(TimerEvent.TIMER,
progressTimerHandler);

_loadCheckTimer = new Timer(100);
_loadCheckTimer.addEventListener(TimerEvent.TIMER,
loadCheckTimerHandler);
_loadCheckTimer.start();
  
_stateTimer = new Timer(100);
_stateTimer.addEventListener(TimerEvent.TIMER, stateTimerHandler);
_stateTimer.start();
  
_statusTimer = new Timer(1000);
_statusTimer.addEventListener(TimerEvent.TIMER, statusTimerHandler);
_statusTimer.start();

_queueLoad = true;

return;
  }
  ...
}

public override function unload():void {
  if (_progressTimer != null  _progressTimer.running) {
_progressTimer.stop();
  }

  if (_playbackTimer != null  _playbackTimer.running) {
_playbackTimer.stop();
  }

  if (_stateTimer != null  _stateTimer.running) {
_stateTimer.stop();
  }

  if (_statusTimer != null  _statusTimer.running) {
_statusTimer.stop();
  }
  
  ...
  
  _initialized = false;
}


Thanks,
-DT




[flexcoders] Built-in way to determine the number of XML elements

2006-11-28 Thread Daniel Thompson
I'm trying to see if a response from the server is empty. So, in one case I
end up with:

root
  matches/
/root

And in the other, I get:

root
  matches
match ... /
  /matches
/root

Using this fancy E4X, how do I test for the different conditions? I always
seem to be getting back an XMLList, be it empty or not. I can't imagine I
have to iterate this and check that it's zero at the end, but length doesn't
do it, and I can't check for null because I'm always getting an XMLList.

Thanks,
-DT



RE: [flexcoders] Built-in way to determine the number of XML elements

2006-11-28 Thread Daniel Thompson
 I think matches.match.length() -- not matches.match.length -- 
 should give you the number of match tags.

Thanks Gordon. I was halfway there, having discovered length()... but was
calling it on matches-- not match.



RE: [flexcoders] Flex/Flash Remoting for Ruby on Rails

2006-08-23 Thread Daniel Thompson
Congratulations. I have one question on your use of the GPL: Does this mean that
any commercial applications (say, an RoR web application) would be required to
open the source if they utilized WebORB.

Thanks,
-DT

P.S. You may want to add the obligatory, Can I use it for commercial work FAQ.



 -Original Message-
 From: flexcoders@yahoogroups.com [mailto:[EMAIL PROTECTED] On Behalf
 Of Mark Piller
 Sent: Tuesday, August 22, 2006 12:13
 To: flexcoders@yahoogroups.com
 Subject: [flexcoders] Flex/Flash Remoting for Ruby on Rails
 
 Hi guys,
 
 I just wanted to let you know we released WebORB for Ruby on Rails
 today. The product is free and open-source (GPL license) and makes is
 super simple to integrate Flex and/or Flash Remoting applications with
 Rails. We implemented both AMF0 and AMF3 protocols as well as added
 support for service deployment via standard Flex configuration file
 (remoting-config.xml).
 
 From a Flex developer's perspective, WebORB for Rails looks like an
 FDS server - you create a Flex project, point it to an installation of
 WebORB and all registered Ruby destinations can be invoked from Flex.
 Flash Remoting apps will see WebORB for Rails as remoting gateway.
 
 Ruby developers will enjoy the same ease-of-use and convenience they
 are already accustomed to with Rails. You do not need to do anything
 special with your classes to expose them to Flex and Flash - WebORB
 automatically locates classes and adapts client side types to their
 Ruby counterparts.
 
 To download or to learn more visit product's home page:
 http://www.themidnightcoders.com/weborb/rubyonrails/index.htm
 
 Cheers,
 Mark
 
 
 
 
 
 
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RE: [flexcoders] Project References vs. ActionScript Build Path

2006-08-23 Thread Daniel Thompson
Thanks Martin; this is good information. It sounds like the JDT has a good
solution, although I wouldn't mind seeing behavior similar to Visual Studio
where referenced projects are built and then added to the bin directory of the
referencing project. I recently read a thread here talking about how to handle
multiple swf/swc projects and I hope to see further discussion on these topics
in the future.

Thanks again for your insight,
-DT


 -Original Message-
 From: flexcoders@yahoogroups.com [mailto:[EMAIL PROTECTED] On Behalf
 Of Martin Wood
 Sent: Tuesday, August 22, 2006 13:14
 To: flexcoders@yahoogroups.com
 Subject: Re: [flexcoders] Project References vs. ActionScript Build Path
 
 This was something i've been wondering about so I double checked the behaviour
 of the JDT and search the help and it says this :
 
 'The referenced project list is used to determine the build order. A project
 is
 always built after all its referenced projects are built.'
 
 BUT, adding a project to the referenced project list doesnt automatically add
 it
 to the build path.
 
 For a Java project there is a tab on the 'Java Build Path' for 'Referenced
 Projects' which does add them to the build path..
 
 What I do miss from the JDT is exactly that, a referenced projects tab on the
 Flex Build Path (also adding multiple source folders for a single project
 would
 be nice..)
 
 The current 'browse the whole filesystem' feels a bit clumsy in comparison...
 
 but the JDT has had a long time to get to where it is..hopefully flex builder
 will soon incorporate those good features.
 
 martin.
 
 Daniel Thompson wrote:
  Question about Flex Builder:
 
  How does adding another project as a reference (in Project References)
 differ
  from adding the source path of that other project (in the ActionScript Build
  Path)? I know that adding it as a reference will not allow one to compile if
 you
  reference a class in that other project, so I'm just curious what the
 intentions
  were behind these features.
 
  Thanks,
  -DT
 
 
 
 --
 Martin Wood
 
 http://relivethefuture.com/choronzon
 
 
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[flexcoders] Project References vs. ActionScript Build Path

2006-08-22 Thread Daniel Thompson
Question about Flex Builder:

How does adding another project as a reference (in Project References) differ
from adding the source path of that other project (in the ActionScript Build
Path)? I know that adding it as a reference will not allow one to compile if you
reference a class in that other project, so I'm just curious what the intentions
were behind these features.

Thanks,
-DT



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RE: [flexcoders] Instantiating object in MXML

2006-08-21 Thread Daniel Thompson
From Programming ActionScript 3.0:

If you use Flex, you should know that Flex defines many component display
object classes, and these classes override the display list access methods of
the DisplayObjectContainer class. For example, the Container class of the
mx.core package overrides the addChild() method and other methods of the
DisplayObjectContainer class (which the Container class extends). In the case of
the addChild() method, the class overrides the method in such a way that you
cannot add all types of display objects to a Container instance in Flex. The
overridden method, in this case, requires that the child object that you are
adding be a type of mx.core.UIComponent object.

I'd be willing to bet that the MXML is calling addChild() and you haven't
extended UIComponent.



 -Original Message-
 From: flexcoders@yahoogroups.com [mailto:[EMAIL PROTECTED] On Behalf
 Of Sergey Kovalyov
 Sent: Thursday, August 17, 2006 04:50
 To: flexcoders@yahoogroups.com
 Subject: [flexcoders] Instantiating object in MXML
 
 Hi All!
 
 I have MyObject class that implements IMXMLObject interface:
 
 package {
 
   import mx.core.IMXMLObject;
 
   public class MyObject implements IMXMLObject {
 
   public function initialized(document:Object, id:String):void {
   }
 
   }
 
 }
 
 And application that instantiates this class instance:
 
 ?xml version=1.0 encoding=utf-8?
 mx:Application xmlns:mx=http://www.adobe.com/2006/mxml;
   xmlns:local=*
 
   local:MyObject /
 
 /mx:Application
 
 But when I put local:MyObject / into mx:VBox / Component
 declarations are not allowed here. (Note: visual children must
 implement mx.core.IUIComponent) error appears:
 
 ?xml version=1.0 encoding=utf-8?
 mx:Application xmlns:mx=http://www.adobe.com/2006/mxml;
   xmlns:local=*
 
   mx:VBox
   local:MyObject /
   /mx:VBox
 
 /mx:Application
 
 
 Though native RadioButtonGroup works ok everywhere.
 
 Sergey.
 
 
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RE: [flexcoders] Instantiating object in MXML

2006-08-21 Thread Daniel Thompson
 Yes, you are right. But I implemented IMXMLObject interface. My class
 instantiates in the root of the component, but nowhere else. On the
 other hand native RadioButtonGroup that is also inherited from
 EventDispatcher, not UIComponent, could be instantiated even inside
 nested containers. Why so?
 

Yes, you're right. :) RadioButtonGroup does not extend UIComponent or implement
IUIComponent. The VBox is a UIComponent and does not redefine addChild. I'm not
familiar with IMXMLObject, but it says that it represents non-visual elements to
the MXML compiler. Perhaps there's a implementation detail we're missing? Are
only the RadioButton controls being added as children?




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RE: [flexcoders] Referencing ActionScript Project

2006-08-21 Thread Daniel Thompson
OK, I found a solution. The documentation reads:

Projects within a workspace can refer to other Projects. [...] When you refer
to other projects, dependencies are created that affect how your application is
compiled. The Flex Builder compiler manages these dependencies for you and
compiles each project in the proper order so that your application is compiled
successfully. 

I may be misreading this, but I took that to mean that once you add the
reference, all the behind-the-scenes compilation settings are set. This is not
exactly right. By adding the other project's root directory to the referencing
projects Flex Build Path I was able to get what I thought should be the
behavior (e.g. correct code suggestions and, well, compilation).

What, then, does adding another project as a reference do, and how does this
differ from adding the source path.

Thanks,
-DT



 -Original Message-
 Sent: Thursday, August 17, 2006 18:06

 Hi flexcoders,
 
 I'm working through Darron's article here:
  http://www.darronschall.com/weblog/archives/000216.cfm
 
 However, I'm trying to do the ActionScript-only project slant. I have a
 temperature project and a temperature-test project. When I reference
 temperature
 from temperature-test, I am not able to compile because it cannot find the
 classes.
 
 temperature
 +-com
   +- example
 +-- TemperatureConverter.as
 
 temperature-test (references temperature)
 main.mxml
 TemperatureConverterTest.as
   (won't compile... TemperatureConverter undefined, import com.-- nothing)
 
 
 Am I missing something? Thanks.
 




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[flexcoders] Referencing ActionScript Project

2006-08-17 Thread Daniel Thompson
Hi flexcoders,

I'm working through Darron's article here:
 http://www.darronschall.com/weblog/archives/000216.cfm

However, I'm trying to do the ActionScript-only project slant. I have a
temperature project and a temperature-test project. When I reference temperature
from temperature-test, I am not able to compile because it cannot find the
classes.

temperature
+-com
  +- example
+-- TemperatureConverter.as

temperature-test (references temperature)
main.mxml
TemperatureConverterTest.as
  (won't compile... TemperatureConverter undefined, import com.-- nothing)


Am I missing something? Thanks.



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