[flexcoders] Coding a game engine using flex?

2007-05-15 Thread Curt Bererton
I'm looking to make a game in Flex/Actionscript 3 but I'm a little worried about performance if I use nice flex features like data binding and some of the fancier UI components. Assuming that performance isn't an issue, can anyone recommend good resources for learning to code games in

Re: [flexcoders] Coding a game engine using flex?

2007-05-15 Thread Adam Pasztory
I expect there would be some overhead for using features like data binding, and you could probably set up some simple tests to verify that. When it comes to performance, remember that only certain parts of your code need to run ultra-fast. For example, your collision detection routine should be