David Megginson writes:
>>
>Also, if we add the ability to get surface attributes, it will be
>obvious when one wheel slips off the side of the runway onto the
>grass or gravel.

FWIW the Hitlist code has had the capability to return the ssgState 
assosciated with the triangle 'hit' < intersected > since it's inception

See the commented code in fgCurrentElev()
/* ssgState *IntersectedLeafState = 
   ((ssgLeaf*)hit_list->get_entity(this_hit))->getState(); */

Note ssgState allows for arbritrary user data

Have Fun :-)

Norman

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