Hello,
as far as i know the progress event fires as soon as the sockets detect data being in the socket. You could read the data into a byte array if 1 progress cycle did not contain a complete message for example. Typically however the sending side should use a buffer and send it as soon as
I am trying to test the actionscript socket implementation and it
seems like the Progress data event is not dispatched when the server
responds back faster than the player can handle. Is this a known issue
as I am trying to write a small client using the socket API to connect
to a pub/sub
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