[Flightgear-devel] Ouput Flight Envelope Chart?

2005-12-13 Thread Dai Qiang
Hello, Is FGFS is able to output the flight envelope chart, according to the specific information defined in FDM files, by traversing the property tree? Thanks, - Qiang __ 赶快注册雅虎超大容量免费邮箱? http://cn.mail.yahoo.com

Re: [Flightgear-devel] RenderTexture bug

2005-12-13 Thread Ampere K. Hardraade
On December 13, 2005 10:38 pm, Ampere K. Hardraade wrote: > > That one, appart from the color issue? > Other than the color issue, the simulation seems to run fine. > > Ampere Actually, no. I've just noticed another problem. http://www.students.yorku.ca/~ampere/fgfs-screen-002.jpg Ampere __

Re: [Flightgear-devel] RenderTexture bug

2005-12-13 Thread Ampere K. Hardraade
On December 13, 2005 01:28 am, Mathias Fröhlich wrote: > Well I swapped the minor and major aguments ... Yep. That line that you have added works. > That one, appart from the color issue? Other than the color issue, the simulation seems to run fine. Ampere __

[Flightgear-devel] Re: FlightGear for PSP??

2005-12-13 Thread Pigeon
> I remember discussing this before. I don't recall all the specifics, > but check the PSP's system memory and video memory ... I bet it's going > to be something really small like 4Mb + 4Mb. http://www.linux-mips.org/wiki/PSP Check the external links on that page as well. Pigeon.

Re: [Flightgear-devel] FlightGear for PSP??

2005-12-13 Thread Curtis L. Olson
Andy Ross wrote: bass pumped wrote: I have a wild idea I hope no one kills me for! Its christmas and PSP prices are a little lower (i think). How hard would it be to put Flightgear on a PSP. People are already doing homebrew games on those, ofcourse, not with very complicated graphics. B

RE: [Flightgear-devel] FlightGear for PSP??

2005-12-13 Thread Gregor Richards
From: bass pumped <[EMAIL PROTECTED]> Reply-To: FlightGear developers discussions To: FlightGear developers discussions Subject: [Flightgear-devel] FlightGear for PSP?? Date: Tue, 13 Dec 2005 15:00:45 -0600 I have a wild idea I hope no one kills me for! Its christmas and PSP prices are a lit

Re: [Flightgear-devel] FlightGear for PSP??

2005-12-13 Thread Jim Wilson
> From: bass pumped > > I have a wild idea I hope no one kills me for! Its christmas and PSP > prices are a little lower (i think). How hard would it be to put > Flightgear on a PSP. People are already doing homebrew games on > those, ofcourse, not with very complicated graphics. But it could

Re: [Flightgear-devel] FlightGear for PSP??

2005-12-13 Thread Andy Ross
bass pumped wrote: > I have a wild idea I hope no one kills me for! Its christmas and > PSP prices are a little lower (i think). How hard would it be to > put Flightgear on a PSP. People are already doing homebrew games on > those, ofcourse, not with very complicated graphics. But it could > be

Re: [Flightgear-devel] FlightGear for PSP??

2005-12-13 Thread Dave Culp
On Tuesday 13 December 2005 03:00 pm, bass pumped wrote: > ... > How hard would it be to put Flightgear on a PSP. > ... You know you're getting old when you have to google PSP to find out what it is. I always thought it was Pierced Steel Planking. Dave _

[Flightgear-devel] FlightGear for PSP??

2005-12-13 Thread bass pumped
I have a wild idea I hope no one kills me for! Its christmas and PSP prices are a little lower (i think). How hard would it be to put Flightgear on a PSP. People are already doing homebrew games on those, ofcourse, not with very complicated graphics. But it could be possible could it not?? now

RE: [Flightgear-devel] STL errors?

2005-12-13 Thread Vivian Meazza
Jon S. Berndt > > > Do you have NOMINMAX defined and > > > > #ifdef HAVE_CONFIG_H > > #include > > #endif > > > > at the beginning of every .cpp/.cxx file ? > > > > -Fred > > Not as far as I know. But this is straight from an unaltered current CVS > distribution of FlightGear. I've got the very

RE: [Flightgear-devel] STL errors?

2005-12-13 Thread Jon S. Berndt
> Do you have NOMINMAX defined and > > #ifdef HAVE_CONFIG_H > #include > #endif > > at the beginning of every .cpp/.cxx file ? > > -Fred Not as far as I know. But this is straight from an unaltered current CVS distribution of FlightGear. I've got the very latest compilers/tools from Cygwin, so I

Re: [Flightgear-devel] STL errors?

2005-12-13 Thread Frederic Bouvier
Quoting "Jon S. Berndt" : > In trying to rebuild FlightGear under Cygwin, I'm getting all sorts of > errors now when I get to compiling the older JSBSim code, beginning with > FGDeadband.cpp. There errors are these: > > stl_deque.h:446: error: expected unqualified-id before '(' token > deque.tcc:6

[Flightgear-devel] STL errors?

2005-12-13 Thread Jon S. Berndt
In trying to rebuild FlightGear under Cygwin, I'm getting all sorts of errors now when I get to compiling the older JSBSim code, beginning with FGDeadband.cpp. There errors are these: stl_deque.h:446: error: expected unqualified-id before '(' token deque.tcc:699: error: expected unqualified-id bef

Re: [Flightgear-devel] RenderTexture bug

2005-12-13 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Ampere K. Hardraade schrieb: > However, there is some strange coloring issue: > http://www.cs.yorku.ca/~cs233144/fgfs-screen-001.jpg You shouldn't take drugs and then fly!!! CU, Christian :) -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.0 (Ming