RE: [Flightgear-devel] MP what data to send

2002-07-12 Thread Vallevand, Mark K
Check out 'minilzo' for fast lightweight compression. My testing shows that compression is about 1/8 memcpy speed and decompression is about 1/3 memcpy speed. And, it compresses tight. http://www.oberhumer.com/opensource/lzo/ Regards. Mark K Vallevand Fat, dumb and happy. 2 out of 3 ain't

RE: [Flightgear-devel] New SimGear does not Build Under MSVC 6.0

2002-03-20 Thread Vallevand, Mark K
Not fixed in VC6. Fixed in VC7. However, the STDLIB and STL implementations in VC6 and VC7 are very good. But, they weren't written by Microsoft. They were written by P.J. Plauger's company. Regards. Mark K Vallevand Fat, dumb and happy. 2 out of 3 ain't bad. I remember there was also

RE: [Flightgear-devel] Profiling run

2002-02-27 Thread Vallevand, Mark K
PROTECTED]] Sent: Wednesday, February 27, 2002 1:26 PM To: FGFS Devel Subject: RE: [Flightgear-devel] Profiling run On Wed, 2002-02-27 at 09:00, Vallevand, Mark K wrote: I probably doesn't get called that many times. Most profiling software picks up some cruft. There is probably some bit

RE: [Flightgear-devel] Problem with panel code

2002-02-20 Thread Vallevand, Mark K
Sure. Scaling is not a problem with plib. The classes ssgTransform and ssgTexTrans are put in the scene graph to control object and texture transformations of their kids. One of the setTransform operations allows scaling. Regards. Mark K Vallevand Fat, dumb and happy. 2 out of 3 ain't bad.

RE: [Flightgear-devel] Problem with panel code

2002-02-20 Thread Vallevand, Mark K
Vallevand Fat, dumb and happy. 2 out of 3 ain't bad. -Original Message- From: Curtis L. Olson [mailto:[EMAIL PROTECTED]] Sent: Wednesday, February 20, 2002 3:15 PM To: [EMAIL PROTECTED] Subject: RE: [Flightgear-devel] Problem with panel code Vallevand, Mark K writes: Sure

RE: [Flightgear-devel] [OT] NASA Aerospace Blueprint Report

2002-02-06 Thread Vallevand, Mark K
Curt, is this the place? http://www.mapquest.com/maps/map.adp?pan=emapdata=afbX8DbyAoeelxrDJRScQoQ4C AIJ6NFZQl2NJCldgemct6CJ8%2fGJDqfPn5G%2fIixzDBWc0El1ZtongiO99grca0SIWRNOLpxhz Vbx70XYcZeTqphU15NfMvrYlEhGdCl9ch3SYQ3XgAToC4QtEoh7t%2bH8WNDd6j%2fb9LRiuQP7w

RE: [Flightgear-devel] [OT] NASA Aerospace Blueprint Report

2002-02-06 Thread Vallevand, Mark K
I used to drive by Surfside going to the Middle School. I go to the High School more often now. I live a few blocks from Rice Lake Elementary. Regards. Mark K Vallevand Fat, dumb and happy. 2 out of 3 ain't bad. ___ Flightgear-devel mailing list

RE: [Flightgear-devel] Sun and Moon reflections on water

2002-01-31 Thread Vallevand, Mark K
Shadows done the traditional way with shadow volumes are pretty expensive: Two passes through the scene graph for objects and 2 passes for the shadows. I'd guess that reflections are about the same expense. But, there are many short cuts, especially for relatively static scenes like the moon

RE: [Flightgear-devel] Re: JSBSim BUG?

2001-11-30 Thread Vallevand, Mark K
Perhaps you mean '=' instead of '=='? void SetEngineNumber(int nn) {EngineNumber = nn;} Regards. Mark K Vallevand Fat, dumb and happy. 2 out of 3 ain't bad. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] Sent: Friday, November 30, 2001 10:08 AM To: