So now I see that mx.core.UIComponent has a property z and I am
curious if this is something that relates to 3D. I was trying to set
this z for the same Button in Flex but it doesn't make any difference
at FP 10.
Also anyone can give and hints as to how to use z (if possible) in
effect (I was
Paul Andrews [EMAIL PROTECTED] wrote:
Well, I wonder how Flash player 10 is going to figure in this. Nice
demos in the preview.
Not in any way as far as I know. Flash player 10 will support
displayObject.rotationX,displayObject.rotationY,
displayObject.rotationZ
But those are the only sort
- Original Message -
From: Jason [EMAIL PROTECTED]
To: flexcoders@yahoogroups.com
Sent: Thursday, November 01, 2007 2:31 PM
Subject: [flexcoders] Re: Will Papervision 3D be available for use in Flex
Builder 3 ???
Paul Andrews [EMAIL PROTECTED] wrote:
Well, I wonder how Flash player
- Original Message -
From: Paul Andrews [EMAIL PROTECTED]
To: flexcoders@yahoogroups.com
Sent: Thursday, November 01, 2007 2:53 PM
Subject: Re: [flexcoders] Re: Will Papervision 3D be available for use in
Flex Builder 3 ???
- Original Message -
From: Jason [EMAIL PROTECTED]
- Original Message -
From: Paul Andrews [EMAIL PROTECTED]
To: flexcoders@yahoogroups.com
Sent: Thursday, November 01, 2007 2:53 PM
Subject: Re: [flexcoders] Re: Will Papervision 3D be available for use in
Flex Builder 3 ???
- Original Message -
From: Jason [EMAIL PROTECTED]
On Thursday 01 Nov 2007, Paul Andrews wrote:
therefore full-blown 3D objects. I wonder how they render now that they
have a Z axis to contend with...
My guess is that with (maybe hardware accelerated) tri-axis transforms in the
player once PaperVision 3D is updated to use them, it'll *really*
On Nov 1, 2007, at 12:00 PM, Paul Andrews wrote:
Actually, it's a pretty big deal on reflection. I remember that we
will also
have a Z axis, so it's possible to represent any 3D surface and
therefore
full-blown 3D objects. I wonder how they render now that they
have a Z
axis to contend
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