--- Ryan Kellar wrote:
snip
My
questions are is there a way to display a simultaneous panoramic view
using
the three computers each running an instance of FlightGear and if so,
Have a look at the I/O subsystem - there is a README.IO file somewhere in
the installation. You can write the
From: Melchior FRANZ
Even better would be a filter on the mailing list software to parse out
email addresses in message bodies.
Well, it does. But it only replaces @ with at . And I would be very
surprised if the harvesters wouldn't be clever enough to detect
foo at bar.com as address
Folks:
I keep hearing comments to the effect that though 0.9.9 scenery *will*
appear RSN, 0.9.8 scenery works fine with 0.9.9. Is that true? There
doesn't seem to be any info on the FlightGear project pages to guide
users around this issue.
Might it be easier to issue scenery under its own
2005/11/28, Vassilii Khachaturov [EMAIL PROTECTED]:
problems). For the other parts of the patch, it is still relevant.
I'm going to rework it later by eliminating the above redundancy when
I have time (probably this weekend).
That I was afraid of. That the new patch is on the way. ;-)
If
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Andy Ross schrieb:
Dai Qiang wrote:
I'm wondering, if it's possible to calculate and record the pressure
distribution on all parts of a plane, e.g. gears, wings etc, when
it's landing?
Landing gear could be done fairly easily, as the force
Steve Hosgood wrote:
PS:
Is it planned that after 1.0.0, there will be a 'development' tree of
1.1.x, with the next proper release becoming 1.2.x? Opinions differ on
whether or not this scheme is good or bad, but the FG project gods
probably need to think it through pretty soon.
This
Jim Wilson wrote:
Actually it doesn't seem to do that either (not, as you say, it would do that
much good). And no, another thread on how to do email or whatever is not
required. But I feel compelled to ask how hard it could possibly be for the
software to simply filter email addresses
Ryan Kellar wrote:
I am new to using FlightGear and am currently working on a project
that involves a flight simulator with a Cessna cockpit and a screen
that is divided into 3 sections in sort of a wrap around(not fully,
but tilted to give a more panoramic view. Each board is displayed
Curtis L. Olson wrote:
Ryan Kellar wrote:
I am new to using FlightGear and am currently working on a project
that involves a flight simulator with a Cessna cockpit and a screen
that is divided into 3 sections in sort of a wrap around(not fully,
but tilted to give a more panoramic view.
On Tue, 29 Nov 2005 05:57:53 -0600, you wrote:
or just haven't gotten around to. Wiring up property/command
interfaces for C++ subsystems is generally pretty easy.
Andy
Is there a list of all properties or commands available or how do I find
the appropriate functions?
I allready found the
Curtis L. Olson wrote:
Ryan Kellar wrote:
I am new to using FlightGear and am currently working on a project
that involves a flight simulator with a Cessna cockpit and a screen
that is divided into 3 sections in sort of a wrap around(not fully,
but tilted to give a more panoramic view.
Hi Steve,
Many thanks for making these available. I have put them on the
FlightGear ftp server and they should soon propagate to our mirrors.
Best regards,
Curt.
Steve Hosgood wrote:
Please help yourselves to my RPMs:
Andy Ross schrieb:
Dai Qiang wrote:
I'm wondering, if it's possible to calculate and record the pressure
distribution on all parts of a plane, e.g. gears, wings etc, when
it's landing?
[snip]
Dai Qiang, for what do you need that data?
I can only think of animating the model. This
On Samstag 26 November 2005 19:47, Joacim Persson wrote:
fgfs --airport=EGLL --aircraft=ufo
...puts you in a mysterious place with thick fog, where ground level is
about 6 million m below sea level. This must be the airport of Hell.
While trying to investigate this, I found the
--- Vassilii Khachaturov wrote:
I thought more about structural integrity and the residual weakness
after the plane is abused beyond the certified envelope rather than
the way it is animated when I read the original poster.
To go partly off topic, presumably we could use the current g force
--- Curtis L. Olson wrote:
Yes, mutliple displays are well supported in FlightGear. There is a
document called README.IO that touches on this. If you need more help,
just ask. Note to document writers: this might be a good subject to add
to the manual.
Hint taken ;). I was thinking of
Buchanan, Stuart wrote:
--- Curtis L. Olson wrote:
Yes, mutliple displays are well supported in FlightGear. There is a
document called README.IO that touches on this. If you need more help,
just ask. Note to document writers: this might be a good subject to add
to the manual.
Hint
On Tuesday 29 November 2005 21:41, Buchanan, Stuart wrote:
Hint taken ;). I was thinking of writing a section on various features
such as the Nimitz, multiplayer and multiple displays anyway.
Unfortunately I only have a single PC, so I'll be writing blind. Would you
be able to review my text
--- AJ MacLeod wrote:
Rather than re-inventing the wheel, why not take the carrier-howto and
multiplayer howto from the wiki and include them (editing as you see fit
for
style etc)?
Absolutely - I just had a look at the Carrier HowTo on the Wiki and it
looks like exactly what is required.
On Tuesday 29 November 2005 22:32, Buchanan, Stuart wrote:
Absolutely - I just had a look at the Carrier HowTo on the Wiki and it
looks like exactly what is required. I assume no-one will mind.
Yes, no-one is fine with that ;-) I don't think Vivian is likely to sue you
for breach of copyright
--- Christian Mayer [EMAIL PROTECTED]写道:
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Andy Ross schrieb:
Dai Qiang wrote:
I'm wondering, if it's possible to calculate and
record the pressure
distribution on all parts of a plane, e.g. gears,
wings etc, when
it's landing?
Hi folks,
I've added a KLN89 GPS unit hardcoded in C++ (OK'd by Curt). Briefly, since
it's late, it's only included on the c172p 2D panel (--aircraft=c172p-2dpanel).
It looks best at --geometry=1024x768 since the fonts are at 1:1 pixellation at
that resolution.
As with the KAP140, it's
Hello,
Attached is a patch for flightgear and simgear that removes the
model_panel kludge and fixes a potential memory leak.
Thoughts/comments?
Simon
Index: src/Main/renderer.cxx
===
RCS file:
On Dienstag 29 November 2005 22:21, Vassilii Khachaturov wrote:
Just to aid the investigation/possible fixing:
in case you missed it, a similar crash (ground-minding models)/teleport to
hell (ufo) happens in a slightly different scenario I had reported --
see
Of course, any changes to the Getting Started Guide will only be present
in the next release for most users, so we'll have a fair few questions
until then...
It's safe to assume that if users are smart enough to RTFM and see the
local docs folder, then most of them will also check the
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