If you're changing the tree as you drag over it, it probably repaints and
relayouts a whole bunch of stuff, and depending on where you happen to be in
the frame it could be losing some state about being draggedOver?
Can you extract just enough code to replicate your bug into a tiny project
and
I would add trace statements showing when you add/remove stuff and see
if the log makes sense. You could be dragging over or out in some way
that you don't expect
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