Re: [flexcoders] StartDrag() versus DragManager.doDrag()

2007-02-09 Thread Igor Costa
Hi Mike I particulary do not like to use DragManager for containers or UIComponents. I use both methods but in some case I just use isDragging method of DraManager Class. Here's a short example of that. mx:Script ![CDATA[ import mx.managers.DragManager; private var

[flexcoders] StartDrag() versus DragManager.doDrag()

2007-02-08 Thread Mike Anderson
Hello All, I am getting confused, as to which method I should use, for simply panning around an Image/SWF file. I did follow Michael's suggestions, and looked at the quick Dragging an Image to Canvas tutorial contained in the help files. My understanding is a little deeper, when it comes to

Re: [flexcoders] StartDrag() versus DragManager.doDrag()

2007-02-08 Thread Daniel Freiman
Both startDrag and doDrag will most likely continue to be supported because they are for different purposes (also, startDrag is a Sprite method and the flash package is relatively stable). startDrag simple moves and object from point A to point B (based on the cursor position). doDrag uses the