Re: [Flightgear-devel] Errors when trying to compile FlightGear 0.9.1

2003-08-18 Thread Frederic Bouvier
Andrew Durdin wrote: I'm trying to build FlightGear 0.9.1 on Windows 98 using MSVC 6.0. However, I get a series of operator is ambiguous errors in mk4.inl from metakit 2.4.9.2 (see below). I can't for the life of me work out why I'm getting these errors, and what I should do about it. Any

Re: [Flightgear-devel] Gear texture

2003-08-18 Thread Matevz Jekovec
Erik Hofman wrote: Matevz Jekovec wrote: Guys, I played today with my j22.xml model wrapper. Can't we use equal sentence in situations other than typeselect/type? I wanted to do that wheels don't spin when in the air (or slowly) and normally do when on the ground: !-- NOSEGEAR SPIN: -- !-- on

Re: [Flightgear-devel] Gear texture

2003-08-18 Thread Erik Hofman
Lee Elliott wrote: On Sunday 17 August 2003 20:59, Erik Hofman wrote: BTW. There is a value called wow (weight on wheel) which is probably better suited for this. That's handy - I'd seen it but wasn't sure what it was and was thinking it might be oblique/side-force related. Could this be used

Re: [Flightgear-devel] Gear texture

2003-08-18 Thread Matevz Jekovec
I think you don't need to define equals and value. BTW. There is a value called wow (weight on wheel) which is probably better suited for this. Erik That's handy - I'd seen it but wasn't sure what it was and was thinking it might be oblique/side-force related. Could

Re: [Flightgear-devel] Glut

2003-08-18 Thread Matevz Jekovec
Lee Elliott wrote: Hello All, while this isn't directly linked to the Glut/SDL issue, it occurred to me that if we ever consider moving to a different or improved model object format then using one that supports boolean operations or trim curves would be really handy. How feasible would this

Re: [Flightgear-devel] Error compiling from today's cvs

2003-08-18 Thread Erik Hofman
Dave Perry wrote: Updated plib, SimGear, FlightGear (source) from cvs. Got the following error compiling FlightGear. make[2]: Entering directory `/usr/local/source/FlightGear/src/Main' g++ -DPKGLIBDIR=\/usr/local/FlightGear/lib/FlightGear\ -g -O2

[Flightgear-devel] daylight property

2003-08-18 Thread Melchior FRANZ
I'm about to animate my danube tower[1]. The version on my HP has already simple lighted ads and a flashing, red obstacle warning light. To prevent it from flashing all day long, I've used this condition: condition or less-than

Re: [Flightgear-devel] daylight property

2003-08-18 Thread Erik Hofman
Melchior FRANZ wrote: I'm about to animate my danube tower[1]. The version on my HP has already simple lighted ads and a flashing, red obstacle warning. I didn't find anything better suited, but I think that more models will need a property for this purpose in the future. It should ideally be a

[Flightgear-devel] animation timed with just one object

2003-08-18 Thread Melchior FRANZ
Faked lights (simple objects with red emission) are relatively dark. To enhance visibility from farther distances I make them bigger than they would be in reality and use simple shapes such as ugly cubes to keep the poly count low. The cubes, however, must only be shown when they represent a

[Flightgear-devel] Re: animation timed with just one object

2003-08-18 Thread Melchior FRANZ
BTW: here's a screenshot: http://www.unet.univie.ac.at/~a8603365/donauturm.png (101 kB) The red tilde is now animated and spinning. The top light is blinking, the other lights are constantly on (from 1800z to 0600z). There are a few lights still missing. m.

[Flightgear-devel] Re: animation timed with just one object

2003-08-18 Thread Melchior FRANZ
* Melchior FRANZ -- Monday 18 August 2003 19:31: http://www.unet.univie.ac.at/~a8603365/donauturm.png (101 kB) Arghh ... the admins are currently working on the server setup and at the moment it seems to delivering arbitrary documents and pictures. This should work:

Re: [Flightgear-devel] animation timed with just one object

2003-08-18 Thread Erik Hofman
Melchior FRANZ wrote: Whereby none is a silly object below the surface. Is there a better way to make an object blink, that doesn't need a dummy object? Thinking about it a bit I think a blinking object required three animations: 1. rotate a one-sided square containing the light texture. 2.

Re: [Flightgear-devel] Error compiling from today's cvs

2003-08-18 Thread Dave Perry
Matevz Jekovec wrote: Do you have libjpeg installed and did you run SimGear ./configure --with-jpeg-factory ? Thanks, That solved the problem. When did this become required? Back in the air, Dave Perry ___ Flightgear-devel mailing list [EMAIL

Re: [Flightgear-devel] Gear texture

2003-08-18 Thread Lee Elliott
On Monday 18 August 2003 09:15, Erik Hofman wrote: Lee Elliott wrote: On Sunday 17 August 2003 20:59, Erik Hofman wrote: BTW. There is a value called wow (weight on wheel) which is probably better suited for this. That's handy - I'd seen it but wasn't sure what it was and was

Re: [Flightgear-devel] Glut

2003-08-18 Thread Lee Elliott
On Monday 18 August 2003 09:41, Matevz Jekovec wrote: Lee Elliott wrote: Hello All, while this isn't directly linked to the Glut/SDL issue, it occurred to me that if we ever consider moving to a different or improved model object format then using one that supports boolean operations

Re: [Flightgear-devel] animation timed with just one object

2003-08-18 Thread Lee Elliott
On Monday 18 August 2003 18:52, Erik Hofman wrote: Melchior FRANZ wrote: Whereby none is a silly object below the surface. Is there a better way to make an object blink, that doesn't need a dummy object? Thinking about it a bit I think a blinking object required three animations:

[Flightgear-devel] Build Problem for MacOS X

2003-08-18 Thread Jonathan Polley
I have been remiss in my duties of keeping FlightGear up to date under MacOS X (something to do with work). I finally had a chance to build everything again and hit a problem with the 3D cloud code. After much gnashing of teeth, I was able to get simgear/scene/sky/clouds3d/SkyContext.cpp to

Re: [Flightgear-devel] Build Problem for MacOS X

2003-08-18 Thread Jonathan Polley
Well, I got FlightGear to build and run again so I tried the 3d clouds. I got the following backtrace: Program received signal EXC_BAD_ACCESS, Could not access memory. 0x0027d884 in SkySceneLoader::Load(SGPath, double, double) (this=0x1017dac0, filename=Cannot access memory at address