* Curtis L. Olson -- Thursday 05 May 2005 00:26:
What can happen though if we interleave with the rendering loop on init,
is that for slower displays that take a non-trivial amount of time to
render (or even clear the buffer) then init times can be substantially
slowed.
I'm claim that the
David Luff wrote
Ditto Cygwin for long startup times. I've taken a look in the past, and
loading the airport and nav data consumes the vast bulk of the time. This
happens before any rendering (and before the splash-screen appears, which
I
assume Melchior's patch fixes).
FGFS start-up
* Vivian Meazza -- Thursday 05 May 2005 09:44:
FGFS start-up times under Cygwin have become so long that it is possible to
brew a cup of coffee while waiting ... some might think this useful.
Oh. I hope you mean that the startup time has become much too long over time,
and not that this patch
Hi All,
Today we celibate the 60th anniversary of the liberation of our country
after WWII. It will be delighting to see the smiling old faces of the
Canadian, Polish, American and Australian veterans carried around in old
army vehicles all around the country.
It will also be an opportunity
Melchior FRANZ wrote
* Vivian Meazza -- Thursday 05 May 2005 09:44:
FGFS start-up times under Cygwin have become so long that it is possible
to
brew a cup of coffee while waiting ... some might think this useful.
Oh. I hope you mean that the startup time has become much too long over
On 5 May 2005, at 09:18, Melchior FRANZ wrote:Oh. I hope you mean that the startup time has become much too long over time, and not that this patch made it worse. I don't think that the patch has a noticable effect, neither positive nor negative. Except that it possibly improves the perception and
eagle monart wrote:
i can say: that aircraft is good.
may be with the last JSB version and the coming configuration interface
every Aircraft could be better and better .
is it really? i even can do pugachevs cobra maneuver:) do you mean that
there is already fcs defined and i have to edit it_?
hi everyone.
there is afunction of importng 3d models into sceneries. is it possible to
add a full city lets say NY; modeled in 3d primatives and covered by a
textures. what type of graphics card we need?
_
Express yourself
eagle monart writes
hi everyone.
there is afunction of importng 3d models into sceneries. is it possible to
add a full city lets say NY; modeled in 3d primatives and covered by a
textures. what type of graphics card we need?
A Cray I think. :-)
Cheers
Innis
Hi Erik
Erik Hofman writes
Hi All,
It will be delighting to see the smiling old
faces of the Canadian, Polish, American and Australian veterans carried
around in old army vehicles all around the country.
Your welcome Mate.
I think us Aussies were there 30 years before with far more apalling
there is afunction of importng 3d models into sceneries. is it
possible to
add a full city lets say NY; modeled in 3d primatives and covered by a
textures. what type of graphics card we need?
The graphics card required would need to be quite heavyweight, though
lod would help a lot.
The major
Erik Hofman wrote:
Consider this to be a salute to all those who helped free our country
from oppression.
I respectfully bow at those people who made the liberation of our
neigbours' as well as our own country come true - especially at the
families of those soldiers who lost their life in
Le jeudi 05 mai 2005 09:09 +, eagle monart a crit :
hi everyone.
there is afunction of importng 3d models into sceneries. is it possible to
add a full city lets say NY; modeled in 3d primatives and covered by a
textures. what type of graphics card we need?
Why don't you subscribes
Gerard ROBIN wrote:
Le jeudi 05 mai 2005 10:21 +0200, Erik Hofman a crit :
Hi All,
Today we celibate the 60th anniversary of the liberation of our country
after WWII. It will be delighting to see the smiling old faces of the
Canadian, Polish, American and Australian veterans carried around in
Erik Hofman wrote:
Update of /var/cvs/SimGear-0.3/SimGear/simgear/scene/sky
In directory baron:/tmp/cvs-serv10162/scene/sky
Modified Files:
Makefile.am cloud.cxx cloud.hxx
Added Files:
bbcache.cxx bbcache.hxx cloudfield.cxx cloudfield.hxx
newcloud.cxx newcloud.hxx
Martin Spott wrote:
I respectfully bow at those people who made the liberation of our
neigbours' as well as our own country come true - especially at the
families of those soldiers who lost their life in their battle to
achieve this goal.
stands next to his German friend and bows together/
Erik
Martin Spott wrote:
Any objections against the following patch ? 'sqrtf' doesn't exist on
Solaris:
This should not cause any problems.
Erik
--- SimGear/simgear/scene/sky/newcloud.cxx~ 2005-05-05 16:18:14.319996000
+0200
+++ SimGear/simgear/scene/sky/newcloud.cxx 2005-05-05 16:18:13.347644050
eagle monart wrote:
hi everyone.
there is afunction of importng 3d models into sceneries. is it possible
to add a full city lets say NY; modeled in 3d primatives and covered by
a textures. what type of graphics card we need?
Yes, it's possible - start designing buildings :-)
See
Erik Hofman wrote:
Hi All,
Today we celibate the 60th anniversary of the liberation of our country
after WWII. It will be delighting to see the smiling old faces of the
Canadian, Polish, American and Australian veterans carried around in old
army vehicles all around the country.
It will also
Jon Stockill wrote:
Erik Hofman wrote:
Today we celibate the 60th anniversary of the liberation of our
country after WWII. It will be delighting to see the smiling old faces
of the Canadian, Polish, American and Australian veterans carried
around in old army vehicles all around the country.
there is afunction of importng 3d models into sceneries. is it
possible to
add a full city lets say NY; modeled in 3d primatives and covered by a
textures. what type of graphics card we need?
The graphics card required would need to be quite heavyweight, though
lod would help a lot.
The
I am trying to display the HUD in the center of the screen no
matter which way the viewer is looking. Currently in the center of the screen
if the viewer is facing straight forward. Can anyone point me in the right
direction?
___
Ben Morrison wrote:
I am trying to display the HUD in the center of the screen no matter
which way the viewer is looking. Currently in the center of the screen
if the viewer is facing straight forward. Can anyone point me in the
right direction?
pointing forward/
Seriously, there is an
Do you know where the code is located inside of the Flightgear source for
drawing this alternative HUD? I am drawing a custom HUD. Sorry if I am
asking simple questions. I am still trying to learn how Flightgear works.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL
Ben Morrison wrote:
I am trying to display the HUD in the center of the screen no matter
which way the viewer is looking. Currently in the center of the
screen if the viewer is facing straight forward. Can anyone point
me in the right direction?
Try toggling /sim/hud/enable3d. The original
On May 5, 2005 08:30 am, Giles Robertson wrote:
The major problem is modelling the city anyway; if you are prepared to
model NY accurately, then feel free - but be aware of the size of the
task, and if you already have the data, tell us where it is :)
Giles Robertson
Too bad the Manhattan
Ok that was it. Thanks!
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andy Ross
Sent: Thursday, May 05, 2005 1:02 PM
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] HUD
Ben Morrison wrote:
I am trying to display the HUD in the
Hello all,
I'm experiencing some problems with the weather behaviour.
Specifically, the problems are with the wind and visibility
settings.
Without using real-weather fetch, when I start on the runway, eg.
at KSFO, the wind speed is frequently 6 kts i.e. second boundary
layer instead of the
Andy Ross wrote:
- #elif defined( _MSC_VER ) || defined(__MINGW32__)
+ #elif defined( _MSC_VER ) || defined(__MINGW32__) || defined(__solaris__)
Can anyone give me a hint on how to determine the defines that are
set by the compiler itself ?
Martin.
--
Unix _IS_ user friendly - it's just
Martin Spott wrote:
Can anyone give me a hint on how to determine the defines that are
set by the compiler itself ?
With a gcc variant, you can do something like:
echo | gcc -E -dM -
This is kinda fun, you can watch how the built-in defines changes as
you vary the optimization switches and
The new 3D clouds are great! However, on the ground, I noticed the clouds
seem a bit grainy. They are also darker than they should be. On closer
observation, I see this:
http://www.students.yorku.ca/~ampere/fgfs-screen-006.jpg
Does anybody know I am seeing these artifacts? Would my use of
Ampere K. Hardraade wrote:
The new 3D clouds are great! However, on the ground, I noticed the clouds
seem a bit grainy. They are also darker than they should be. On closer
observation, I see this:
http://www.students.yorku.ca/~ampere/fgfs-screen-006.jpg
Does anybody know I am seeing these
On May 5, 2005 06:32 pm, Curtis L. Olson wrote:
They look a lot nicer in 24bit depth, there are some issues, but I
assume this is still a work in progress so I'll wait a bit longer before
I start complaining. :-)
hehe. I see why you would think I am complaining. I missed the word why in
one
Well i got problem with flight gear on win xp, (amd athlon xp 2600,
1,9ghz, 512 mb ram, ati radeon 9550, no joystick installed or
plugged).
When i start fly (after choosing plain, airport, setting that i use
keyboard) the plain is going forward it self, and, usualy it rotate
left or right (on
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