Re: [Flightgear-devel] Engine sound problem?

2002-03-16 Thread Erik Hofman
Erik Hofman wrote: Hi, Does anybody else have problems with the engine sound (it doesn't start playing)? I have a very weird problem over here and was wondering if I am the only one. Heh, this seems to have gone since the last properties overhaul ??!? Erik

Re: [Flightgear-devel] black and white flightgear

2002-03-16 Thread Christian Mayer
Roman Grigoriev wrote: - Original Message - From: Jon S Berndt [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, March 15, 2002 6:40 PM Subject: Re: [Flightgear-devel] black and white flightgear On Fri, 15 Mar 2002 17:47:37 +0300 Roman Grigoriev [EMAIL PROTECTED] wrote:

Re: [Flightgear-devel] new_hitlist

2002-03-16 Thread Erik Hofman
Norman Vine wrote: My apologies for the line noise I'd better just go back into lurk mode I guess Preferably not. The code improves the framerate by a factor which you meantioned earlier, but also makes the framerate quite steady. So you must have done something right! :-) Erik

Re: [Flightgear-devel] Flightgear, FS2K2 and GMAX

2002-03-16 Thread David Megginson
Marcio Shimoda writes: Does anybody have a tutorial describing how to create the ac models? You can create ac models with, AC3D (commercial), Blender (commercial but free [and now unsupported]), PPE (open source), or Innovation3D (open source); you'll need to pick your modeller than find

Re: [Flightgear-devel] new_hitlist

2002-03-16 Thread David Megginson
Curtis L. Olson writes: I had to copy sgdPointInTriangle() as well as one other routine from the old hitlist.cxx to get things to compile. We made a decision a while back that we wouldn't require a development version of plib, but require only the most recent 'stable' version. So,

Re: [Flightgear-devel] ARGGHHH !

2002-03-16 Thread David Megginson
C. Hotchkiss writes: Should we add good exception handling in the future, then throwing and catching exceptions would make for a more robust way of dealing with a lot of problems. And, it would probably be more informative. We have exception support and we use it, but there's a gotcha:

RE: [Flightgear-devel] new_hitlist

2002-03-16 Thread Curtis L. Olson
Norman Vine writes: the routine has the 'smarts' to try the whole graph if and when it doesn't get an intersection in the 'current tile' so the tile boundary thing shouldn't be the problem. Ok, that sounds correct. I'll try testing with KBOS again but I was teleporting there as part of

Re: [Flightgear-devel] Flightgear, FS2K2 and GMAX

2002-03-16 Thread Jim Wilson
Marcio Shimoda writes: Does anybody have a tutorial describing how to create the ac models? Yes, here is one. http://www22.brinkster.com/wtailgunner/tut/.%5Csample.html I've got Blender too but haven't tried using it yet for anything real yet. It is possible to convert work back and

RE: [Flightgear-devel] new_hitlist

2002-03-16 Thread Norman Vine
Curtis L. Olson writes: I'll try testing with KBOS again but I was teleporting there as part of my regression testing because of its unique tile arrangement Try --airport-id=KBOS --heading=270 Yikes good catch :-( Hmm. hey this still works in my test bed :-) What I'm seeing

Re: [Flightgear-devel] ARGGHHH !

2002-03-16 Thread Andy Ross
C. Hotchkiss wrote: The fact that the program exits gracefully as opposed to crashing with a null de-reference helps considerably. The former says something unacceptable or unhandled occurred. In this case, if we could turn on a parser log it could do a lot in pinpointing XML problems.

Re: [Flightgear-devel] ARGGHHH !

2002-03-16 Thread Alex Perry
And you really don't get much for your effort. The data that you get with the exception is only what the thrower thought to include. And the (IMHO) most important part, the stack trace, isn't available at all! This is why I prefer the crashing idiom -- a crash gives you a stack trace. :)

Re: [Flightgear-devel] new_hitlist

2002-03-16 Thread Andy Ross
David Megginson wrote: Curtis L. Olson writes: I had to copy sgdPointInTriangle() as well as one other routine from the old hitlist.cxx to get things to compile. We made a decision a while back that we wouldn't require a development version of plib, but require only the most recent

RE: [Flightgear-devel] new_hitlist

2002-03-16 Thread Curtis L. Olson
Norman Vine writes: Curtis L. Olson writes: I'll try testing with KBOS again but I was teleporting there as part of my regression testing because of its unique tile arrangement Try --airport-id=KBOS --heading=270 Yikes good catch :-( Hmm. hey this still works in my test

Re: [Flightgear-devel] new_hitlist

2002-03-16 Thread Alex Perry
Really, we need a routine that works with an arbitrary ssg scene graph. It's very concievable that someone could import scenery from some other project with a completely different layout. Also, we are talking about non-vertical intesection lines when it comes to landing gear, so a line

Re: [Flightgear-devel] ARGGHHH !

2002-03-16 Thread Alex Perry
And to pick on a silly point: it would never be called YAexit. I thought it was quite appropriate ... Yet Another Exit Function YAexit(). 8-) ___ Flightgear-devel mailing list [EMAIL PROTECTED]

[Flightgear-devel] Anyone recognize this problem?

2002-03-16 Thread William Earnest
Hello, Wound up rearranging some hardware, and am trying to move FlightGear to a faster machine. Sytem is based on RH-7.1 as was the previous, but with a better CPU and video card, more than triples my frame rates. Loaded up the current CVS of base, plib SimGear, and Flightgear. The

[Flightgear-devel] Blinking model lights

2002-03-16 Thread Jim Wilson
If I was going to add blinking lights to the model animation code, how would I do the timing? Best, Jim ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

RE: [Flightgear-devel] Blinking model lights

2002-03-16 Thread Norman Vine
Jim Wilson writes: If I was going to add blinking lights to the model animation code, how would I do the timing? Not exactly sure what you are asking but you will want to look at how to set up a ssgSelector Node and how to switch it on and off if you want SSG to handle this ssgSelectors are

[Flightgear-devel] Redhat (vs debian) / BSD OK?

2002-03-16 Thread Greg Long
I don't want to turn this into a distro debate, but I'm fixing to install Linux on my Thunderbird 1333 /1gb RAM workstation mostly for the purpose of joining in on development. My question is primarily this: Other that personal preference, is there any major need to install Debian over RedHat

RE: [Flightgear-devel] new_hitlist

2002-03-16 Thread Curtis L. Olson
Norman, This does appear to work great! Thanks for tracking this down. I able to fly successfully both at KBOS and KSFO which I couldn't do before. Thanks, Curt. Norman Vine writes: Curtis L. Olson writes: Again to summarize, we value your participation, and normally you produce very

Re: [Flightgear-devel] Redhat (vs debian) / BSD OK?

2002-03-16 Thread Jonathan Polley
Personally, I use Red Hat 7.1 and have had no problems building FlightGear. I have had some problems upgrading to 7.2 so I have stayed where I am. From the friends that I have who use Linux, Debian seems to be the preferred distribution. Debian has a superior package manager, but I have

[Flightgear-devel] How to define a new airport

2002-03-16 Thread Sergio Roth
Hi, I'd like to define a new airport. How can I do that ? Is there any paper talking about it ? Is there any place where we can get coordinates of all airports around the world ? Thanks. Sergio Roth ___ Flightgear-devel mailing list [EMAIL

Re: [Flightgear-devel] Redhat (vs debian) / BSD OK?

2002-03-16 Thread Alex Perry
My question is primarily this: Other that personal preference, is there any major need to install Debian over RedHat Linux 7.2 for FlighGear development? No _need_. If you're comfortable fixing the kinds of problems that the FAQ warns about, all of which _are_ fixable, then there is no

[Flightgear-devel] San Jose (photo scenary)

2002-03-16 Thread Sergio Roth
Hi, I'd like to experiment flying under San Jose photo scenary. I've already downloaded the package but I don't know how to start it. Anyone coul'd help me ? Thanks. Sergio Roth ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] Redhat (vs debian) / BSD OK?

2002-03-16 Thread Andy Ross
Greg Long wrote: Sounds like a go ahead to stick with familiar turf - RH7.2 And I agree - their package manager sucks, but Anaconda rocks as an installer - with the exception that it won't tell you on the fly if you have bad packages, it just gets to some point and chokes. Had that

Re: [Flightgear-devel] San Jose (photo scenary)

2002-03-16 Thread Alex Perry
I'd like to experiment flying under San Jose photo scenary. I've already downloaded the package but I don't know how to start it. Anyone coul'd help me ? If you look at the contents, there is one directory. Simply put it all in the same directory that currently has a KSJC* file in it.

Re: [Flightgear-devel] ARGGHHH !

2002-03-16 Thread David Megginson
Andy Ross writes: I really don't subscribe to the indirection above all school of software engineering, where the slightest hint that change might be coming is enough to justify all sorts of contortions in the code. Sometimes, simple things really should be left simple. Fair enough. I

Re: [Flightgear-devel] Help with XML and preferences.xml

2002-03-16 Thread Jonathan Polley
I have made an attempt to describe the contents of 'preferences.xml.' Could someone knowledgeable in the properties list and preferences.xml file let me know if I am understanding things correctly? Also, is there any information about what each component of FlightGear needs from the

[Flightgear-devel] Norman's change and the PointInTriangle

2002-03-16 Thread Alex Perry
Can we patch the sgdPointInTriangle back to PointInTriangle _and_ keep the improvements from Norman in the tree ? ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

RE: [Flightgear-devel] ARGGHHH !

2002-03-16 Thread Norman Vine
David Megginson writes: Also, if we add the ability to get surface attributes, it will be obvious when one wheel slips off the side of the runway onto the grass or gravel. FWIW the Hitlist code has had the capability to return the ssgState assosciated with the triangle 'hit' intersected

[Flightgear-devel] simple tower view

2002-03-16 Thread Michael Selig
I am wondering does the view manager work-in-progress support a simple tower view at this stage? Having gone from our non-CVS tower view in 0.7.8 to a recent CVS checkout leaves me wishing for more. Regards, Michael ** Prof. Michael S. Selig

Re: [Flightgear-devel] simple tower view

2002-03-16 Thread David Findlay
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On Sun, 17 Mar 2002 16:29, you wrote: I am wondering does the view manager work-in-progress support a simple tower view at this stage? Having gone from our non-CVS tower view in 0.7.8 to a recent CVS checkout leaves me wishing for more. Sounds

Re: [Flightgear-devel] Norman's change and the PointInTriangle

2002-03-16 Thread Alex Perry
Alex Perry writes: Can we patch the sgdPointInTriangle back to PointInTriangle _and_ keep the improvements from Norman in the tree ? the sgdPointinTriangle() was specifically written for use with these FGFS routines and was moved to PLib so others could take advantage of it recently.

[Flightgear-devel] OT: SuSE new release ad page

2002-03-16 Thread Alex Perry
http://www.suse.com/us/products/suse_linux/i386/games.html ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] simple tower view

2002-03-16 Thread Michael Selig
At 3/17/02, you wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On Sun, 17 Mar 2002 16:29, you wrote: I am wondering does the view manager work-in-progress support a simple tower view at this stage? Having gone from our non-CVS tower view in 0.7.8 to a recent CVS checkout leaves me

RE: [Flightgear-devel] Norman's change and the PointInTriangle

2002-03-16 Thread Norman Vine
Alex Perry writes: Alex Perry writes: Can we patch the sgdPointInTriangle back to PointInTriangle _and_ keep the improvements from Norman in the tree ? the sgdPointinTriangle() was specifically written for use with these FGFS routines and was moved to PLib so others could take advantage