--
>> Giacomo 'Peldi' Guilizzoni
>> Founder, Balsamiq Studios, LLC
>> http://www.balsamiq.com
>> ph: +1 (415) 367-3531, Skype, GTalk, Facebook, Twitter, FriendFeed:
>> balsamiq
>>
>>
>>
>> On Wed, M
nesday, March 18, 2009 5:37 AM
To: flexcoders@yahoogroups.com
Subject: Re: [flexcoders] OS-dependent mxmlc behavior for fonts?
I forgot to mention, I'm using the 3.1.0 framework.
---
Giacomo 'Peldi' Guilizzoni
Founder, Balsamiq Studios, LLC
/flex-config.xml and comment out the BatikFontManager from the
>> list of font managers, and try just leaving the AFEFontManager.
>>
>> Pete
>>
>> -Original Message-
>> From: flexcoders@yahoogroups.com [mailto:flexcod...@yahoogroups.com] On
>> Behal
ist of font managers, and try just leaving the AFEFontManager.
>
> Pete
>
> -Original Message-
> From: flexcoders@yahoogroups.com [mailto:flexcod...@yahoogroups.com] On
> Behalf Of Peldi Guilizzoni, Balsamiq Studios
> Sent: Tuesday, March 17, 2009 5:34 PM
> To: flexcoders@yah
t: Re: [flexcoders] OS-dependent mxmlc behavior for fonts?
Thanks for the reply Rick. I am using 2 TTF files for the embedded
fonts, and a system font (Arial) as well.
I do not anticipate any change to my fonts, no. Why?
I don't really like the SWF option...do you or anyone else know why
I'
Do all of your fonts exhibit the same behavior? Trying to isolate an
potential rogue elements...
You might have figured this one out but Arial on Windows is probably not
Arial on Linux. So, no matter what you do use... You need to make sure you
are using the exact same .ttf font packages to gene
Thanks for the reply Rick. I am using 2 TTF files for the embedded
fonts, and a system font (Arial) as well.
I do not anticipate any change to my fonts, no. Why?
I don't really like the SWF option...do you or anyone else know why
I'm getting these differences? What part of mxmlc is
platform-depende
Did you move the fonts with you migration or are you relying on system
fonts? Are you using TTF or OTF? Do you anticipate regular changes to your
font(s)? As an alternative, you could compile your font .swf and then just
include it as an asset in your app.
Rick Winscot
On 3/17/09 9:31 AM, "peldu
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