Try the bindings as they are in CVS now. They are, I think, what you were
looking for.
Exactly, very nice - thanks,
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends are !
--
Recently someone posted some F-16 panel artwork here (I forgot who), and I've
made an F-16/T-38/generic-fighter panel/HUD combo out of it. If anyone's
interested I'll post links to my config files here. Screenshot:
http://home.attbi.com/~davidculp2/f16/f16-cockpit.jpg
Some limitations:
1)
David Culp wrote:
Recently someone posted some F-16 panel artwork here (I forgot who), and I've
Does this look familliar:
http://www.a1.nl/~ehofman/fgfs/download/f16-panel.png
*Then it might have been me ;-)
made an F-16/T-38/generic-fighter panel/HUD combo out of it. If anyone's
Lee Elliott just sent me his latest rendition of the SeaHawk. Lee
makes really sweet 3d models (B-52, TSR2, A-10, SeaHawk, etc.) and he
is now starting to texture them:
http://www.flightgear.org/images/SeaHawk.jpg
If you have the latest cvs of the base package, you can try this out
by
http://www.flightgear.org/images/SeaHawk.jpg
That just kicks ass. You've made a buddy of mine very happy. He's
recently got a Sea Hawk cockpit that is destined to be a sim cockpit.
You can see it at http://www.wv838.com
Thanks Lee!
g.
___
Happy Valentines day?
Thanks Lee!!! How did you do it?
Matt
On Fri, 2003-02-14 at 07:38, Curtis L. Olson wrote:
Lee Elliott just sent me his latest rendition of the SeaHawk. Lee
makes really sweet 3d models (B-52, TSR2, A-10, SeaHawk, etc.) and he
is now starting to texture them:
Curtis L. Olson [EMAIL PROTECTED] said:
Lee Elliott just sent me his latest rendition of the SeaHawk. Lee
makes really sweet 3d models (B-52, TSR2, A-10, SeaHawk, etc.) and he
is now starting to texture them:
http://www.flightgear.org/images/SeaHawk.jpg
Very nice textures Lee! Just
Gene Buckle writes:
http://www.flightgear.org/images/SeaHawk.jpg
That just kicks ass. You've made a buddy of mine very happy. He's
recently got a Sea Hawk cockpit that is destined to be a sim cockpit.
You can see it at http://www.wv838.com
There is some really detailed cockpit info
On Fri, 2003-02-14 at 12:20, Curtis L. Olson wrote:
Gene Buckle writes:
http://www.flightgear.org/images/SeaHawk.jpg
That just kicks ass. You've made a buddy of mine very happy. He's
recently got a Sea Hawk cockpit that is destined to be a sim cockpit.
You can see it at
Curtis L. Olson wrote:
Lee Elliott just sent me his latest rendition of the SeaHawk. Lee
makes really sweet 3d models (B-52, TSR2, A-10, SeaHawk, etc.) and he
is now starting to texture them:
http://www.flightgear.org/images/SeaHawk.jpg
If you have the latest cvs of the base package, you
Erik Hofman writes:
Curtis L. Olson wrote:
Lee Elliott just sent me his latest rendition of the SeaHawk. Lee
makes really sweet 3d models (B-52, TSR2, A-10, SeaHawk, etc.) and he
is now starting to texture them:
http://www.flightgear.org/images/SeaHawk.jpg
If you have the
On Fri, 2003-02-14 at 09:45, Curtis L. Olson wrote:
Erik Hofman writes:
Curtis L. Olson wrote:
Lee Elliott just sent me his latest rendition of the SeaHawk. Lee
makes really sweet 3d models (B-52, TSR2, A-10, SeaHawk, etc.) and he
is now starting to texture them:
Oh, and one word of advise, don't use the parking break when airborne
... :-P
Oh my, now that's an easter egg I wasn't expecting. Lee get's the
prize for the day. :-)
What happens?
g.
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Curtis L. Olson wrote:
Erik Hofman writes:
Oh, and one word of advise, don't use the parking break when airborne
... :-P
Oh my, now that's an easter egg I wasn't expecting. Lee get's the
prize for the day. :-)
I try to get it working when on the ground only by adding the following
tho
Gene Buckle wrote:
Oh, and one word of advise, don't use the parking break when airborne
... :-P
Oh my, now that's an easter egg I wasn't expecting. Lee get's the
prize for the day. :-)
What happens?
http://www.a1.nl/~ehofman/fgfs/download/seahawk.png
Erik
Gene Buckle wrote:
Oh, and one word of advise, don't use the parking break when airborne
... :-P
Oh my, now that's an easter egg I wasn't expecting. Lee get's the
prize for the day. :-)
What happens?
http://www.a1.nl/~ehofman/fgfs/download/seahawk.png
Heh. That's pretty neat. Does
Gene Buckle wrote:
Gene Buckle wrote:
What happens?
http://www.a1.nl/~ehofman/fgfs/download/seahawk.png
Heh. That's pretty neat. Does it affect the flight characteristics or is
it strictly a visual effect?
Visual only. It was meant to work on the ground only, but the brakes
gets
On 14 Feb 2003 12:31:00 -0500,
Luke Scharf [EMAIL PROTECTED] wrote in message
[EMAIL PROTECTED]:
On Fri, 2003-02-14 at 12:20, Curtis L. Olson wrote:
Gene Buckle writes:
http://www.flightgear.org/images/SeaHawk.jpg
That just kicks ass. You've made a buddy of mine very happy.
Erik Hofman writes:
Visual only. It was meant to work on the ground only, but the brakes
gets applied whet in the air as well (which is the correct behaviour IMHO).
The best thing to do would be to read a new property, like
/controls/wings
which would be set to something between 0.0
Anyone know where a good report on this aircraft might be
found? Aero, mass props, etc.?
Jon
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Probably first place to start:
http://www.thunder-and-lightnings.co.uk/seahawk/index.html
References section should contain data.
Matt
On Fri, 2003-02-14 at 11:00, Jon S Berndt wrote:
Anyone know where a good report on this aircraft might be
found? Aero, mass props, etc.?
Jon
Erik Hofman wrote:
I try to get it working when on the ground only by adding the
following tho the YASim configuration file:
control-input axis=/gear/gear[0]/wow control=EXTEND/
which checks for weight on the nosegear, but it seems to work
inverted. Andy?
You can play with the
Andy Ross wrote:
Erik Hofman wrote:
I try to get it working when on the ground only by adding the
following tho the YASim configuration file:
control-input axis=/gear/gear[0]/wow control=EXTEND/
which checks for weight on the nosegear, but it seems to work
inverted. Andy?
You can
At 2/14/03, Luke Scharf wrote:
On Fri, 2003-02-14 at 12:20, Curtis L. Olson wrote:
Gene Buckle writes:
http://www.flightgear.org/images/SeaHawk.jpg
That just kicks ass. You've made a buddy of mine very happy. He's
recently got a Sea Hawk cockpit that is destined to be a sim
Hi,
I am trying to re-build FlightGear with all the libs on a completely new
Cygwin system from scratch (mostly to learn all the annoyencies on the way
again and record the errors in the Getting Started).
The first one entered already while making Metakit. While compiling it I get
Michael,
Which version of metakit were you building? Is this still problem
with the most recent versions of metakit? If not, has anyone reported
this to the metakit author so this can at least get resolved in future
versions?
Curt.
Michael Basler writes:
Hi,
I am trying to re-build
Erik Hofman wrote:
Andy Ross wrote:
You can play with the src0/src1/dst0/dst1 attributes to get any
linear mapping you want.
Hmm, Im not sure I can do what I want then. What is needed is a
switch that says, hey if this property is false then ignore this
input.
Is this possible at all?
Curt,
Which version of metakit were you building? Is this still problem
with the most recent versions of metakit? If not, has anyone reported
this to the metakit author so this can at least get resolved in future
versions?
This is Metakit 2.4.3. It came with the CVS archive, maybe 14 days
Okay, here's problem #2.
Simgear doesn't configure as metakit is not found.
However, I was under the impression that the corrected metakit did make +
make install. At least, I ended up with a correct message about it being
installed. Moreover, there are
libmk4.a and libmk4.la
under
Erik wrote:
*Then it might have been me ;-)
Bueno, Erik! Here's what I've done to the panel. I had to shave off the top
and bottom a little for visibility over the nose. I then added some HUD
brackets, and converted it to RGB format. The (huge) file is here:
My reproduction of the 1946 Piper J3 Cub Owner's Manual arrived
yesterday from an eBay seller (my first experimentation with sniping).
Most of it contains maintenance information, but I've copied the
FLYING HINTS section into $FG_ROOT/Aircraft-yasim/README.j3cub. It
has some performance numbers
Hi,
here are a couple bugs that make flying FlightGear rather difficult
must be rather easy to fix:
- some time ago (a week or two), the 2D panel ASI stopped working on
most aircraft I use (Seahawk, TSR.2, B52). The same applies to some
of the other instruments (AoA, turn ind.)
- the main
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