> I noticed in flightgear there are classes for AI aircraft and ships. Has > anyone tried to add a car or truck to flightgear yet? Is there any > documentation on this?
The problem with moving ground vehicles is that they have to know where the ground is at all times, which is not an easy thing in FlightGear. The calculations are CPU-intensive. These calculations are already in David Luff's AI Traffic code, and it was partially adapted to the AIAircraft code by Durk Talsma. Static ground vehicles, or ground vehicles that only move on level surfaces, are a different story. They can be easily modeled using the existing code. Dave _______________________________________________ Flightgear-devel mailing list Flightgearemail@example.com http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d