[Flightgear-devel] city in the night

2005-05-13 Thread can kalkan
good news everyone i was workng on fg scenery and ve already completed the 3d city of manhattan and broklyn in 3ds. ) i am now parceling the buildings and retexturing them to improve performance. i am going to import buildings in fg next month and i thinkwhole scenery will be available within 2

Re: [Flightgear-devel] HLA Support

2005-05-13 Thread Arnt Karlsen
On Thu, 12 May 2005 20:33:58 -0500, Jon wrote in message [EMAIL PROTECTED]: Was HLA support ever added to flightgear? ..what do you mean by HLA support? https://www.dmso.mil/public/transition/hla/ The High Level Architecture (HLA) is a general purpose architecture for

Re: [Flightgear-devel] city in the night

2005-05-13 Thread Curtis L. Olson
can kalkan wrote: good news everyone i was workng on fg scenery and ve already completed the 3d city of manhattan and broklyn in 3ds . ) i am now parceling the buildings and retexturing them to improve performance. i am going to import buildings in fg next month and i think

[Flightgear-devel] Re: city in the night

2005-05-13 Thread Melchior FRANZ
* Curtis L. Olson -- Friday 13 May 2005 14:22: can kalkan wrote: is there a function in 3d to give night lights effects or fg do it itself. can i give a height to night on manhattan buildings lights? If you wrap your model in an xml tag, you can do a bunch of different LOD and animation

[Flightgear-devel] city in the night (Melchior FRANZ)

2005-05-13 Thread eagle monart
* Curtis L. Olson -- Friday 13 May 2005 14:22: can kalkan wrote: is there a function in 3d to give night lights effects or fg do it itself. can i give a height to night on manhattan buildings lights? If you wrap your model in an xml tag, you can do a bunch of different LOD and animation

[Flightgear-devel] AI for Ground Units

2005-05-13 Thread Ben Morrison
I noticed in flightgear there are classes for AI aircraft and ships. Has anyone tried to add a car or truck to flightgear yet? Is there any documentation on this? ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org

Re: [Flightgear-devel] AI for Ground Units

2005-05-13 Thread Dave Culp
I noticed in flightgear there are classes for AI aircraft and ships. Has anyone tried to add a car or truck to flightgear yet? Is there any documentation on this? The problem with moving ground vehicles is that they have to know where the ground is at all times, which is not an easy thing

[Flightgear-devel] City signs

2005-05-13 Thread Dave Culp
I made a large (1000 meter) sign to place over the coordinates for Sembach and Enkenbach, Germany, because the scenery data for that area is not good enough for finding towns visually. http://home.comcast.net/~davidculp2/city_sign.jpg It would be possible to put these over lots of towns