Re: [Flightgear-devel] Re: Custom Scenery for Lake Constance

2005-08-22 Thread Ralf Gerlich
Hi, Alex Perry schrieb: Try watching your virtual memory usage and see whether you're hitting the 2GB (or 3GB) limit within that process. If you are, it is worth patching TerraGear until it runs cleanly on all 64 bit architectures. If it isn't a memory problem, we can stick with the 32 bit for

[Flightgear-devel] Saitek Cyborg Evo

2005-08-22 Thread Steve Knoblock
Hello, I just started with FlightGear on Windows XP. I recently purchased a Saitek Cyborg Evo joystick. The rudder control was not working in FlightGear. After some exploring, I discovered (using js_demo) that the stick identifies itself as Joystick 0 is Saitek Cyborg Evo In the Inputs folder

Re: [Flightgear-devel] Re: Custom Scenery for Lake Constance

2005-08-22 Thread Curtis L. Olson
Ralf Gerlich wrote: Hi, Alex Perry schrieb: Try watching your virtual memory usage and see whether you're hitting the 2GB (or 3GB) limit within that process. If you are, it is worth patching TerraGear until it runs cleanly on all 64 bit architectures. If it isn't a memory problem, we can

Re: [Flightgear-devel] Saitek Cyborg Evo

2005-08-22 Thread Erik Hofman
Steve Knoblock wrote: In the Inputs folder there is a joystick configuration file for this stick, which puzzled me at first as to why it didn't work. The name in the file is Saitek Cyborg USB Stick Once I changed this to Saitek Cyborg Evo the rudder and everything else worked fine.

Re: [Flightgear-devel] Re: Custom Scenery for Lake Constance

2005-08-22 Thread Ralf Gerlich
Hi, Curtis L. Olson schrieb: [SNIP] It's been a while, but scan the fgfs-construct code for some sort of ulimit checking built into the code. I seem to recall there was some code there that would cause the process to self destruct if it sensed it was taking too long or consuming too much

[Flightgear-devel] Floating exception in nvidia gl-libraries for FreeBSD

2005-08-22 Thread Jan-Espen Pettersen
I have been having issues with a pretty much repeatable floating exception during final approach to any airport with any aircraft. It does never crash in-flight, only within visual range of an airport/runway, and usually during final approach. Is there any likely way that this can be worked

[Flightgear-devel] very long startup time

2005-08-22 Thread Alex Romosan
for a while now i've been noticing that flightgear takes an incredible amount of time to start. today i attached gdb to the fgfs process and this is what i got: #1 0x08410bde in netSocket::select (reads=0xbfa895c0, writes=0xbfa895c8, timeout=0) at netSocket.cxx:384 #2 0xb7e99b3c in

Re: [Flightgear-devel] Re: Custom Scenery for Lake Constance

2005-08-22 Thread Ralf Gerlich
Hi all, The generation is on the go and I'll probably release _two_ versions of the scenery this evening (UTC+2) - one with all the backstreets and one without. Nope, only one version - without all the small backstreets - most of the white lines to be seen on the Status page. However, Curt's

[Flightgear-devel] Re: very long startup time

2005-08-22 Thread Alex Romosan
Alex Romosan [EMAIL PROTECTED] writes: i am starting at the default airport (KSFO) so i wonder why we are even trying to load the data for KHOU (which is in huston)? could it be we are trying to load the metar data for all the airports? does anybody have any idea what's going on? looking at