Jon Berndt writes:
I was remembering first how the F-16 sim at Link was run at 25 Hz, which
is of course 0.04 seconds. Wait ... (thinking, this time). Yes, that's
right ;-)
Then, I went to the numpad on my keyboard and hit 0.01 as I was typing in
the dt for 100 Hz. Only I missed. On
? I don't see any harm in sticking with the integer value, but I
agree that a better name, proper documentation, and some debugging is
essential.
This is true - particularly about documentation. Inline comments would
help, too. I prefer (and we will continue to do this for JSBSim) that dt
On Fri, 2002-05-03 at 04:20, Jon Berndt wrote:
? I don't see any harm in sticking with the integer value, but I
agree that a better name, proper documentation, and some debugging is
essential.
This is true - particularly about documentation. Inline comments would
help, too. I prefer
David Megginson wrote:
Jon Berndt writes:
I was remembering first how the F-16 sim at Link was run at 25 Hz, which
is of course 0.04 seconds. Wait ... (thinking, this time). Yes, that's
right ;-)
Then, I went to the numpad on my keyboard and hit 0.01 as I was typing in
the dt
I think I agree. When we go about fixing this up, I think we should
pass a dt to the modules which would be in units = seconds and of
type double.
Regards,
Curt.
Christian Mayer writes:
David Megginson wrote:
Jon Berndt writes:
I was remembering first how the F-16 sim at Link
On Thu, 2 May 2002 23:23:53 -0500,
Jon Berndt [EMAIL PROTECTED] wrote in message
[EMAIL PROTECTED]:
This is ridiculous. dt is short for delta T. In a 100 Hz
simulation, the
corresponding dt is 0.04. For 120 Hz it's 0.00833. For people that
do simulation for a living this is one of
I've just checked in changes to add a billboard animation to
FlightGear 3D models. The billboard animation causes an object (or
entire model) to rotate towards the camera about its z-axis and,
optionally, its x-axis as well. Here's the XML wrapper for a sample
billboarded tree (only 4 vertices)
David Megginson writes:
Feel free to play with the sample tree and to compare it to the
non-billboarded tree. I don't know which approach would be better for
an entire forest:
1. The non-billboarded tree has 18 vertices (or so), but doesn't
require any special dynamic transformation.
2.