For some reason both cvs.flightgear.org and cvs.simgear.org are failing to
resolve. I've just been exploring with dig, and none of the listed
nameservers appear to have an A record for them.
Anyone else seeing this?
--
Jon Stockill
[EMAIL PROTECTED]
On Fri, 8 Aug 2003, Curtis L. Olson wrote:
Would anyone be opposed to using the ; character as a path separator
since these paths could show up in universeral config files.
; is a command seperator though.
--
Jon Stockill
[EMAIL PROTECTED]
___
Curtis,
I have worked with DIS in my line of work, I would
be very intrested to work on the idea, I agree we need
a simple little server that communicates with clients
(flightgear).
I think some the algorithms for dead reconing and
predictive paths would work a treat.
I have some ideas for
To: [EMAIL PROTECTED]
MIME-Version: 1.0
Content-Type: text/plain; charset=iso-8859-1
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Please can you e-mail me the code and e-mail, I would
be intrested.
Are there any formal documents describing the
interface to flightgear?
The proposed ideas for the interface
Jon Berndt wrote:
Now I am getting this when trying to build the latest simgear from CVS:
Making all in clouds3d
make[5]: Entering directory
`/home/Jon/src/SimGear/simgear/scene/sky/clouds3d'
if
cc -DHAVE_CONFIG_H -I. -I. -I../../../../simgear -I../../../.. -I/usr/X11R6
/include -D_REENTRANT
Erik Hofman [EMAIL PROTECTED] said:
Jon S Berndt wrote:
On Wed, 6 Aug 2003 17:41:33 -0400
David Megginson [EMAIL PROTECTED] wrote:
you are flying fast enough (i.e. a dive). Any suggestions? JSBSim
does not handle windmilling properly either.
Any suggestions?
Windmilling
Lee Elliott writes:
Perhaps we need a directory in Scenery that can be scanned for
world landmarks like this. Could the model and location data be
defined in an xml file? Would it be possible to animate them?
(thinking rotating restaurants and swing bridges here).
I've been thinking
Jim Wilson wrote:
Might be easier to just place the Landmarks tree at the root of the Scenery
tree like Scenery/Landmarks/ where the Landmarks subdirectory has a tree of
its own in the same layout as the Scenery directory. Then you don't need
delimiters for multiple paths.
We actually have to.
Curtis L. Olson writes:
Practically speaking, if no one wants to step forward to do this, I
will just reconfigure the lists to allow all posts to go through
immediately.
Why not reconfigure so that all posts by non-members bounce
automatically? I know that it's a bit of a pain when
On Sat, 9 Aug 2003 11:19:13 -0400,
David Megginson [EMAIL PROTECTED] wrote in message
[EMAIL PROTECTED]:
Curtis L. Olson writes:
Practically speaking, if no one wants to step forward to do this, I
will just reconfigure the lists to allow all posts to go through
immediately.
Why
Curtis L. Olson writes:
David Megginson writes:
Curtis L. Olson writes:
The : path separate character might be hard to make unambiguos on
the windows platform. But it is the standard under unix.
Would anyone be opposed to using the ; character as a path separator
Curtis L. Olson
Norman Vine writes:
I am wondering what having multiple paths to search will do for 'stutter'
and as far as LandMarks go I can't really see why they don't just go in the
standard scenery file as since they are LandMarks they probably only
apply to one location :-)
Matevz Jekovec [EMAIL PROTECTED] wrote:
Keyboard:
[...]
- no more V key for views, but seperate keys for all of them on number keys:
inside views:
Hmmm, the scheme you propose sounds quite complicated to me. I assume
usually people don't want to be forced to use a handbook just to figure
Just a heads up that at some point this afternoon I need to bring down
the flightgear ftp/mail server to replace a drive that is going on the
blink. I might do that right now so you might not get this email
until after it's back up. :-)
Curt.
--
Curtis Olson IVLab / HumanFIRST Program
Last times I'm experiencing a weird problem. I have the yesterday's CVS
SimGear, FlightGear+base and plib. All compiled and installed by
myself. When I run FGFS, I hear that beeping (ATC morse code) and then
all the sounds just mute! Other games and sound apps work fine though
(also tuxracer,
David Megginson writes:
Besides, the paths will be different for every platform anyway -- if
you weren't going to include DOS drive letters, you wouldn't need to
worry about ':'.
That is a fair point ...
Curt.
--
Curtis Olson IVLab / HumanFIRST Program FlightGear Project
Twin Cities
Here's a JPEG of the default 172 finishing a landing roll at CYTZ
Toronto/City Centre (aka Toronto Island) with the CN Tower in the
background:
http://www.megginson.com/flightsim/cytz.jpg
I whipped the CN Tower model and texture together in about two hours
using Blender and the Gimp. The
The stall speed figure I found for the B-52 was 169 kts :)
Yes, without flaps. I haven't ever seen the described effect without
flaps, though.
Are you flying with default weather conditions? The wind settings are could
easily produce the asymmetry effects you're seeing, especially
All,
Is it possible to build FGFS on Windows without using Cygwin? I have Visual
Studio 2003 which has C++ .net in it. The manual here:
http://www.flightgear.org/Docs/InstallGuide/getstart.html only talks about
how to build it with Cygwin. I'd like to avoid using Cygwin if at all
possible.
Curtis L. Olson writes:
Our initial intent was to be new-user friendly, but maybe in today's
day and age, automatically bouncing non-members is acceptable.
Absolutely -- even two years ago, I knew of very few lists that didn't
require a subscription.
All the best,
David
--
David
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