Check out 'minilzo' for fast lightweight compression.
My testing shows that compression is about 1/8 memcpy speed
and decompression is about 1/3 memcpy speed. And, it compresses
tight.
http://www.oberhumer.com/opensource/lzo/
Regards.
Mark K Vallevand
Fat, dumb and happy. 2 out of 3 ain't
Not fixed in VC6. Fixed in VC7.
However, the STDLIB and STL implementations in VC6 and VC7 are very good.
But, they weren't written by Microsoft. They were written by P.J. Plauger's
company.
Regards.
Mark K Vallevand
Fat, dumb and happy. 2 out of 3 ain't bad.
I remember there was also
PROTECTED]]
Sent: Wednesday, February 27, 2002 1:26 PM
To: FGFS Devel
Subject: RE: [Flightgear-devel] Profiling run
On Wed, 2002-02-27 at 09:00, Vallevand, Mark K wrote:
I probably doesn't get called that many times. Most profiling
software picks up some cruft. There is probably some bit
Sure. Scaling is not a problem with plib. The classes
ssgTransform and ssgTexTrans are put in the scene graph to
control object and texture transformations of their kids.
One of the setTransform operations allows scaling.
Regards.
Mark K Vallevand
Fat, dumb and happy. 2 out of 3 ain't bad.
Vallevand
Fat, dumb and happy. 2 out of 3 ain't bad.
-Original Message-
From: Curtis L. Olson [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, February 20, 2002 3:15 PM
To: [EMAIL PROTECTED]
Subject: RE: [Flightgear-devel] Problem with panel code
Vallevand, Mark K writes:
Sure
Curt, is this the place?
http://www.mapquest.com/maps/map.adp?pan=emapdata=afbX8DbyAoeelxrDJRScQoQ4C
AIJ6NFZQl2NJCldgemct6CJ8%2fGJDqfPn5G%2fIixzDBWc0El1ZtongiO99grca0SIWRNOLpxhz
Vbx70XYcZeTqphU15NfMvrYlEhGdCl9ch3SYQ3XgAToC4QtEoh7t%2bH8WNDd6j%2fb9LRiuQP7w
I used to drive by Surfside going to the Middle School.
I go to the High School more often now.
I live a few blocks from Rice Lake Elementary.
Regards.
Mark K Vallevand
Fat, dumb and happy. 2 out of 3 ain't bad.
___
Flightgear-devel mailing list
Shadows done the traditional way with shadow volumes are
pretty expensive: Two passes through the scene graph for
objects and 2 passes for the shadows. I'd guess that
reflections are about the same expense. But, there are
many short cuts, especially for relatively static scenes
like the moon
Perhaps you mean '=' instead of '=='?
void SetEngineNumber(int nn) {EngineNumber = nn;}
Regards.
Mark K Vallevand
Fat, dumb and happy. 2 out of 3 ain't bad.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]
Sent: Friday, November 30, 2001 10:08 AM
To: