Re: [flexcoders] Socket buffers

2006-10-02 Thread EECOLOR
Hello, as far as i know the progress event fires as soon as the sockets detect data being in the socket. You could read the data into a byte array if 1 progress cycle did not contain a complete message for example. Typically however the sending side should use a buffer and send it as soon as

[flexcoders] Socket buffers

2006-10-01 Thread vivekmago
I am trying to test the actionscript socket implementation and it seems like the Progress data event is not dispatched when the server responds back faster than the player can handle. Is this a known issue as I am trying to write a small client using the socket API to connect to a pub/sub