[Flightgear-devel] Re: opening window splash screen

2005-05-05 Thread Melchior FRANZ
* Curtis L. Olson -- Thursday 05 May 2005 00:26: What can happen though if we interleave with the rendering loop on init, is that for slower displays that take a non-trivial amount of time to render (or even clear the buffer) then init times can be substantially slowed. I'm claim that the

RE: [Flightgear-devel] Re: opening window splash screen

2005-05-05 Thread Vivian Meazza
David Luff wrote Ditto Cygwin for long startup times. I've taken a look in the past, and loading the airport and nav data consumes the vast bulk of the time. This happens before any rendering (and before the splash-screen appears, which I assume Melchior's patch fixes). FGFS start-up

[Flightgear-devel] Re: opening window splash screen

2005-05-05 Thread Melchior FRANZ
* Vivian Meazza -- Thursday 05 May 2005 09:44: FGFS start-up times under Cygwin have become so long that it is possible to brew a cup of coffee while waiting ... some might think this useful. Oh. I hope you mean that the startup time has become much too long over time, and not that this patch

[Flightgear-devel] OT: 60 years of Dutch liberation

2005-05-05 Thread Erik Hofman
Hi All, Today we celibate the 60th anniversary of the liberation of our country after WWII. It will be delighting to see the smiling old faces of the Canadian, Polish, American and Australian veterans carried around in old army vehicles all around the country. It will also be an opportunity

RE: [Flightgear-devel] Re: opening window splash screen

2005-05-05 Thread Vivian Meazza
Melchior FRANZ wrote * Vivian Meazza -- Thursday 05 May 2005 09:44: FGFS start-up times under Cygwin have become so long that it is possible to brew a cup of coffee while waiting ... some might think this useful. Oh. I hope you mean that the startup time has become much too long over

Re: [Flightgear-devel] Re: opening window splash screen

2005-05-05 Thread James Turner
On 5 May 2005, at 09:18, Melchior FRANZ wrote:Oh. I hope you mean that the startup time has become much too long over time, and not that this patch made it worse. I don't think that the patch has a noticable effect, neither positive nor negative. Except that it possibly improves the perception and

Re: [Flightgear-devel] Re: need to see where we are; (Gerard ROBIN)

2005-05-05 Thread Erik Hofman
eagle monart wrote: i can say: that aircraft is good. may be with the last JSB version and the coming configuration interface every Aircraft could be better and better . is it really? i even can do pugachevs cobra maneuver:) do you mean that there is already fcs defined and i have to edit it_?

[Flightgear-devel] 3d city

2005-05-05 Thread eagle monart
hi everyone. there is afunction of importng 3d models into sceneries. is it possible to add a full city lets say NY; modeled in 3d primatives and covered by a textures. what type of graphics card we need? _ Express yourself

RE: [Flightgear-devel] 3d city

2005-05-05 Thread Innis Cunningham
eagle monart writes hi everyone. there is afunction of importng 3d models into sceneries. is it possible to add a full city lets say NY; modeled in 3d primatives and covered by a textures. what type of graphics card we need? A Cray I think. :-) Cheers Innis

RE: [Flightgear-devel] OT: 60 years of Dutch liberation

2005-05-05 Thread Innis Cunningham
Hi Erik Erik Hofman writes Hi All, It will be delighting to see the smiling old faces of the Canadian, Polish, American and Australian veterans carried around in old army vehicles all around the country. Your welcome Mate. I think us Aussies were there 30 years before with far more apalling

RE: [Flightgear-devel] 3d city

2005-05-05 Thread Giles Robertson
there is afunction of importng 3d models into sceneries. is it possible to add a full city lets say NY; modeled in 3d primatives and covered by a textures. what type of graphics card we need? The graphics card required would need to be quite heavyweight, though lod would help a lot. The major

Re: [Flightgear-devel] OT: 60 years of Dutch liberation

2005-05-05 Thread Martin Spott
Erik Hofman wrote: Consider this to be a salute to all those who helped free our country from oppression. I respectfully bow at those people who made the liberation of our neigbours' as well as our own country come true - especially at the families of those soldiers who lost their life in

Re: [Flightgear-devel] 3d city

2005-05-05 Thread Gerard ROBIN
Le jeudi 05 mai 2005 09:09 +, eagle monart a crit : hi everyone. there is afunction of importng 3d models into sceneries. is it possible to add a full city lets say NY; modeled in 3d primatives and covered by a textures. what type of graphics card we need? Why don't you subscribes

Re: [Flightgear-devel] OT: 60 years of Dutch liberation

2005-05-05 Thread Erik Hofman
Gerard ROBIN wrote: Le jeudi 05 mai 2005 10:21 +0200, Erik Hofman a crit : Hi All, Today we celibate the 60th anniversary of the liberation of our country after WWII. It will be delighting to see the smiling old faces of the Canadian, Polish, American and Australian veterans carried around in

[Flightgear-devel] Re: [Simgear-cvslogs] CVS: SimGear/simgear/scene/sky Makefile.am, 1.9,

2005-05-05 Thread Martin Spott
Erik Hofman wrote: Update of /var/cvs/SimGear-0.3/SimGear/simgear/scene/sky In directory baron:/tmp/cvs-serv10162/scene/sky Modified Files: Makefile.am cloud.cxx cloud.hxx Added Files: bbcache.cxx bbcache.hxx cloudfield.cxx cloudfield.hxx newcloud.cxx newcloud.hxx

Re: [Flightgear-devel] OT: 60 years of Dutch liberation

2005-05-05 Thread Erik Hofman
Martin Spott wrote: I respectfully bow at those people who made the liberation of our neigbours' as well as our own country come true - especially at the families of those soldiers who lost their life in their battle to achieve this goal. stands next to his German friend and bows together/ Erik

Re: [Flightgear-devel] Re: [Simgear-cvslogs] CVS: SimGear/simgear/scene/sky Makefile.am, 1.9,

2005-05-05 Thread Erik Hofman
Martin Spott wrote: Any objections against the following patch ? 'sqrtf' doesn't exist on Solaris: This should not cause any problems. Erik --- SimGear/simgear/scene/sky/newcloud.cxx~ 2005-05-05 16:18:14.319996000 +0200 +++ SimGear/simgear/scene/sky/newcloud.cxx 2005-05-05 16:18:13.347644050

Re: [Flightgear-devel] 3d city

2005-05-05 Thread Jon Stockill
eagle monart wrote: hi everyone. there is afunction of importng 3d models into sceneries. is it possible to add a full city lets say NY; modeled in 3d primatives and covered by a textures. what type of graphics card we need? Yes, it's possible - start designing buildings :-) See

Re: [Flightgear-devel] OT: 60 years of Dutch liberation

2005-05-05 Thread Jon Stockill
Erik Hofman wrote: Hi All, Today we celibate the 60th anniversary of the liberation of our country after WWII. It will be delighting to see the smiling old faces of the Canadian, Polish, American and Australian veterans carried around in old army vehicles all around the country. It will also

Re: [Flightgear-devel] OT: 60 years of Dutch liberation

2005-05-05 Thread Erik Hofman
Jon Stockill wrote: Erik Hofman wrote: Today we celibate the 60th anniversary of the liberation of our country after WWII. It will be delighting to see the smiling old faces of the Canadian, Polish, American and Australian veterans carried around in old army vehicles all around the country.

Re: [Flightgear-devel] 3d city

2005-05-05 Thread R. Alan Monroe
there is afunction of importng 3d models into sceneries. is it possible to add a full city lets say NY; modeled in 3d primatives and covered by a textures. what type of graphics card we need? The graphics card required would need to be quite heavyweight, though lod would help a lot. The

[Flightgear-devel] HUD

2005-05-05 Thread Ben Morrison
I am trying to display the HUD in the center of the screen no matter which way the viewer is looking. Currently in the center of the screen if the viewer is facing straight forward. Can anyone point me in the right direction? ___

Re: [Flightgear-devel] HUD

2005-05-05 Thread Erik Hofman
Ben Morrison wrote: I am trying to display the HUD in the center of the screen no matter which way the viewer is looking. Currently in the center of the screen if the viewer is facing straight forward. Can anyone point me in the right direction? pointing forward/ Seriously, there is an

RE: [Flightgear-devel] HUD

2005-05-05 Thread Ben Morrison
Do you know where the code is located inside of the Flightgear source for drawing this alternative HUD? I am drawing a custom HUD. Sorry if I am asking simple questions. I am still trying to learn how Flightgear works. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL

Re: [Flightgear-devel] HUD

2005-05-05 Thread Andy Ross
Ben Morrison wrote: I am trying to display the HUD in the center of the screen no matter which way the viewer is looking. Currently in the center of the screen if the viewer is facing straight forward. Can anyone point me in the right direction? Try toggling /sim/hud/enable3d. The original

Re: [Flightgear-devel] 3d city

2005-05-05 Thread Ampere K. Hardraade
On May 5, 2005 08:30 am, Giles Robertson wrote: The major problem is modelling the city anyway; if you are prepared to model NY accurately, then feel free - but be aware of the size of the task, and if you already have the data, tell us where it is :) Giles Robertson Too bad the Manhattan

RE: [Flightgear-devel] HUD

2005-05-05 Thread Ben Morrison
Ok that was it. Thanks! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andy Ross Sent: Thursday, May 05, 2005 1:02 PM To: FlightGear developers discussions Subject: Re: [Flightgear-devel] HUD Ben Morrison wrote: I am trying to display the HUD in the

[Flightgear-devel] Weather settings problems

2005-05-05 Thread Lee Elliott
Hello all, I'm experiencing some problems with the weather behaviour. Specifically, the problems are with the wind and visibility settings. Without using real-weather fetch, when I start on the runway, eg. at KSFO, the wind speed is frequently 6 kts i.e. second boundary layer instead of the

Re: [Flightgear-devel] Big Nasal Changes

2005-05-05 Thread Martin Spott
Andy Ross wrote: - #elif defined( _MSC_VER ) || defined(__MINGW32__) + #elif defined( _MSC_VER ) || defined(__MINGW32__) || defined(__solaris__) Can anyone give me a hint on how to determine the defines that are set by the compiler itself ? Martin. -- Unix _IS_ user friendly - it's just

Re: [Flightgear-devel] Big Nasal Changes

2005-05-05 Thread Andy Ross
Martin Spott wrote: Can anyone give me a hint on how to determine the defines that are set by the compiler itself ? With a gcc variant, you can do something like: echo | gcc -E -dM - This is kinda fun, you can watch how the built-in defines changes as you vary the optimization switches and

Re: [Flightgear-devel] New 3d clouds

2005-05-05 Thread Ampere K. Hardraade
The new 3D clouds are great! However, on the ground, I noticed the clouds seem a bit grainy. They are also darker than they should be. On closer observation, I see this: http://www.students.yorku.ca/~ampere/fgfs-screen-006.jpg Does anybody know I am seeing these artifacts? Would my use of

Re: [Flightgear-devel] New 3d clouds

2005-05-05 Thread Curtis L. Olson
Ampere K. Hardraade wrote: The new 3D clouds are great! However, on the ground, I noticed the clouds seem a bit grainy. They are also darker than they should be. On closer observation, I see this: http://www.students.yorku.ca/~ampere/fgfs-screen-006.jpg Does anybody know I am seeing these

Re: [Flightgear-devel] New 3d clouds

2005-05-05 Thread Ampere K. Hardraade
On May 5, 2005 06:32 pm, Curtis L. Olson wrote: They look a lot nicer in 24bit depth, there are some issues, but I assume this is still a work in progress so I'll wait a bit longer before I start complaining. :-) hehe. I see why you would think I am complaining. I missed the word why in one

[Flightgear-devel] Problem with steering plane o WinXP

2005-05-05 Thread Tymoteusz \Puciek\ Paul
Well i got problem with flight gear on win xp, (amd athlon xp 2600, 1,9ghz, 512 mb ram, ati radeon 9550, no joystick installed or plugged). When i start fly (after choosing plain, airport, setting that i use keyboard) the plain is going forward it self, and, usualy it rotate left or right (on