Hi Mike
I particulary do not like to use DragManager for containers or UIComponents.
I use both methods but in some case I just use isDragging method of
DraManager Class.
Here's a short example of that.
mx:Script
![CDATA[
import mx.managers.DragManager;
private var
Hello All,
I am getting confused, as to which method I should use, for simply
panning around an Image/SWF file.
I did follow Michael's suggestions, and looked at the quick Dragging an
Image to Canvas tutorial contained in the help files. My understanding
is a little deeper, when it comes to
Both startDrag and doDrag will most likely continue to be supported because
they are for different purposes (also, startDrag is a Sprite method and the
flash package is relatively stable). startDrag simple moves and object from
point A to point B (based on the cursor position). doDrag uses the
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